Instant ship transfer is ok, but Auto pilot is not.

I, for one, totally support the implementation of some sort of auto-pilot for travelling between systems, eliminating the tediousness of "turning away from star and pressing J 100 times". I also expect it to be slow, a little dumb and most importantly: optional. That way everybody wins.
 
I, for one, totally support the implementation of some sort of auto-pilot for travelling between systems, eliminating the tediousness of "turning away from star and pressing J 100 times". I also expect it to be slow, a little dumb and most importantly: optional. That way everybody wins.

Just like the Docking Computer, sometimes it work out fine, other times you need to take actions and override the DC before certain death. I expect the same mechanics here.
 
Just like the Docking Computer, sometimes it work out fine, other times you need to take actions and override the DC before certain death. I expect the same mechanics here.

Are DC snafus a conscious design decision or buggy AI code?
 
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God I completely agree with all of the OP's post! It basically sums up exactly what I want.

If Elon Musk can do it now, why the hell can't a ship from the future (that's also got a lot less things it can hit and has to take into account) not do it?

Not being able to plot my own route and add fuel stops is also annoying, Tom Tom could do that in the early 2000's, but not my future ship.

I wouldn't mind some more feedback from the ship as well, so whether it's on AP or not, if someone targets me with their sensors I want to know about it. It would be nice to get audible alarms for things as well, like when your being interdicted or getting close to a star and are about to be dropped out of supercruise. I wouldn't mind some updates on my journey as well, so tell me when I am at my destination system, update me every so often about how many jumps I have left (I know I can look at the left panel), give me useful fuel warnings like bingo and the like based on known stations around me etc etc. These are supposed to be state of the art ships, the lack of feedback and information is too simplified.

The thing with the instant ship transfer, I watched the video with it in and was a little surprised it was instant. But how difficult is it for them to change that? They just need to add a timer based on the distance. They already calculate a cost based on it with the look of it.

I'm totally ok with it being a NPC Crew Navigator, we will need to pay the navigator just like the fighter Pilot, it will add a cost and if the ship blows up the navigator is gone and you need to hire a new one. Either way if its module or a NPC crew, the AP is optional and will not make you win the game, just make it less boring when nothing happens.
 
Now imagine playing pong on autopilot :)

That is an interresting idea, however it would probably end up like this.

tumblr_nubbhqC9yT1rpco88o2_r1_500.gif
 
I agree with comments above that an autopilot would be even more boring than supercruise. I see more than enough complaints about emergency drops and deaths by stars where they have ALT+Tabbed out of the game when high waking and an autopilot would just add another way for them to complain about deaths whilst on Youtube.

Instant ship transfer probably won't happen as too many seem to be against it and it doesn't even remotely fit with the science of the game. The beta will probably have it and the complaints will fall like rain and a delay will almost certainly be introduced.
 
I agree with comments above that an autopilot would be even more boring than supercruise. I see more than enough complaints about emergency drops and deaths by stars where they have ALT+Tabbed out of the game when high waking and an autopilot would just add another way for them to complain about deaths whilst on Youtube.

Instant ship transfer probably won't happen as too many seem to be against it and it doesn't even remotely fit with the science of the game. The beta will probably have it and the complaints will fall like rain and a delay will almost certainly be introduced.

The player can Alt-Tab out of the game at any point. Players will complain even if it's their fault, this will make the game less boring because it remove the repetitive task of pressing (J) for every jump you make when nothing happens.

The purpose of the game is to make people have fun, excitement, and relaxing game play. Pressing (J) every time you jump reminds me of a time long gone, when I visited a factory in the USSR, in the factory there was a small train choo-chooing around with materials, there were 4 guys on the train to operate it, and one of the guys was the "ringer" his job was to ring the bell once in awhile and only that! We should not keep a mechanic just because this is how it is and we can't change it because it will make the game too easy. I'm sorry, there is nothing difficult in pressing a (J) button, we can make the AI easier because it's too hard, we can make instant ship transfer because we don't want to wait for the ship to arrive, however we do not want to remove a repetitive task like pressing (J) because it will make the game too easy????

There are no reason, no reason other than FD simply can't code the needed code to do it (I find that hard to believe), I want to keep the distances in the game, and I enjoy the time it take to go from A to B, what I do not enjoy is to do the same thing over and over when there is no need to do so, it silly, boring, and not very challenging.
 
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