Maximum distance for ship re-location

Should have reloacation the distance limit?


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  • Poll closed .
strictly to topic

exponential, linear, or some handwavium formula ... i'd like to see
a) very short ly should cost something, a basic fee maybe, so it still plays a role whether your ship jumps 3ly or 30 ly
b) medium ly (40-200) should cost, but shouldn't be to expensive, so transferring for a cg or a location is an investment, but possible
c) 200+ and above should really cost you ALOT... so the systems outside the bubble can't be used for "take asp, summon trader, stack longrange missions, do missions, summon trader" - e.g. 100 mio for this...
d)a battle corvette at jaques should be a billionairs life dream, possible once (1 000 000 000 cr)
 
What? Why the hell? Sweet lord, can we STOP with the meaningless restrictions? Jesus Christ, some real masochists in this community.
Lol. Just because you can't see the meaning doesn't make a restriction meaningless.

For the record. I don't think restricting range will solve any of the issues with the proposed ship transfer mechanic.
 
A limit by distance rather than an incrementing charge by distance makes little sense to me.

My only concern with ship transfer is that you shouldn't be able to transfer a ship somewhere that it couldn't reach manually, if only you had the time and effort to drive it there yourself. Ship Transfer as a convenience, not a trick.
 
Hi All,

If we are going to have ship transfer then it should not be limited by distance - the penalties (currently cot) should be a function of distance.

I do think we are going to see an awful lot of FDLs with 1.2LY range but hey what the heck it opens the new bubble up to all sorts of players.

Simon
 
If transfer is going to stay instant then yes, there needs to be a distance cap imo. Although you could argue that once you get to Jacques, it's reasonable to move "all your stuff" there .. if having all your stuff with you is that important, you could just as well stay in the bubble. Otherwise why is Jacques different from the bubble?

If it takes time to transport ships (currently not planned), I don't think there does need to be a distance limit. FD have already, and I think rightly, included a credits cost (maybe they might rejig those costs if there's an added penalty of taking time to get there). Obviously for long long distance, with significant time penalty, Jacques station stays remote, not impossible to get to just takes a while and is a significant journey (transporting a ship there, also being a significant decision). I put this a bit like the gold rush, the early settlers get there first and if they're the first to call ships, they get an edge, while the colonists' ships are still leaving the bubble, making them second place but in no way barred.
 
No, it should just cost loads to transfer huge distances. In effect, putting a limit on it anyway, albeit soft.
 
You should only be able to transfer your ship to a place you have visited before.

There should NOT be a time penalty since there is no agreed constant about travelling time. There can be a short delay just for an immersive affect.

The penalty should NOT be onerous since it penalises players who do not play for huge profits and new players.
 
The penalty should NOT be onerous since it penalises players who do not play for huge profits and new players.

This is why I think the time penalty wins, over the cost implications. "Time" may also be "money" but if you are a new player, waiting for an hour or two might be easier than finding the cash. Making it cheaper, but adding a time penalty is fairer then, on a newer player.
 
On what do we base this time penalty? Ideally we need a constant that is already formulated into the game rather than an arbitrary amount.

Perhaps this is based on the rating of the frameshift drive times mass times distance to give time or something.

I am just looking at my Asp which uses 1.45/h fuel. Maybe this can be used?

There are some very clever people who play this game who can hopefully work this out.
 

Yaffle

Volunteer Moderator
I'd go with Mephane's suggestion of 1,000LY - it's simply the limit of the mapping function in the galactic map, and as arbitrary as any other number.
 
ok, in such case try think about next situation: "griefer reach Jacques (or any other far point) in his super-long range unarmed ship and use delayed transport for bring him there in next 24 hours his super armed heavily modded warship with terrible jump range. Griefer go sleep and next day he have there ready his mighty warship without any hassle." ... I not want discuss this situation please, it is only given as reason why imo it can be reasonable think about maximum range for relocation.

I don't really have a problem with this, (well the greifing is not good, but then I play in solo) as long as the ship is capable of making the jumps required then why not? As far as I'm concerned it could be restricted so that only ships with a fuel scoop can be transported out side of populated space. that would help with the realism, but this might make it quite hard to program. This will help time poor players, and as one I'm all for it! I would just like to see restrictions based on the actual ship being transported, rather than instant magic.
 
This idea was rised already in "huge thread" but was buried deep behind wall of "do not make instant" posts. This thread purpose (topic) is discuss your view on possible DISTANCE LIMIT for ship instant relocation. I please all to stay here away from discuss instant or not, for this you have thread with link few sentences above.

My personal suggestion is set a cap of 200 ly for ship relocation. It technically should be not hard to implement and in the same time it can solve many of already mentioned issues and possible exploits and also can assure that it will not affect long-range exploration.

Horrible idea. That is less than the bubble. So if I want to transfer a ship from one side of the bubble to the other, I have to go to do it twice with a stop at some station in between.
And whats the point of this 200 LY limitation? It doesnt make the game any better. Just another wall to players enjoying themselves and having fun with their ships.

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Because magical instant transfer is possibly one of the most immersion destroying, un-Elite things FD could ever implement. :'(

Its a video game, not a life simulator.
Funny how you want immersion, but are perfectly willing to believe that 400 tons of cargo can be loaded instantly.
 
If it's going to be instant, who cares about distance? Make it infinite, who needs inconvenient restrictions?
 
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If we do not know the science about how the (magical) transfer takes place it is useless to speculate on the costs thereof.
 
No to distance limit, but yes to it costing more (per distance unit/multiple) the further you want to go.
 
Horrible idea. That is less than the bubble. So if I want to transfer a ship from one side of the bubble to the other, I have to go to do it twice with a stop at some station in between.
And whats the point of this 200 LY limitation? It doesnt make the game any better. Just another wall to players enjoying themselves and having fun with their ships.

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Its a video game, not a life simulator.
Funny how you want immersion, but are perfectly willing to believe that 400 tons of cargo can be loaded instantly.

I wish this argument would stop. :) No one is willing to wait because there's nothing else you could do, but it is necessary because it IS a video game. This logic means film should be done as stage plays. Watch Star Wars on an empty stage, because forget immersion, it isn't real, why have things that make you feel you are in space? We need immersion, we all do, to believe in Elite. I'm concerned that "immersion" is becoming a dirty word when it's a shared vital aspect of Elite.

Plus the obvious argument, you can't do anything while your ship loads, so might as well be quick, but moving in space, travelling distances etc are the core of the immersion of a massive universe, it's what makes a load of code feel like space!

I like the limitation because it adds thought to the use. High reward (moving a ship with ZERO effort) but you do have to plot where and what points if you're looking to move it over big periods. If they ran delays on ship delivery, even small ones, I'd more inclinded to let it be as far as there's a station willing to commit to it.
 
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No to a distance limit, but on the livestreams it was mentioned that there would be a cap on the cost - that's what I would like to see removed. If someone wants to pay over a billion credits to take their warship to Jacques then I'm fine with that. such a high cost means that a player has to make a definite decision about if it's worth transferring the ship there.
 
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