Well just listened to Lave Radio.
Was a sensible discussion, the upshot seems to be that Sandi is stressing that the gameplay that it enables is worth the tradeoff.
He cited the example of Jaques and it was stated that they absolutely do want people to have the flexibility of swapping ships out at Jaques, that this is the point.
So while I wasn't keen, I think I'm happy to give it a go and see how it pans out. It's hand-wavium that can be potentially overlooked, and if it makes a whole bunch of gamplay available that wasn't before, then well maybe folk can look past the realism issue.
Would say though that it's worth trying to abuse this feature as much as possible during beta.
The handwavium part I could live with. It's how the the ships that were previously balanced around jump range, but are now just 100% imbalanced that bugs me. Not that they were every really balanced in any consistent or fair way, but now even the window dressing of range based balanced will be vaporized.
Now that range is meaningless, I wonder if they're planning on rebalancing the ships going forward? Giving the DBS extra compartments now that it's range is meaningless? Giving the FDL/Corvette similar range to the other two behemoth ships. Giving the DBE some much needed agility and speed. Giving the Viper, well, anything but the short end of every stick imaginable?
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