Maximum distance for ship re-location

Should have reloacation the distance limit?


  • Total voters
    180
  • Poll closed .
Its a video game, not a life simulator.
Funny how you want immersion, but are perfectly willing to believe that 400 tons of cargo can be loaded instantly.
Am I willing to believe that?
*rummages through posts*
Nooope... don't think I ever stated such.


Anyway, given the current style of play .. yeah, I am willing to accept it because I'm not willing to sit at a screen for that long doing nothing. However, once station walking drops, I'd honestly prefer to wait. Eg: "It will take 15 minutes to load the cargo onto your ship." with a timer on my HUD as I walk around the station, talk to NPC's, hire crew, have a drink, socialise with other players at the bar, visit the shipyard, the armoury, the player suit store, ship upgrade (exterior and interior) vendor, do some gambling, play a lotto, visit my apartment (if I have one at that station and player housing is a thing).. etc.

If I could visit my ship at it's landing pad and watch people load cargo onto my ship .. that would be icing on the cake.
 
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Voted NO.

But it depends on how its' functionality is explained and if it ends up being instant or not.

If Instant, 1000ly limit would sort of make sense. However this won't likely happen as it would rule out transfers to Jaques Station as there are no "hop" stations.
If not instant AND it's a NPC or as I've put forth an autonomous piloting mechanism then there should be no limit as I as a pilot have no limit as to where I travel to in galaxy.
 
To the argument that; Griefers can transfer ships to far off areas where explorers could become victims:

The Explorers have the ability to transfer ships, and Modules as well. Parity is balance. In the depths, when you see a threat, go get your ship that can be defended. Or, transfer your Modules in storage and outfit your current ship against the threat. Ship transfer will work exactly the same for the Trader and the PK.
 
Done properly a natural limit will be found due to cost effectiveness, at least for regular long distance transfers for all but the insanely rich, but most players aren't insanely rich so it'd be silly to design a feature around them.
 
I voted no,
because if there is a service behind the transportation,
they would not leave out business opportunities simply because of distance.

It would simply further cut on the "realism" aspect,
attuning the price to the distance however is fine.

Done properly a natural limit will be found due to cost effectiveness, at least for regular long distance transfers for all but the insanely rich, but most players aren't insanely rich so it'd be silly to design a feature around them.

Als this ^^
 
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Probably covered in the massive thread, which I didn't bother to read, but cost should be significant. Just spit-balling, but 100LY could be 10% (just like standard insurance rebuy); 1000LY could be 100% rebuy (across the bubble but you don't have to hunt modules); 10,000LY (if there was a station) would cost 10x rebuy for the privilege. Just my random thoughts.
 
I hope the compromise is found in time delay, not maximum distance.
I thought more about use high pay amount using exponential curve serving as "cap" (sort of) still allowing very long transports but very heavily paid. But we will see I hope quite soon :)
 
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*rubs temples* One poll... and then... polls... polls of polls... polls of polls of polls...

POLLCEPTION IS COMING PEOPLE. Soon the world will be nothing but polls. Just, stop. Please, for the love of dieties. Stop. This is slowly turning into Elite : Poll
 
Well Michael said they're considering a limit to ship transfer, so there's that.

Personally I don't mind a limit, voted for one, but I can't help notice how they're always considering options which don't do that well on forum polls. :p
 
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Well Michael said they're considering a limit to ship transfer, so there's that.

Personally I don't mind a limit, voted for one, but I can't help notice how they're always considering options which don't do that well on forum polls. :p

Feels like someone is making them choose the choices that are unpopular,
to sabotage the game?
 
Rather than a distance limit, I'd prefer a limited choice of stations to send your ship too.
No bringing your ship to you, instead you send it somewhere else. Maybe a selection of 50 to 100 stations in the bubble.
And it's your own damn fault if you send it to a permit locked system. :p
Bit late for that now though.

So I'd say 200-300ly. Or infinite, but FD manually block certain stations, like Jacques, and Maia, Sothis, etc.
 
Rather than a distance limit, I'd prefer a limited choice of stations to send your ship too.
No bringing your ship to you, instead you send it somewhere else. Maybe a selection of 50 to 100 stations in the bubble.
And it's your own damn fault if you send it to a permit locked system. :p
Bit late for that now though.

So I'd say 200-300ly. Or infinite, but FD manually block certain stations, like Jacques, and Maia, Sothis, etc.
No. it distant should not matter. Only cost (or distance -> time :rolleyes:)
A "sent ship to" a given location function would be great - suggested this on twitter a few days ago as well. Would be great to see. Could open up room for some strategic planning. Pick ship, open gal map, pick system/station, send.
 
I voted no, because it entirely misses the point.

The problem is that ship transer is going to be intantaneous.

Nobody can possibly miss that emphasis, right? :p

Costs and distance caps are completely irrelevant to that point, that word "instantaneous".
 
For a feature that so many have wanted, it's amazing how quick everyone is to pile on the restrictions. 200ly limit? Why even bother then? I'm no fan of the insta-transfer but don't ask for it to be crippled before it's even implemented. I'm sure FDev has Jacques in mind and they'll implement ship transfer according to how they want how they want the new bubble story to play out.
 
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