You present all this as if it where the only truth possible.
I think a lot of people have different ideas, different tastes.
In my opinion the nose of the Beluga is marvelous, but god knows what happened to the tail
I do feel that there is a bit too much weird wingy bits sticking out at odd angles of the Beluga.
That is my personal taste. I would have removed a few wings and changed a few other things.
However it is what it is. tastes differ. Some will like it as it is I guess.
What is a bit weird in my mind is that you want an entire separate new station specifically for the Beluga? Just for one ship?
That would be completely unpractical and such a waste design hours.
You also state there are not enough ships in the game.
Of course I want more ships, I always want more of them and we will get more in the coming years. Of that I am convinced.
But to state that there are not enough of them at this stage of development is nonsense in my opinion.
Really?
With what should FD compete. The mere number of ships? The disgusting ship sales perhaps?
Or the mostly planes-in-space approach? God, do I hate the planes in space design philosophy of Star Citizen...
And most of their ships are fugly with all kinds of weird bits sticking out everywhere.
I like perhaps 3 ships of all the designs presently in Star Citizen.
Based on what?
Your personal taste?
I certainly do not like every ship in ED, but the gist of you tirade is just insulting.
1. You present all this as if it where the only truth possible.
- Yes, because I believe presenting something in the most absurd satirical way possible is the easiest way to provoke complacent people into making honest statements that actually heart felt against it.
2. I think a lot of people have different ideas, different tastes.
- That's my hope.
3. In my opinion the nose of the Beluga is marvelous, but god knows what happened to the tail
- I think that's the general consensus obtainable from this thread.
In reference to Star Citizen:
4. Really?
- Really. I spent a fair bit of my time listening to friends who love Sci-fi despairing at the state of Sci-fi. Surprisingly, you'd think this would make people more inclined to take what they can get? Especially something that's solid if not exactly deep like Elite. But no. Actually every single one of my friends thinks Elite lacks. Where? Ships. Why? No enough diversity. It's all about what's in the package when it comes to buying something. Elite: Dangerous sold me on the community experience. It's a wasteland to me and everyone else I talk with where it comes to ships. There's no enough utility in the ones we have to last ten years. Hate me for saying so that's still true because it has been true. It's just going to get worse.
- I should add I also find a lot of my friends seem to think this game should just be called: Space-Truckers. I'm not kidding. I don't get that. I can show them videos of Distant Worlds, even have them here watching me play, but until they get involved they just don't get it. I don't get that, but I'm trying very hard to figure it out. The problem is I find most ED players who stay are kind of a more paced deliberate group of people. These are generally people who have anything to say quickly.
- I am stuck on this idea of Wagons and Roads. Elite's development is based on a road-map: a plan. Apparently they genuinely have one which is infinitely beyond the scope of most companies in the gaming industry. They also seem to genuinely care about what a community is. All this is fantastic. Where they lack is on upkeep with the Wagons (that'd be our ships). They don't seem to realize people are like cats: you can't heard them, you can maybe entice them, but mostly the best you'll come down on (in averages) is keeping them around. For people, that means not being kept in the same cage all day. If they've flown an Asp X for 2 three months, they might not be sick of Exploration, but you can be sure they're getting sick of the Asp. After 45 days of flying back and forth to Jacques I sold my favorite ship... a ship I have a lot of fond memories about... my Type-9. Why? Because I couldn't stand to be in any longer and knew there was no escape. There ARE NO other LATERAL options: diverse ships capable of the same thing with the same functionality. This is why I don't buy kits. This is why I complain so bloody much. If they'd put a little time into the options of lateral, rather than hierarchical progression, they'd see a lot more people stay because they'd be diversity to what you're seeing when you play. And not just seeing. There would be diversity to WHAT you play. That is, the Asp X could have 2 more ships of comparable functionality in all respects. In doing this that's three ways to go exploring with a ship that can jump, looks good, flies good, and all the modules relevant. Whereas right now ship has a shelf life of whatever your tolerance is. Since the SHIP is what you explore with and defines the experience by and large OF exploring... Ships and their designs matter IMMENSELY.
- Personally I think Star Citizen is a glorified alpha presentation that is just never going to go anywhere. However, this is where Elite is hung up as well. Again, your environment (most immediately) IS the ship. Not space. Not what you do. It's the ship. It's how it handles. How it looks. What it can do. When you have just a handful of ships... and you want this to last 10 years? ...That's ludicrously optimistic.
- I reference Star Citizen because when you look at the ships, you might think they're really rather silly mostly... but, there is hints of continuity between what's possible in that game and what's possible in this. EVE ships are ...weird. They're also housing many, many, people.
5.
a. Based on listening to others and getting sick of their, "Let's wait for Star Citizen."
b. No. I mean, it does look like a space-balls Winnebago, but that idea isn't my own. It just gets repeated enough I get concerned. Elite is a sharp, crisp universe with a kind of industrial feel. People who are already on the fence about this game don't need a lot of reasons to not step over into the yard to play. Just look at the Steam reviews. This is a game that has a lot of fences to get hung up on. Usually I think this means a game is actually balanced: like and dislike ratings aren't really good metrics for a bell-curve. However, when a game digs too far into its own aesthetics (physics I guess here) sometimes odd things happen. I think in this case they were thinking ahead to atmospheric landings. SO, the gave it fins on the back end so it would glide better. The problem? It just looks wrong. Especially when we can literally just float above even high-g worlds with the tech we already have. The drive to arrive at proper real life physics, in this case, seems to have got away from not having to deal with the wing bits anymore. If that wasn't true the all-capable Asp and Type-9 would just fall out of the sky like the air port sized bricks they are. Genuinely, I'm concerned about the Beluga because it hurts the image of the game to those thinking about buying it. That is the only reason I write this post.
c. Yes, it was meant to be insulting. I wrote this in same tone of hostility that I see friends give the game for all the reasons I write about.
- I'm a very simple person in gaming. Do I have enough money that I can play? Yes. Do I have access to the content I want? Yes. Is that access reasonable and respectable to my time. Overall it's sustainable. Therefore my personal care in the game's design is meh. To me writing posts like this is distracting. However, I really like this game. So, when I feel it's about to head off into some danger zone I've seen other games go down I write passionately BEFORE they get there.
- Also, I am used to games where the Devs DON'T give a crud besides how to rake in another penny. My tone is more hostile than it needs to be for these forums. You're right. I just haven't learned what requires teeth here yet and where I can keep my claws in.
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