This may have been covered but this is seriously going to affect PowerPlay because a lot of PowerPlay functions are weighted in one direction. Fortifying is going to have the time/risk cut significantly because you can go outward in your slow, badly armoured T9, then zip back in your taxi hauler after dropping the goods. Quicker and less risk. A 100ly trip that was taking 9 jumps out and 7 back suddenly gets 25% shorter with far less to worry about. It shrinks the entire PowerPlay area.
Similarly undermining distant systems for a snipe becomes easier - you can scoot out in your taxi - only pop into a few systems in enemy territory then call up your FDL with a 2ly jump range, rack up the merits and then pop back into your taxi and back the way you came. Less chance of being seen and significantly less time.
Fortunately I'm an early backer so I'll be using the "God-like powers" we were given to cast this idea back into the pit. We did get those powers, right...?
Similarly undermining distant systems for a snipe becomes easier - you can scoot out in your taxi - only pop into a few systems in enemy territory then call up your FDL with a 2ly jump range, rack up the merits and then pop back into your taxi and back the way you came. Less chance of being seen and significantly less time.
Fortunately I'm an early backer so I'll be using the "God-like powers" we were given to cast this idea back into the pit. We did get those powers, right...?