Why should an entire game's design be built to accomodate an individual?
Hyperbolic much?
Why should a simple feature that would make the game more accessible to millions of players be excluded because someone living in their mother's basement doesn't need that feature?
It's dishonest to call ship transport the "entire game's design"; and equally to call the teeming masses with other things to get done "an individual".
We had endless posts in the DDF of people who wanted to pause the game in case the doorbell rang - I kid you not!
Yes. A feature which would in no way, shape, nor form hurt the game nor changes its mechanics, would be simple to implement, and would massive improve play-ability for thousands. Can you imagine?
But the in-mom's-basement crowd opposes it because... well: I can't come up with a valid argument against.
Even WoW doesn't let you jump to the end of the raid because someone only has 5 minutes before they need to go do X in real life.
WoW is an MMO and as such plays in real-time with other players.
No one has suggested that Open play should have a pause. That would be silly. But Solo play absolutely should.
Warcraft, Starcraft, Diablo, and every other single-player game made by WoW maker Blizzard has a pause.
That's not the game's problem, that's their problem, and reducing the game to suit them reduces it for everyone, regardless how much time they have to spare.
Adding one feature isn't "reducing the game". I'd call your claims hyperbolic; but they appear simply dishonest.
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I'm just a player too. Why should my gameplay be limited or based on the time available to another player?
What suggestion made limits your game time, and in what way does it do so?