The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

And the idea of a PvP safe haven is cobblers. I habe no idea how they came to that conclusion. Everyone's favourite wizard proved that about a week ago when he rolled up in a cutter

Hah. The group in question had a series of posts that went (paraphrasing) "OMG! Can people whining about ship transfers please shut up! If you want realism go kill yourselves everytime you jump near a star (bajillion likes)", "Could we discus realism a bit? (crickets chirping)", "FYI! A certain someone has a Cutter at Jaques (chorus of disapproval)". Ironically Amusing... :)
 
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Does the instant ship transfer use the same tech used by stations to bring me back to life with an exact replica of my ship mere seconds after destruction out in the void?
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I've always thought that people-printing would be something like what was described in "Children of a Greater God" from the FFE Further Stories of Life on the Frontier. Perhaps multi crew transfers could be accompanied by suitably gooey sound effects :)
 
Too late? There were many changes after 2.1 dropped, I think we owe FDev a fair shake and give their ideas a shot before condemning them.

Have some rep.

They can still remove ship transfer if it really does become a problem, but I suspect it will be required for the other coming in 2.2, so its probably too late now.
 
Sorry MK, don't mean to single you out specifically but help me out - what exactly is it that will break with this, and what negative ramifications this feature will bring?

I don't understand magic teleport any more than i understand ship health potions to describe shield cells. How it is moved from one point to another is no more strange than trying to work out the physics of how FSD works. It just ​is.

Since you asked nicely here read these posts first please:

https://forums.frontier.co.uk/showt...opers/page33?p=4410087&viewfull=1#post4410087

https://forums.frontier.co.uk/showt...port-Yay-or-Nay/page340?p=4399848#post4399848

https://forums.frontier.co.uk/showt...port-Yay-or-Nay/page340?p=4399858#post4399858

https://forums.frontier.co.uk/showt...port-Yay-or-Nay/page131?p=4384362#post4384362


So see.. the bottomline is it not only completely undermines the causality, plausibility and verisimilitude but also makes way to dozens of new exploits and imbalances all across the games layers such as CGs and Powerplay.

If you take the time to skim through all of the arguments after the ship transfer reveal you will see nearly nobody argues against it but arguing about the shape of it.

Things such SCBs or frameshifting obeys those rules as they have proper explanations and limitations to them. Instant repair or changing modules while docked have no key gameplay elements tied to them so in fact they are the real QoL improvements and lowered barriers. An unshackled, unchecked and instant magical teleport which is something out of theme park MMO is not one of them.
 
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but also makes way to dozens of new exploits and imbalances all across the games layers such as CGs and Powerplay.

All of which I am sure FD are taking into consideration. Its not like they just woke up one day and decided to do this. This is what they do for a living, have some faith at least.
 
Have some rep.

They can still remove ship transfer if it really does become a problem, but I suspect it will be required for the other coming in 2.2, so its probably too late now.

Such is the problem with Fd's current development model for rolling in new content and features. So much time goes by between additions that by the time something significantly wrong or bugged is discovered it takes months (if ever) for it to get addressed and fixed. In the meantime players get to deal with things like npc's that spawn with no weapons and infinite ammo for 3 months.
 
Well good luck when you get interdicted in your D rated tin cans, thargoids are going to be falling over with laughter. [haha] And if you run into me I'm going to cook you up just to make my point.

Wont matter much. Pay insurance. Spawn. Summon ship. Play on.
 
I don't understand this choice really , it dumbs things down and breaks the gameplay at many levels if you allow people to teleport ships to the station you are at, it's too easy like that and makes having a Galaxy this big completely pointless since you can teleport your best ship wherever you are even if it has bad jump range, you can jump to systems with conflict zones in an Asp and then teleport your FDL easy, it doesn't make any sense, it could also be used to grief other players, you are around in ASP and you see an enemy player in an Eagle, time to teleport my Anaconda !!! Don't you see how gamebreaking it is ??? Don't you see it breaks realism??? Can't you just make a ship capable of transporting other ships ? Mabye simply add a module people in bigger ships can use to ferry ships around instead, it would not be fair if you go to Jaque Station and then can teleport all your ships with lower FSD range, no point at all, you are basically adding a way to completely bypass ship's range limits....

It doesn't make any sense!

Well said sir, rep given
 
I've got the answer! It works within the lore and the same as the game does now, only you need a hacker pilot.

1) You request a ship by insta comms.

2) A Hacker pilot enters your requested ship and re-programs its last docked station to the station you are currently at.

3) The pilot then launches and faceplants into the station.

4) You get a re-buy screen at the station you are at.

Instant ship transfer. If a little expensive...
 
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I've got the answer! It works within the lore and the same as the game does now, only you need a hacker pilot.

1) You request a ship by insta comms.

2) A Hacker pilot enters your requested ship and re-programs it's last docked station to the station you are currently at.

3) The pilot then launches and faceplants into the station.

4) You get a re-buy screen at the station you are at.

Instant ship transfer. If a little expensive...

Kinda funny when you think about it, I could fly my Cutter to any remote port in the galaxy (limited shipyard/outfitting supply) Crash half a billion credits worth of engineered Cutter whilst undocking from this      end of nowhere port, I'll instantly get supplied with a brand new fully modded Cutter.

Nobody seems to question that game mechanic, perhaps the devs should introduce insurance waiting times unless you crash a ship at a port that stock all the necessary modules and ship parts.
 
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Effectively Insurance is the cost of printing yourself a new ship.

I wonder if they will change the value, they said printing would be a % of your ship value * distance.
If they want people to use this feature, which they do, it will not be as prohibitive as current Insurance.
 
You guys don't believe in a taxi meta after 2.2? After the smuggling > all money making meta, after the heat > all PvP meta, you still think that it is fine that essentially the best ways to travel is now to just fly in a long range taxi ship and have your main workhorse ship sent after you all the time?

You guys don't believe it completely warps trade CGs so that you must play the taxi meta or you have no chance to be in the top percentages, because it's much faster to source the trade goods in sufficient quantities that, as opposed to flying the way back to where you buy the stuff in a interstellarly slower ship?

You guys are confident that powerplay, which is competitive by nature, makes the use of the taxi meta mandatory because if the players in your power don't do it, the opposing power can undermine/fortify/etc. much faster than your power?

You guys don't think that short jump range downsides of many ships should matter any more, and travelling be normalized to taxi ship with the best jump range a player can afford? (If you say yes to this, then please just go ahead and buff the jump ranges of Viper, FDL, Corvette, Eagle, Python etc.)

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If you want to keep to at least somewhat in check, the price should consider equally the distance, the total current worth of the delivered ship, and the actual jump range of the ship. And no cap on the price. If that means sending a Corvette to Jaques costs a billion credits, so be it.



I agree. Something as simple as a range limit of "current ship FSD range x10" would satisfy me enough-even if I would still prefer the timed transfers.

I also don't buy the "limited utility of timed transfers" argument.....as I personally know of a dozen other players who would definitely use the feature.....but only if it wasn't UNLIMITED and INSTANTANEOUS all at the same time.

I think Michael is underestimating the ability of players to "break/exploit" the game ;).
 
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