The issue here is that there is no heat difference when deploying hardpoints, only when firing weapons as they don't actually generate heat when powered. If running a PP with a extra margin of power usage affected thermal load then why isn't this affected when we deploy hardpoints? The weapons are completely unpowered when retracted and powered fully when deployed, yet there is no base heat change or change in thermal load unless you actually fire the weapons. Simply have the weapons powered, but generating no heat, doesn't seem to affect the thermal efficiency of the powerplant. Obviously turning off a heat-generating module (like a fuel scoop when actively scooping) or an active module that generates a small amount of base heat (such as shield generators) will affect your thermal load, but simply powering a module that is drawing power but is not actively generating heat such as weapons doesn't seem to affect thermal efficiency or heat generation. I haven't tested this in detail in the game but everything I've done so far suggests that excess power has no affect on thermal load or heat dissipation unless it is used to actively power a module that is generating heat.
In the light of silent running, weapons not generating heat unless fired is a blessing,
as they create now a multiple of their base heat in SR.
The heat however might not be a factor touched when you deploy hardpoints,
but your signature is touched, as you will always appear as an unknown contact (the flickering contact on sensors)
while in sensor range.
Is it time to do a full test of heat and SR again?
I think so, i'd wish for a useful implementation of heat and SR and have NPCs be prone to it aswell.