once we get spacelegs, what will be possible to do when we are not piloting?
I can imagine endless possibilities...
Just make sure you've got some slaves on board with you at all times
once we get spacelegs, what will be possible to do when we are not piloting?
I can imagine endless possibilities...
Crikey LL, you have a very valid point and I like your posting style, but man, you are like a dog with a bone!
No objection at all. I would make it very optional though, like the Docking Computer (a module on your ship), fit it or not and have it activated or not.
Not sure if I would use it much, but it would be neat to have the option anyway.
Just make sure you've got some slaves on board with you at all times![]()
If you have to watch the whole time in case of disasters, isn't just watching more boring than flying?
I think so too...
And I would love to have at least some tiny bit of information from the development team regarding their plans - once we get spacelegs, what will be possible to do when we are not piloting?
I can imagine endless possibilities...
Karlos
90% of the deaths I've experienced have been "one trade run too many" related, where I would try to squeeze in that extra return trip and fall asleep at the stick. Usually during the lulling repetitiveness of hyperspace. Now sometimes I'd click the throttle off like I'm supposed to in hyperspace, but other times I'd snap awake to a death screen. I think that is what auto pilot would be used for. This is a space sim, and we all like flying, but sometimes it would be oh so sweet to take your hand off the stick for a minute and not have things to disasterously wrong. And if you go make a cup of coffee (or even tea, if you're into that) and come back to find you're being interdicted or your shields are already down, that's a fair bit more exciting than "drop, speed, escape" because it's unexpected and adrenaline inducing.
I really don't expect an auto pilot feature though. It is clear that there is a vocal group that would verbally rip FD to shreds over it and those of us who want it have already had our say, we're not up in arms spewing hate, so we're not the ones FD thinks of when the feature comes to mind.
Autopilot?? Why even play the game?
You can just sit there and say to yourself I am triple Elite and have been to Sag A, Beaglepoint and even Tring without having to even power up my PC, I am so carbon neutral its unbelievable!
Did you (not) play Frontier Elite 2? Cos that had Autopilot and was still a very engaging game.
From a pure logic perspective, you are right. However, each action in a game is contextual and depends on many factors. Instant fueling of your tanks in a hangar bay, for example. No one has ever complained about this in a year and a half, but instant ship transfers set off alarms. Context is key.With the new instant ship transfer mechanic, I believe its time to ask the question again. If one mechanic is ok, why is a similar not? The Quality of Life are about removing repetitive tasks,
not adding them.
From a pure logic perspective, you are right. However, each action in a game is contextual and depends on many factors. Instant fueling of your tanks in a hangar bay, for example. No one has ever complained about this in a year and a half, but instant ship transfers set off alarms. Context is key.
I don't want to see instant ship transfers. Game or not the context of that does not make sense within established game mechanics. Sometimes it makes sense to delay and that needs to be determined on a case by case basis.
Absolutely, and it will not make the game easier, not at all. By what I understand some people like to force people to do repetitive tasks. It doesn't add to the challenge of the the game, and it doesn't take anything away from it.
A thousand times this.Just because we need to align the ship manually and press (J) doesn't make the game more fun, it just make it super repetitive.
Ok I get your argument of FDEVs focusing on other things... BUT I also think that in the future - especially when spacelegs come - NPC pilot or autopilot will be a MUST.
... and I feel its coming, the Ship Launched Fighers are just the beginning... NPC will be able to pilot our ships (motherships) in 2.2 allready!
Karlos
Actually it will be as it is now, if you are in the galaxy map and someone interdicts you, you will be pulled back into the controls. It only means that you can use the time to actually study the systems you're traveling through in the system map.
Oh, heck - let's just be able to jump to any system anywhere at any time regardless of distance! Do away with the jump range limitation and make every known system immediately reachable. I mean, it's where the game is heading anyway...
Honestly, I think this would make the game more boring, not less. The constant threat of interdiction already makes it so you have to always be paying attention to the game. Without an auto-pilot, you also have to make course corrections and such as you go, so you actually have something to do. If you were sitting with an auto-pilot handling that for you, then you would literally have nothing else to do but stare at the screen or shrink the window and do something else on the side while you wait.
Sure, you could just not use the auto-pilot, but gamers often don't know what gamers want. That sounds rather pretentious, but it remains a true fact most of the time in the game design field. Games, by nature, have to have limitations to overcome. When those are repetitive, people naturally want a solution to "fix" it, but at the same time, that fix impacts other things about how the game is perceived. Many would use auto-pilot and then get bored with the game since it doesn't provide a variety of things to do and doesn't encourage you to wander a bit. Seeing something fly by that peaks your interest to go check out as a detour or whatever.
Another concern would be exploration. An auto-pilot feature would remove most of the actual gameplay of exploration. There aren't NPCs out there interdicting, so it would just be a matter of setting autopilot to fly someplace and alt tabing back periodically. I believe this may also be the reason they don't give us calculated arrival times rather than the constantly shifting "time at current speed".
While I like the idea of a basic auto-pilot, I'm not sure it would actually benefit the game overall and might actually, counter-intuitively, make the game more boring rather than less.