Is the lack of real content why FD have sacrificed galactic scale?

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I'm sorry for not responding to some posts, you see I have added quite a few of you to my ignore list lately. Usually for what i consider obstinance. It's much more peaceful now, for me at least.

Anyways, I have very little time to play too and post 2.2 probably won't play at all. My spare time is too short and too precious to waste on an arcade game.

However, this thread was not intended to be another threadnaught about teleportation, I refer you to the now several already in progress. Rather I was hoping for some discussion on the alternatives and encouraging the development process in that direction.
 

Slopey

Volunteer Moderator
Wow. A forum mod calling a portion of the playerbase a "lowest common denominator"? I see you guys are volunteer but really?

The "lowest common denominator" referred to the time available - nothing to do with the person, which wasn't specified or elaborated on beyond 90 mins per day. I'm not doing anything to a portion of the playerbase - I don't even know (and likely neither do you) how big a portion of the playerbase has 90mins or less per day to spend on Elite.

I'm just a player too. Why should my gameplay be limited or based on the time available to another player?

For the record, I don't have much more than 90 mins per day to play - usually far less, and it's not been a problem for me so far.
 
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The "lowest common denominator" referred to the time available - nothing to do with the person, which wasn't specified or elaborated on beyond 90 mins per day. I'm not doing anything to a portion of the playerbase - I don't even know (and likely neither do you) how big a portion of the playerbase has 90mins or less per day to spend on Elite.

I'm just a player too. Why should my gameplay be limited or based on the time available to another player?

For the record, I don't have much more than 90 mins per day to play - usually far less, and it's not been a problem for me so far.

Fair enough. Sorry if I misunderstood, though I still disagree with the premise that instant ship transfer negatively effects the gameplay for those who don't want it. Rather it positively impacts the gameplay of those who do. The only thing it effects is some strange religious-like adoration of 'immersion" that seems to not pertain to anything else that would naturally take time in real life.

But I guess we'll see how it all shakes out. o7.
 
Why should an entire game's design be built to accomodate an individual?

We had endless posts in the DDF of people who wanted to pause the game in case the doorbell rang - I kid you not! This is the same thing - why should FD pander to the lowest common denominator for available play time. Why not say "You know, our game is great, and we're fully behind it, and you'll need a couple of hours per session depending on what you want to do".

If you have only 90 mins per day, you can still get stuff done - people have been playing it to date, so they must have been doing something right. Even WoW doesn't let you jump to the end of the raid because someone only has 5 minutes before they need to go do X in real life.

That's not the game's problem, that's their problem, and reducing the game to suit them reduces it for everyone, regardless how much time they have to spare.

Also, 90 minutes of game time a day? Is it just me or is that Huge!?
 
Can you imagine this player type spending more than 20 minutes in Myst? Or any one of dozens of AAA titles based on storytelling? They'd throw their controllers across the room and cry "this game suxor!"
Myst takes most people <1week to complete on the first play-through without walkthroughs.

An experienced player can complete Myst in <10 minutes.

Consider removing the rose-colored glasses.

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Who said "a day or two"? We're talking 60-90 minutes MAX. Sheesh you do love your hyperbole, then accuse others of "throwing tantrums". The irony is delicious.
People with jobs would call 90min of game time "a day". Especially people with jobs and children.
 
Myst takes most people <1week to complete on the first play-through without walkthroughs.

An experienced player can complete Myst in <10 minutes.

Consider removing the rose-colored glasses.

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People with jobs would call 90min of game time "a day". Especially people with jobs and children.
That's actually more time than I have so... Not sure if a valid argument all on its own.
 
Why should an entire game's design be built to accomodate an individual?
Hyperbolic much?

Why should a simple feature that would make the game more accessible to millions of players be excluded because someone living in their mother's basement doesn't need that feature?

It's dishonest to call ship transport the "entire game's design"; and equally to call the teeming masses with other things to get done "an individual".

We had endless posts in the DDF of people who wanted to pause the game in case the doorbell rang - I kid you not!
Yes. A feature which would in no way, shape, nor form hurt the game nor changes its mechanics, would be simple to implement, and would massive improve play-ability for thousands. Can you imagine?

But the in-mom's-basement crowd opposes it because... well: I can't come up with a valid argument against.

Even WoW doesn't let you jump to the end of the raid because someone only has 5 minutes before they need to go do X in real life.
WoW is an MMO and as such plays in real-time with other players.

No one has suggested that Open play should have a pause. That would be silly. But Solo play absolutely should.

Warcraft, Starcraft, Diablo, and every other single-player game made by WoW maker Blizzard has a pause.

That's not the game's problem, that's their problem, and reducing the game to suit them reduces it for everyone, regardless how much time they have to spare.
Adding one feature isn't "reducing the game". I'd call your claims hyperbolic; but they appear simply dishonest.

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I'm just a player too. Why should my gameplay be limited or based on the time available to another player?
What suggestion made limits your game time, and in what way does it do so?
 
People with jobs would call 90min of game time "a day". Especially people with jobs and children.

I spend around four to six hours a day playing around five to eight games, generally building up notes on each because I need to do write ups. Games like Elite Dangerous which are filled with a lot of nonsense travel are great if I've got music on and I've *really got nothing else to do* but if I want to do something interesting with my time, it comes far, far down the totem pole. Spending my day in little ships to move bigger ships about is not my idea of productive time, so for me instawarp is -great-, I can finally gather up my bigger ships into one organised bundle and start figuring out which ones I WANT to hold on to.

If Elite Dangerous wants -my- time it needs to do better at utilising it rather than filling it with flavourless garbage where I spend twenty to thirty minutes hearing "Drive charging" followed by a sun being spunked into my face. I'd like some action as opposed to having to traipse around to find my 'conda or whatnot.
 
Ship teleportation = a commitment to not making the Galaxy interesting. If your game has fast travel, it means your slow travel sucks. Ship teleportation = a commitment to making slow travel suck forever.

only if ppl want to use it and lose the beauty of the game....
 
still someone can choose to not use it... right? :D
Of course.. but that's beside the point.

Assumed: Travel is tedious.
Assumed: FDev would have to do something to make travel not-tedious.

The change makes travel unnecessary; therefore there's no "fire under their butt" to fix the underlying "travel is tedious" problem.

That's his assertion.
 
Of course.. but that's beside the point.

Assumed: Travel is tedious.
Assumed: FDev would have to do something to make travel not-tedious.

The change makes travel unnecessary; therefore there's no "fire under their butt" to fix the underlying "travel is tedious" problem.

That's his assertion.


yeah ...if assume that all think that travel is tedious :)
 
If you have only 90 mins per day, you can still get stuff done - people have been playing it to date, so they must have been doing something right. Even WoW doesn't let you jump to the end of the raid because someone only has 5 minutes before they need to go do X in real life.

That's not the game's problem, that's their problem, and reducing the game to suit them reduces it for everyone, regardless how much time they have to spare.

No, WoW does not allow you to skip to the end of the raid. However, it does allow you to travel to the Raid instance instantly instead of flying, riding, walking or waiting for an Airship to get you there. Given the repetitive nature of the game, somewhere along the line, they realized making people hoof it every single time they wanted to do the Raid added nothing to the game.

That's neither here nor there though right? I think you just chose a bad example, since the stronger examples argue that travel is a big part of the game that this update undermines. ;)

Also, if anyone is feeling that it's rather necessary to add me to their ignore list, please do so in silence. It doesn't make me think any higher of you when you feel that people need to know these things. It's the equivalent of "Nanana boo boo, I can't see you".
 
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No, WoW does not allow you to skip to the end of the raid. However, it does allow you to travel to the Raid instance instantly instead of flying, riding, walking or waiting for an Airship to get you there. Given the repetitive nature of the game, somewhere along the line, they realized making people hoof it every single time they wanted to do the Raid added nothing to the game.

some needs to fly-ride to that raid instance summon stone though to summon all...only rf doesnt need that :p
 
Too much instant stuff in this game already. Instant cargo loading/discharging, instant repair and reload, instant repainting, instant bobblehead installation.

CMDR CTCParadox
 
Too much instant stuff in this game already. Instant cargo loading/discharging, instant repair and reload, instant repainting, instant bobblehead installation.

CMDR CTCParadox




POPCORN anyone ..instant death , and instantly alive again :)

Strange how annoying it felt waiting for a round to finish in CS, now I luv the idea , of time punishment, for not checking that corner !
 
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