There has never been any consequences in Elite: Dangerous. I'm a Duke, a Vice Admiral, and Ally to all the powers? I'm a serial killer in one system and a sheriff in the next? I'm allied with every faction in my home system? Oh yeah, and I have dirt cheap insurance that replaces the exact same everything if I die, instantly? Consequences, eh?
There are consequences to all your actions:
Shoot a cop - become wanted.
Shoot enough cops and you become disliked as your reputation takes a hammering.
What was missing from day 1 was consistency (eg: Kill 1 person and all surrounding law abiding systems should know about it.)
--
EDIT:
To bring it back on track there were some "limited" consequences to your ship choices. Fly a combat ship and you couldn't take hauler missions; fly a hauler and you couldn't take combat missions ... Fancy that CG on the other side of the galaxy - hmm ... liquidate my ships and travel there fast and buy new at the location ? Take my low jump range hauler and hope it's still going ? Take my long range, small haulage ship and make many more trips during the CG ? Limited choices ... repercussions & consequences .. now that's been trivialised as has every ship FSD drive .. Can't afford a large FSD / need to get somewhere fast with your low range jump ship / many other reasons .. no worry - take a 30LY 250K hauler and "print" your old ship at the new location
Last edited: