We don't anticipate some of the apocalyptic scenarios being described to oppose this feature - it will change things certainly, but in a positive way. It hasn't reduced the scale of the galaxy, the facility is limited and most of the galaxy doesn't have access, and you still have to make the initial journeys.
Michael
You guys don't believe in a taxi meta after 2.2? After the smuggling > all money making meta, after the heat > all PvP meta, you still think that it is fine that essentially the best ways to travel is now to just fly in a long range taxi ship and have your main workhorse ship sent after you all the time?
You guys don't believe it completely warps trade CGs so that you must play the taxi meta or you have no chance to be in the top percentages, because it's much faster to source the trade goods in sufficient quantities that, as opposed to flying the way back to where you buy the stuff in a interstellarly slower ship?
You guys are confident that powerplay, which is competitive by nature, makes the use of the taxi meta mandatory because if the players in your power don't do it, the opposing power can undermine/fortify/etc. much faster than your power?
You guys don't think that short jump range downsides of many ships should matter any more, and travelling be normalized to taxi ship with the best jump range a player can afford? (If you say yes to this, then please just go ahead and buff the jump ranges of Viper, FDL, Corvette, Eagle, Python etc.)
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We're still discussing that - currently the idea is to limit it on cost, but a hard cap on distance cap on it is being discussed - say 10 light years ;-)
Michael
If you want to keep to at least somewhat in check, the price should consider equally the distance, the total current worth of the delivered ship, and the actual jump range of the ship. And no cap on the price. If that means sending a Corvette to Jaques costs a billion credits, so be it.