The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

This question is funny considering the past. Much of the gameplay was an inconvenience to the devs so they cut the features or dumbed them down. Some of the dumbing down took away much of the gameplay. Their logic using the "impediment to gameplay" just sounds like putting your foot in your mouth expecting no one to notice it was there before. Why bother asking? They devs will do as they please. Or they actually have decided to shrink the galaxy knowing it's wasted space for a pew-pew game and just want to patronize their customers by asking.
 
I guess it all depends on what you think Elite: Dangerous is. It seems many here on the forums regard it as a sciency space-sim. Personally I think that's complete bullocks for a multitude of reasons. It's a spaceship game, and not a great game either, though they're trying to make it more enjoyable one step at a time. Instant ship management doesn't make sense in a sciency space-sim, but it makes tons of sense in a good spaceship game.

Again, I've been into this in multiple threads about 1) All 'simulation' games have multiple aspects, 2) Those aspects are on a continuum from 'unrealistic' to 'realistic', 3) All 'simulation' games make trade offs in these aspects depending on their purpose - we can't recreate the universe , 4) Spaceship 'sims' aren't sims in the strictest sense as what is being simulated doesn't actually exist (the galaxy however, does, so Elite could claim to be a galaxy sim ;) 5. As we are all individuals, and annoyingly human, we all have different opinions about points 1 to 4.

Your 'they're making it more enjoyable one step at a time' is not correct for me. These decisions (along with PowerPlay, lack of consequences for allying to one faction not annoying others etc. etc.) are driving me away (or at least making me grumble and definitely not want to play Open). However, I can accept that they may work for the majority of 'not me' people. :)
 
Personally, I wouldn't care about this feature if, when the ship is printed at the destination station, it is printed generically with all engineering experimental mods gone...

Heck I'd be happy with using RNG to determine the chance that a delicate mod survives xeroxing.
Maybe not printed , big ships cant be printed - I hope.
When sandro said yes to that on lave radio I think it was to the idea of finding a lore reason and it being instant , not that big ships are printed (and if they are , I guess the wares must be given to the printer such as metal and so on , but if thats the case why are ships dirty and have exposed wieres and bolt marks?)

But yes , if they just use the lore reason its rebuilt and its a ''new ship'' that keeps your EQ (weapons and so on) but removes your engineer stuff and wear and tear
 
Yes, failing then implementation of a good mechanic by doing it too soon, in a half- (to put it nicely) way and thus squandering time & money sorely needed elsewhere.
I can easily say they haven't spend that much on it. However I better salvage it and find a way to make it work within constrains and ideas from community - with a plan that can be extended further down the line - if required. Distance cap is good thing, it can solve lot of issues people having regarding meta game. Some small delay (yes even 20 secs) would help with immersion. It is all doable within current update.
 
I must be missing something .. But you are still going to have to fly home, regardless of what ship its in.
Yeah , in a long range ASP with 36 LYs in about 5mins
Not my FDL with 14...

It might sound like nothing to you but for me thats gameplay and decision making -what ship you bring on a mission should be important
 
Oddly, it would make more sense to me and I'd be happier if instant pilot transfer took place. If such 3D printing/magic tech was available, it would be used by humans.

It's a sad day when I'd actually prefer to have the fantastic hyperspace jump mechanic removed - always a central aspect of what makes a game 'Elite' - rather than this lazy 'solution' to a relatively small problem.
 
Whatever that is, I have a feeling that having this 'insta ship transfer' in the upcoming update is really important for something they haven't disclosed yet.

I'd bet on whatever changes required to make multicrew work in 2.3. Or to get more people involved in the current 'aliens' storyline.
 
Like a NPC stumbles upon RAXXLA,
posts in the Galnet how he accessed it and
provides the way to use it for everyone?

I think you read too much into it
and MB as pope of lore is a resort for FD
to get us to swallow the feature via "lore".

I'm just sayin, you know just sayin...

And what I'm sayin has nothin to do with lore. I'm talking about actual gameplay and VERY strong reasons to want your combat ship where you are RIGHT THEN. Purely gameplay reasons, and they are nothing like a CZ. We'll have to wait and see.
 
I'd be careful with this. Someone will now point to the Reddit polls that point in the opposite direction. And I noted a trend to slam down and shut out anyone opposed to instant transfer on a certain Facebook group with 10,000+ members, with likes for posts about instant transfer, outnumbering those for delayed transfer by around 40 to 1. This forum might not be best pleased, but the general players, may well be. (Aside: A younger family member told me earlier in the what great news it was that Elite was getting ship transfer. I don't often swear (playfully I hasten to add) at family, but... :D ) I also note that the people still arguing the toss on this thread mostly seem to be forum diehards, who've already given FDev their lifetime expansion lunch money. ;)

Where are the reddit polls. I can't see them.
 
I belive a feature that is unwanted by the game community is not good for the game. You make the game, but players play it. I know it will sound a little... unkindly, but the community that plays the game knows better. Noone can make you devs do anything but I think listening to your people is the way to go. Maybe instant tp will make the game faster and convinient and bring some new players, but making the game more accesible for new, more casual players at the expense of current playerbase probably won't bring you many benefits.
There are just too many downsides to instant ship transfers to justify just one benefit. Especially if there are solutions that could satisfy both sides. I know it would take time and resources but I bet players would gladly wait for a proper mechanic.
But whatever... just wanted to say that I think listening to the community is the way to go.

They don't care about us that much because we have already paid. They are more concerned with gaining new players who are likely to improve their income. So our reliance on being experienced is irrelevant in this case.
 
Again, I've been into this in multiple threads about 1) All 'simulation' games have multiple aspects, 2) Those aspects are on a continuum from 'unrealistic' to 'realistic', 3) All 'simulation' games make trade offs in these aspects depending on their purpose - we can't recreate the universe , 4) Spaceship 'sims' aren't sims in the strictest sense as what is being simulated doesn't actually exist (the galaxy however, does, so Elite could claim to be a galaxy sim ;) 5. As we are all individuals, and annoyingly human, we all have different opinions about points 1 to 4.

Your 'they're making it more enjoyable one step at a time' is not correct for me. These decisions (along with PowerPlay, lack of consequences for allying to one faction not annoying others etc. etc.) are driving me away (or at least making me grumble and definitely not want to play Open). However, I can accept that they may work for the majority of 'not me' people. :)
Maybe I am just being horrible but before I used to belive FD when they said there will be a consequence for being friendly with all 3...

But now I just think you will unlock an achivement
 
Personally, I wouldn't care about this feature if, when the ship is printed at the destination station, it is printed generically with all engineering experimental mods gone...

Heck I'd be happy with using RNG to determine the chance that a delicate mod survives xeroxing.

imperfect clones... maybe depending on distance... I'd prefer that yep.
 

Robert Maynard

Volunteer Moderator
Oddly, it would make more sense to me and I'd be happier if instant pilot transfer took place. If such 3D printing/magic tech was available, it would be used by humans.

It's a sad day when I'd actually prefer to have the fantastic hyperspace jump mechanic removed - always a central aspect of what makes a game 'Elite' - rather than this lazy 'solution' to a relatively small problem.

.... which makes me wonder what we have in store when we get Multi-Crew....

If travelling to fetch a ship to our current location is not instant enough, I can only imagine what will happen when players need to travel to the ship they are going to embark as crew....
 
Yeah , in a long range ASP with 36 LYs in about 5mins
Not my FDL with 14...

It might sound like nothing to you but for me thats gameplay and decision making -what ship you bring on a mission should be important

But you dont HAVE to .. thats your choice, if you choose to use your ASP then YOU are the one cutting out the gameplay not Frontier. Frontier are not forcing that option on you? Are they?

If you are going to take any sort of trip, naturally you are going to use the ship with biggest jump range (that you can manage given the type of ship), that is already happening.

I would love to see the metrics of what ship most people use, cos I bet its an ASP already.
 
As for the taxi Asp Ive been contemplating that and no i,m not going to use that, interdiction is to common place i would rather be in my multi-purpose battleconda when traveling, for those of you that will use that little exploit good luck don't come whining about getting destroyed latter because you had some engineer commodities on board.
 
Ironically the feature is much better to swallow with an conscious absense of lore.

As you put it, yes;)
Salt and irony, a key piece of equipment 'ere;)

I'm just sayin, you know just sayin...

And what I'm sayin has nothin to do with lore. I'm talking about actual gameplay and VERY strong reasons to want your combat ship where you are RIGHT THEN. Purely gameplay reasons, and they are nothing like a CZ. We'll have to wait and see.

Actual gameplay, what do you foresee?
You clearly grasped a vision of the future;)
 
Me too, just like now when i refuel, rearm, repair i imagine i,m there for a couple of hours, going for a coffee having a sleep, visiting the red light district, it's partially an RPG you can use your imagination if you want/can but I'll never see it as a printed ship it's my ship brought in a bulk carrier.

So please keep that printed crap out of the official lore please.

Wow i agreed with Mephane on something, times are a changing :)


I think everyone is in agreement on the 3D printing being ridiculous. Would rather just imagine the passage of time than be spoon-fed magical nonsense that creates more unrealism than it solves.
 
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Michael coming to this thread to talk instead of a community manager or Sandro tells me something.

Whatever that is, I have a feeling that having this 'insta ship transfer' in the upcoming update is really important for something they haven't disclosed yet, and probably won't disclose until the release.

My gut says that even the most hardcore opponent of the idea will in fact thank the gaming gods the feature is there.

I don't know if time will prove me right, but if I am, this should prove pretty interesting.

Who knows.. Yet whilst the feature hasn't been implmented its not unreasonable for folks to air their views. Once the feature is implemented we are stuck with it unless it raises enough of a ruckas for them to rework it, like the way they had to rework RNGineers, at additional expense and dev time.

Time will tell. I've made my own thoughts known and think I'll go and watch Voyager on netflix now :D
 
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