Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
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Thread Closed: Not open for further replies.

Yaffle

Volunteer Moderator
my point is, there is a reason people use slippery slope arguments/predictions ... they often come true

And where there is past form to point to, or a future facing statement such as 'it's the direction we want to take the game in'. It's a little less of a fallacy then.
 
It's about what this forum has devolved into. Before 2.1, rational discussion was possible.

Since, not so much. I was bombarded with attacks when I criticized the engineers.

I spoke both for and against the new AI; same thing. I took both sides because I couldn't believe the response. Personal attacks. Vile ones. Like, a lot.

Now this. Same thing. The stuff that was said to me in the other thread was completely uncalled for. They weren't even directed at my statements. Just me.

This is why I mostly just post funny pictures and random nonsense now. It isn't worth trying to say anything.
 
With instant transfer these are the ships we will be getting as they will not need an FSD drive, so you put the smallest and lightest in:

Corvette:
https://coriolis.io/outfit/federal_...40404044k2d2d2d2d2d2d2b2b29.Iw18Z5A=.Aw18Z5A=

Fer de Lance
https://coriolis.io/outfit/fer_de_l...r1a1a0505080807074a2b2b2725.Iw18aQ==.Aw18aQ==

Vulture
https://coriolis.io/outfit/vulture/0patfF3lddksif30u7l070507084d2b272525.Iw19kA==.Aw19kA==

And this is without ship modification. With more powerfull Powerplants and Distributers it would be completely over the top.
 
I guess for me the sad part is that instant transfer removes the attraction of the multi-role ship and I think they are great, because they allow you to do different activities in one place. The Cobra, Asp, Python and Anaconda will essentially become less common because there are the specialist ships that do each task more effieciently. I mean why would you BH, Mine and deliver data in a Cobra when a Vulture, a T6 and a Hauler does each respective task better?

hmm.. maybe that would actually encourage ship diversity..

Well said. But Sandro said in Lave radio that his ideal is having specific ships for each rule that you can summon instantaneously at will. So it takes the joy from us who enjoy using multirole and outfitting as the need arises. This last thing is a nice gameplay area for me, for example converting a trading python in a mining ship in five minutes. No more joy for us.

Still I use different ships already: multirole python, fighting FdL, T6 smuggler, trading conda, cobra 3 for some cg's. Ship diversity has never been an issue before 2.2. And mind that ship transfer is ok for most of us. Is the instant thing that squeaks
 
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Now this. Same thing. The stuff that was said to me in the other thread was completely uncalled for. They weren't even directed at my statements. Just me.

This is why I mostly just post funny pictures and random nonsense now. It isn't worth trying to say anything.

well that is totally out of order and i hope I never stooped so low... my intent is *never* to attack anyones meat suit personally, even if i walk the line when especially concerned for something it is never meant personally.
 
This is why I mostly just post funny pictures and random nonsense now. It isn't worth trying to say anything.

Well, now I feel kinda ridiculous : you seem pretty upset about all this :-(

I'm genuinely sorry if I contributed to this. Right now, I'm playing the game drinking a soso whyskey and posting here while I jump, I'm just an ordinary player, as you are.

Funny thing is, I'm not even against instant transfers :D

I just would like to keep it in check (exploits). So, you see, the comments I made were probably out of line but not voluntarily. And I'm interested by your opinion.
 
I'm apparently not allowed to defend a mechanic that I like from being changed to something I don't like in this thread.

All dissent has been attacked. It has become an echo chamber.

Having a different preference is fine. Of course you've been trying rather hard to show that other people's preferences aren't valid. I think that's likely the main reason you're not getting a warm response in general.

There have been other people in the thread who have said they would prefer not having any ship transfer delays. It wasn't a big deal.
 
With instant transfer these are the ships we will be getting as they will not need an FSD drive, so you put the smallest and lightest in:

Corvette:
https://coriolis.io/outfit/federal_...40404044k2d2d2d2d2d2d2b2b29.Iw18Z5A=.Aw18Z5A=

Fer de Lance
https://coriolis.io/outfit/fer_de_l...r1a1a0505080807074a2b2b2725.Iw18aQ==.Aw18aQ==

Vulture
https://coriolis.io/outfit/vulture/0patfF3lddksif30u7l070507084d2b272525.Iw19kA==.Aw19kA==

And this is without ship modification. With more powerfull Powerplants and Distributers it would be completely over the top.

Jumps are still necessary. Also, how is this different than equipping am exploration ship with a smaller power plant, distributor, thrusters, and sensors? Combat ships will be better at combat, and would actually be able to make sacrifices in the core modules like every other profession.
 
Been avoiding the forums for a while now, but I had just to login and give my two penneth on this one.

I like the idea of ship transporting, but having it instant goes against everything David Braben has been saying about this game, since the kickstarter set off in 2012.

Ship transporting - yes! , instant - no, no and thrice NO!
 
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Having a different preference is fine. Of course you've been trying rather hard to show that other people's preferences aren't valid. I think that's likely the main reason you're not getting a warm response in general.

There have been other people in the thread who have said they would prefer not having any ship transfer delays. It wasn't a big deal.
I have not. I have pointed out logical inconsistencies. My only reason was that I like it and don't want to wait around. If people would just say they don't like it and leave it at that. You don't like it, and that's that. That's good enough.

Personal attacks are never justified or called for. Especially when one does it, then the rest gang up.

It's not just me. Read any thread since 2.1 about an issue. It always rapidly devolves into this:

3c76e21b39e09b8992e9b92f7f387501e99cd90b8ea709357c819942808377d4.jpg
 
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I have not. I have pointed out logical inconsistencies. My only reason was that I like it and don't want to wait around. If people would just say they don't like it and leave it at that. You don't like it, and that's that. That's good enough.

Personal attacks are never justified or called for. Especially when one does it, then the rest gang up.

It's not just me. Read any thread since 2.1 about an issue. It always rapidly devolves into this:

http://s2.quickmeme.com/img/3c/3c76e21b39e09b8992e9b92f7f387501e99cd90b8ea709357c819942808377d4.jpg

There's a thin line between pointing out things you claim are logical inconsistencies and claiming that other people's preferences are invalid.

I'm not a fan of magically teleporting stasis capsules either. Fortunately I haven't "died" in the game yet this year. But either way, some concessions do need to be made since this is a game after all and does have to be viable. The difference is that we currently don't have magically teleporting ships at our disposal, and many of us do not believe that they are needed and believe that they would actually detract from our overall gaming experience for several reasons, one of which is a continued erosion of our sense of immersion and game continuity while playing.

That might not be a valid concern to you, but that doesn't mean that it isn't one to others nor that you're correct in assuming that it isn't for them.
 
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Jumps are still necessary. Also, how is this different than equipping am exploration ship with a smaller power plant, distributor, thrusters, and sensors? Combat ships will be better at combat, and would actually be able to make sacrifices in the core modules like every other profession.

No, jumps aren't necessary at all. You will have your DBX, ASPX or an Annaconda for that as you can summon your Combat ship their in an instant.

Combat ships are already better at combat, they do not need to be any better. You are removing the balance that they had. As I said in an earlier post, you may as wll give all ships a 50ly FSD drive as they are now irrelevant apart from the ships with the large ranges, i.e DBX, ASPX and the Annaconda. You would not need any other ship to move around the bubble with.

All I wanted personally was module storage and maybe ship transfer that actually takes time and gives a choice on whether to go transfer your ship which takes time and costs a reasonable amount, go back and get the ship yourself (this should be the far cheaper option to balance it), or buy another ship where you are.

You are still benfiting as it takes the same amount of time as if you flew the ship there yourself, as you wouldn't need to go back and get it, but there is a cost factor, which you may not want to have.

Consequences to your decisions is important in a game, with instant travel, you lose all of that.
 
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This needs to be repeated and quoted.

Clearly, they have made a desicion (which I do not support at all), but... these guys are still humans. Don't attack the person; attack the idea without degenerating yourself into a bully.

Right on dude, sort of like Sly Stone once said, "Don't hate the black, don't hate the white - if you get bit, just hate the bite.

errrrrr.... kind of.
 
Also with instant travel, you may as well get rid of all the multi-role ships, as everyone will have a specialised ship from now on as you can instantly teleport you specialist ships.

The whole idea completely destoys the game for me to be honest. I have been a massive fan of this game, but to me, this magic instant ship transfer feature is game breaking in so many ways.
 
Right on dude, sort of like Sly Stone once said, "Don't hate the black, don't hate the white - if you get bit, just hate the bite.

errrrrr.... kind of.

Do you have one along those lines but with Chuck Norris plz ? I love body builders philosophy. :D
 
Also with instant travel, you may as well get rid of all the multi-role ships, as everyone will have a specialised ship from now on as you can instantly teleport you specialist ships.

The whole idea completely destoys the game for me to be honest. I have been a massive fan of this game, but to me, this magic instant ship transfer feature is game breaking in so many ways.

Partially agree. It looks like a small feature to come, but will have a larger impact on gameplay than for example ship launched fighters. That's why it's so important to get it right, IMHO.
 
Another reason why insta teleport is bad.

Again it is consquences to your decisions of what ship you fly. Right now I am in a Cobra MK4 with limited cargo capacity. This is the decision I have made which limits me on what missions I can take, there will be no limitation as of 2.2. I can see a mission I want but can't get due to cargo restrictions and insta teleport my Trading vessal and take the mission. You might as well get rid of cargo restrictions as now they have become pointless.

Mission: Take some stuff here, doesn't matter how much it is as you can insta teleport any ship you have to your location.

The amount of exploits to this is unreal.
 
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well, i don't need no time delay to slow me down.

i somebody needs one for immersion, that one can set an offline timer (handy-app or else).

so no need to implement something and everybody can play a he/she likes....

(there are already examples for simulating a non existent game feature such as iron-man-mode and PvE aka möbius)
 
In another thread the amazing Flimley wrote...

As much as possible I much prefer David Brabens vision of a science based version of Elite Dangerous.
And unfortunately not Sandro's non scientifically justifiable version when it comes to ship transer....Sorry Sandro.

Flimley.
 
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well, i don't need no time delay to slow me down.

i somebody needs one for immersion, that one can set an offline timer (handy-app or else).

so no need to implement something and everybody can play a he/she likes....

(there are already examples for simulating a non existent game feature such as iron-man-mode and PvE aka möbius)

For the 100th time: non-instantaneous ship transfer doesn't slow you down, it tremendously speeds you up when compared to the current situation without any ship transfer. You just initiate the delivery and do whatever you want. Where does this slow you down?
 
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