Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
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That unfortunately seems to be the case. Well hey, if pew-pew ASAP is the #1 priority too, why not do away with supercruise too? Instead you pick up a mission at the board, and as soon as you hit "accept" you're taken to a briefing screen (with a skip button that'll be enabled as soon as the loading that screen is meant to mask is done). Then you'll be dropped straight into the mission instance, and a scripted mission will start going right away. As soon as you complete the mission objective, you'll get a scoreboard and instantly be brought back to the station.

(note: not a serious suggestion, because that would be silly :p )

I would actually enjoy that, but it isn't Elite.
 
But one thing which is not instant is travel. It takes time.

Except for this dodge/bodge.

And the reason travel is not instant is to show the scale of the galaxy.

So, let the ships take a finite time to get to where you are. Its simple. Its not a hard concept.
 
I agree, there are plenty of instant things in the game but nothing you mentioned is as core to the game as moving your ships to where you want them. Also, aside from mining, the real life analogies of all those activities wouldn't take nearly as long as traveling 200ly. I'm not looking to put up barriers, rather I want to lower them...instant txfr drops the barriers completely which will significantly change the game.

Im sorry I really fail to see why it's so wrong to be able to transfer your ship from A to B with no time restriction.
 
I would actually enjoy that, but it isn't Elite.

This is the problem, right there : I mean, if you want to create the new Battlefield killer, this is awesome, but to do that, maybe a space sim is not be the optimal starting point.
 
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Yaffle

Volunteer Moderator
Im sorry I really fail to see why it's so wrong to be able to transfer your ship from A to B with no time restriction.

I guess my question is - what does it add?

We've set out the potential issues around the lack of need for ship diversity, the immersion breaking, the PP exploits, the potential for griefing, the exploits around Robigo/Sothis, the way you can get a ship to a place it cannot travel to etc. So, for all the downside, what's the upside?
 

Javert

Volunteer Moderator
That unfortunately seems to be the case. Well hey, if pew-pew ASAP is the #1 priority too, why not do away with supercruise too? Instead you pick up a mission at the board, and as soon as you hit "accept" you're taken to a briefing screen (with a skip button that'll be enabled as soon as the loading that screen is meant to mask is done). Then you'll be dropped straight into the mission instance, and a scripted mission will start going right away. As soon as you complete the mission objective, you'll get a scoreboard and instantly be brought back to the station.

(note: not a serious suggestion, because that would be silly :p )

Well if I remember correctly right back at the very beginning in 2013 what FD originally proposed for travel within systems was more of a jumpgate type system and/or a system where you select your exact planet at the beginning and just hyperspace directly to it. There was a huge debate about it and they went back to the drawing board and came up with Supercruise which is actually now one of the best (and unique) features of this game, and very well implemented IMO.
 
This thread is a duplicate, we've allowed it due to the better poll.

Have to say, thanks to the mod team on this one.

Really glad to see this not spill all over the forum as issues have in the past, ie repeat threads started from people who disapprove of a given change.

In the end there are lots of people who have no stake in the matter, and speaking from experience if you come to the forum just to read what's going on. Being faced with thread after thread of sometimes quite bitter hate posts all being variations on a theme, well it puts people off visiting the forums, puts people off the community and by extension the game. This isn't great when it's something that for you really isn't an issue at all, but regardless is being forced on you by folk with an agenda.

It's been a good to keep it in one (or two) threads, it then allows people the choice to join in, or not.
 
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It would seem to be that getting to pew-pew each other faster is the gameplay in question. The specific example in the stream was that they had a T9, but wanted to go to a combat zone that very instant, so conjured up a pew-pew-prepped vulture and voila - gameplay.

. .snip. .


Cannot this already be accomplished to a certain degree by going to nearby station and purchasing a new Vulture?
 
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Yes, when i look at Star Citizen/NMS, and see their point and click system, I thank the lord for Elite and making me actually travel to a place. Like we would really do.

So, I love ship transfers, but make them also travel properly to the destination, using a realistic time.

Please.
 
I would have thought the "instant" gameplay was encapsulated in CQC? How is that working out?

For me, E: D is an extended adventure, and part of the fun, sometimes, is tripping over my own decisions, ending up having to deal with the consequences of being in the wrong ship, in the wrong system, having fitted the wrong module, needing to think on my feet and change route, etc. That facepalm moment when my much-postponed refueling was interrupted by a high-wake to escape, and the next system is a dark star....

Instant combat is not the same game.

There are plenty of instant-pew pew games out there. They do not see my money.
 

Yaffle

Volunteer Moderator
Cannot this already be accomplished to a certain degree by going to nearby station and purchasing a new Vulture?

Alas, you preach to the choir with me, but it would seem that simply isn't fast enough. I dread to think what happens if there is a CZ where there isn't a shipyard as well.
 
Im sorry I really fail to see why it's so wrong to be able to transfer your ship from A to B with no time restriction.

That's fine. You don't have to. These missives are for Sandro, mostly.

The main point for me is that it doesn't make sense because moving my ships anywhere takes a lot of effort. A fictitious NPC would have to endure the same effort to move the ship to me for the money I'm paying. It is about logical continuity with the way I play the space travel part of the game everyday.

If ships can move to me instantly...why bother having any pilots at all. It is an internal inconsistency for which I don't have enough capability for cognitive dissonance to accept without at least fighting it first.
 
Cannot this already be accomplished to a certain degree by going to nearby station and purchasing a new Vulture?

Another good argument against instant transfer. As you correctly point out, there are stations with different facilities available. Not all ships and modules are available everywhere. This creates a situation where the player has to make do with what is available to them, providing variety in gameplay and rewarding critical thinking skills and awareness of ones own environment.
 
I guess my question is - what does it add?

We've set out the potential issues around the lack of need for ship diversity, the immersion breaking, the PP exploits, the potential for griefing, the exploits around Robigo/Sothis, the way you can get a ship to a place it cannot travel to etc. So, for all the downside, what's the upside?

I dunno about anyone else here but I generally fly ships because I like them rather than because they're uber awesome in one way or another. Two of my all time fave ships are the type-6 and type-7. For the rest of my list you won't find the Anaconda or the FDL.

Regarding immersion I've never really understood its meaning because I can say with 100% assurance have I ever lost myself in this game to the point where i truly believe that im in a ship 20k ly from sol while David Brabens bobblehead shakes furiously as I once again drop too close to a star.

PP? First of does anyone still do that and how exactly will instant transfer impact it? As far as im aware cargo transfers isn't a thing and if people wanna pew pew for pp they don't need ship transfers.

Not being a griefer or a pvp player im no expert but I imagine that griefing is more a state of mind and being rather than an opportunistic act. In other words if a wants to be one he doesnt need ship transfer to do it.

Robigo/sothis should have been balanced in line with the rest of the missions a long time ago and lets be honest here even if they were people would look for the next big money making venture.

Getting ships to where they cannot travel? Where exactly?
 
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Another good argument against instant transfer. As you correctly point out, there are stations with different facilities available. Not all ships and modules are available everywhere. This creates a situation where the player has to make do with what is available to them, providing variety in gameplay and rewarding critical thinking skills and awareness of ones own environment.

As I said, it would have been far better to give us the option to take modules with us as cargo...
 
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