Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
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Thread Closed: Not open for further replies.
If I want to for example do a combat community goal 200ly from where I am I could travel there in my fast jump ship then transfer my combat capable vessel to the require location (provide there are no restrictions such as lack of a shipyard/landing pad size).

That all still takes time to get to the actual gameplay that I want to be playing, Nothing instantaneous about that, It simply saves me having to make many additional jumps.


But a transfer with a timer on it can achieve the exact same thing, with minimal waiting if you can order it ahead of time. The only difference is that a timed transfer can't be exploited to do things like teleport to/from Jacques, or turbo-undermine. And it won't cause complications with storage.

So why, specifically, does it have to be *instant*?
 
What that also does is nullify any of the balancing mechanics of your combat ship. Quite simply, its travel restrictions (a core element of the games balancing design) is 100% thrown in the bin. If that's the case, then why have different ships bother with different jump ranges in the first place?

Because they you'd have one ship to rule them all.

As i said before I generally fly ships I like (type 6/7, vulture, python and imperial courier) and I dare say that will not change for me with 2.2 except I might add a ship capable of launching fighters.

All ship transfer will do is limit the time it takes me to get into the gameplay I want to get into and might mean I take part in more community goals.
 
Because they you'd have one ship to rule them all.

As i said before I generally fly ships I like (type 6/7, vulture, python and imperial courier) and I dare say that will not change for me with 2.2 except I might add a ship capable of launching fighters.

All ship transfer will do is limit the time it takes me to get into the gameplay I want to get into and might mean I take part in more community goals.

And all I'm saying is it will nullify the point of jump ranges as a balancing factor for ships in the game. Both statements are true. You will be able to get there faster, but at the cost of nullifying the balancing factor of jump ranges for combat ships (as well as other stuff, but let's put that aside for the moment). I think the cost to game balance is too high. Perhaps you don't and that is a matter of opinion, but it does not nullify that as being the cost of convenience with the instant travel.
I think a lot of us want the convenience of relocating ships so that we can avoid having to purchase and sell taxi ships, but that's it. This vision of getting ones ship instantly from any station you land on is new and has never been asked for by the community that I know of.
 
Scientifically accurate fantasy sci-fi game.

So basically flying into a sun will kill me but I can instantly spawn back at a station with my ship scorch mark free.


Straw man arguments much. Just about every damn combat game out there has respawn. At least in eve you can fly your escape pod, unless you get podded.
The idea of some magical instant teleport to any port in the galaxy is complete anathema to the whole ethos of elite.
I suppose next we'll be able to buy magic teleport/summoning scrolls. Want to play with your friend who's 200LY away? No problem, just use this magic scroll.
 
False argument. No one has been against being able to have ships be relocated for them and no one is suggesting this become ironman mode. Also, you don't have to sit and wait for a ship to arrive. God forbid you should have to plan your actions before you take them. As others have mentioned, this circumvents a major part of balance in the game. You suddenly have no requirement to balance out any but a single ship with the 1:1 design of the game universe. Fuel scoops? Why bother when it can just be another hrp or scb. Extra fuel? Forget it. A rated fsd? Who needs that? My combat ships is for pew pew and I can Insta have it wherever I want. If that's the case, then why not remove travel requirements alltogether and just be able to teleport from station to station yourself and 3D print your ship of choice there?

That's why I mentioned somewhere that I'd rather play Stellaris, cause ED will just be a table game (if they update with instamagic, that is)
 
Well just listened to Lave Radio.

Was a sensible discussion, the upshot seems to be that Sandi is stressing that the gameplay that it enables is worth the tradeoff.

He cited the example of Jaques and it was stated that they absolutely do want people to have the flexibility of swapping ships out at Jaques, that this is the point.

So while I wasn't keen, I think I'm happy to give it a go and see how it pans out. It's hand-wavium that can be potentially overlooked, and if it makes a whole bunch of gamplay available that wasn't before, then well maybe folk can look past the realism issue.

Would say though that it's worth trying to abuse this feature as much as possible during beta.

I have just heard the program too and he didn't convince me at all. They talked about the balance being achieved by the transfer cost. Let's say it is more or less expensive. I'll have to pay with time (the time needed to make those credits) because time is the real currency in ED. Where is the benefit in that, if in the end you pay with half an hour grinding whatever?
 
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Wrong - people are concerned about consistency and balance. This game was originally pitched and sold on a strong fantasy: A vast, hard scifie, "scientifically accurate" galaxy sandbox with MMORPG elements, where the commander and their ship are the focus... if you erode that, you are changing the core philosophy. Simple as that...

Can't rep you more... but here's some more rep!
 
Thanks for agreeing with me.

You'll go far.

...

Giving up on having a rational conversation and falling back to irrelevant and inaccurate quips won't get you very far, I'm afraid. Moot point though anyway, except that I'll likely refrain from bothering to respond to you further after this post.

There are numerous examples already in this thread of gameplay elements that instantaneous ship transfers will mitigate, immersion and continuity issues being only a portion of them. There are people that play this game because of these gameplay elements. Presumably there aren't people that play the game because of instantaneous ship transfers, seeing as how they don't exist in the game yet and were never part of the game's overall theme and vision once the basics of the game were fleshed out.

Again, one of the main goals of the thread and poll is to help reflect the general overall preference of the community regarding the mentioned ship transfer feature, not to try and invalidate someone's personal preferences, i.e., by implying that immersion isn't a valid concern since people don't wait for their characters to be moved back to a station after they lose their ships.
 
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I'm actually finding playing right now is making me VERY aware at how this would break... everything. I'm sitting in a dock with my Python. My Viper is a system away stored in an orbital. I'm looking at the mission manifest at this station and I'm thinking "that mission would be better served in the Viper as the Python's scoop is a bit clunky - I want to dart in, scoop and go before 20 ships descend on me". So I'm considering my options, and weighing up the mission to the ship - or whether to go back a system and grab the Viper and pop back and take the mission.

If we have insta-transport - I pay a minimal fee and BINGO! My viper is here! Problem solved! Reality be damned! I don't have to imagine it was over in another system, really it's wherever I want it to be! That's great!

Or have I just taken out the fun of real-sim decision making?
 
None : the player base already made very clear that "instant phun" is not what they want (the CQC debacle) but Sandro 'Dr Strange' Marco didn't get the memo and still tries to shove immediate pewpew into our throats.

Which won't work.

Again.

People will just exploit this to death and this will be Robigo x 1000 in no time.

Yes, but this time he's messing with the main game. He is sailing in dangerous seas now
 
Please leave personal comments about the devs, or anyone else, out.

This needs to be repeated and quoted.

Clearly, they have made a desicion (which I do not support at all), but... these guys are still humans. Don't attack the person; attack the idea without degenerating yourself into a bully.

I would argue, that the desicion to make it instant, is not really grounded in what most people playing Elite: Dangerous wants, which is a space simulation game with Fiction where it needs to be, but still grounded in reality. FD might have a changed oppinion in which direction the game would go.

With that said, being constructive, present ideas, and stay away from personal attacks, would be a good way to, hopefully, have them (the devs) to listen to us who don't like the idea of ship transfering being instant.
 
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This needs to be repeated and quoted.

Clearly, they have made a desicion (which I do not support at all), but... these guys are still humans. Don't attack the person; attack the idea without degenerating yourself into a bully.

I would argue, that the desicion to make it instant, is not really grounded in what most people playing Elite: Dangerous wants, which is a space simulation game with Fiction where it needs to be, but still grounded in reality. FD might have a changed oppinion in which direction the game would go.

With that said, being constructive, present ideas, and stay away from personal attacks, would be a good way to, hopefully, have them (the devs) to listen to us who don't like the idea of ship transfering being instant.

Fair enough and I'm guilty of that. It's just very frustrating, ya know?
 
Oh i came up with a brilliant exploit IDEA!

So some of the Sothis missions are courriers? right?

So here is the deal :

Buy and upgrade an hauler with +40Ly range

Now the setup :


1- Go with the Hauler To sothis get all the COURRIER mission you can

2- buy a suicide winder , and blow yourself to bits.

3 Choose to respawn i the starter winder.

4- Get your Hauler from HOUDINI transport.

5- Deliver missions.

Go to number 1 all over again.

Hauler for the JOB:
https://coriolis.io/outfit/hauler/0p...j-VRI.Aw19A===
 
So.... let me get this straight. You want ship transfer implemented in a way that nobody will use it.

Then why implement it at all?

--- BTW: I very much welcome instant ship transfer. It will allow me to fly more ships, and more options in daily BGS work, and give me another 30-40 mins easily each day I can spend on useful activity, rather than having to make a bunch of jumps to home to pick up another ship, and jump again to get to where I wanted to be in the first place.

I once did 35 jumps to Bjorti for a wild card CG. That's equivalent to more than 1000 LY in my Asp. I have considered just Asp somewhere and re-buy a ship and copy my existing loadout, then sell it again when I return. This mechanic saves me from having to do that.

Hi Mangal, noone (or almost) rejects ship transfer. We reject it being magical
 
Personally, I am struggling more and more to comprehend why people have an issue with a realtime delay on ship transport. When I wanted to get Elvira Martuuk's attention, I travelled 200Ly beyond the bubble in only 2 hours-& only because I stopped to scoop fuel and insisted on surface scanning almost every planet/star I came across. By the end of the next night, I had already travelled all the way back to the location of Soontil relics (around 500Ly at a guess)-so no more than 2 hours there again. These are extreme examples, of course, so in most cases you will have your ship in less than an hour-in which time you can be off doing other things anyway. Yet you still have the convenience of doing it safely, not having to go & fetch it, & having both of your ships in one spot.
 
Fair enough and I'm guilty of that. It's just very frustrating, ya know?

No worries mate. I do belive I actually gave rep to a post in the megathread that had very nasty things to to say about Sandro. :/ So, I do understand your frustration... because I feel it as well...

But that also got me thinking... I work as a games developer myself, and... even if I don't listen to much to the hate, it still... kind of bites, sometimes. One thing though; those that provide feedback, and treat me like a person, I enjoy listening to.

I really like Sandro, to be honest. I really do. And I do hope that he and FD will take a collective choice and postpone Ship Transfers until a later date. With the overwhelming feedback they have on their hands about it... it is devastating. About 80% against, 20% for... It shouldn't get through. Not with 2.2... Once they can have a proper gameplay loop with Ship Transfers... that is when I would say... "Hey... lets try this...."

Anyways. Time for bed. :D
 
I feel I missed something yesterday, something about a threadnaught. I'll go hunt it down, before then though - I'm all for ship transfer, but time delay would be a nice nod to the illusion of it being shipped on a transport to where it's going.

Maybe it could use a standard time based on how many LY the "transport" can cross in a jump vs. how far it has to go, with a fixed time per system to allow for cooldown and alignment.

Say this mysterious vessel can jump 15LY at a pop, with 100 seconds per system. Moving the ship 150LY across 10 systems would take around 17 minutes. Always uses the most efficient route. If it can't make the 15LY jump between two stars, add an extra 20 minutes because something something something synthesizing jumponium.

Handwavium and quick and dirty numbers, ignoring how complex it would be to program for the poor coders, but some form of delay would help with the immersion thing. Failing that though, I won't lose any sleep over instant transport. There's enough holes in pure realism in the game if you look hard enough, and at the end of the day it's a quality of life improvement.
 
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