I'd prefer it if we had control over things like this like in Splintercell.
I love to use different types of vision.
Different vision modes are something I've been hoping for, for a very long time, completely agreed! It would be especially nice for a topographical wireframe to be super-imposed over a planetary (and asteroid) surface, to infer terrain-following technology. The game does this, to a certain extent, in a small map, when you're at a certain altitude or have landing gear extended, but I'd like to see it for the entire cockpit viewing area. The F-35 actually does this in the real world - pilots use it to look 'through' the skin of the plane.
A lot like the topography shown in the first two '
Alien' films.
Would also like to have the option of switching to '
Predator'-like thermal vision. Perhaps with little overload recognition outlines of ships and individual station components, '
Terminator'-style.
It's been implemented in older games, as you say. Would love to see it in here. Would have some great combat uses, too! We could see ship hulls suddenly go 'cold' when they activate the 'go silent' option. Although, primarily, it would be beautiful for navigation at dangerous proximities/altitudes.