I want realism in my game. And I want trade offs in my game. If someone has a ship launched fighter they should give up something in return. I vote for it using an internal component slot
I wish for realism in this game aswell,
but to stay realistic, the current implementation of hangars
as another internal, benefits certain loadouts more than others.
You need more diverse internal modules for piracy and exploration than for pure combat and trade.
While adding the hangars the way FD plans to suits them to combat and trade with some tradeoffs,
other builds and playstyles would be hampered enough to skip the whole module in the first place.
I like diversity, but where is diversity without a suitable slot to fit the module in.
Don't get me wrong, i have nothing against implementing the hangar as a standard internal,
but that leads to some conflicts:
The ships ready for hangars have more than one large internal,
the FGS has 2x class 6 and 1x class 5 internals, the Keelback has 2x class 5 internals.
The location of the ship-bay hatch is fixed, if people arguing the internal layout is fixed to
for space legs, it leads to a desync in realism, as the hangar itself would require
to be fitted into the slot right above the hatch, right?
If it is implemented as a standard module, the pilot still can fit it anywhere,
as long as the slot is large enough, or larger.
That hampers realism, also the advertised addition of combat prowess
to less defensive/offensive ships is hampered by the lack of internals
due to fitting a ship for a purpose other than trade and combat.
The ships really needing the firepower would be these careers imo:
- Trade (cut in trading capacity, but o.k. in a way (not Keelback))
- Piracy (not talking about combat fit ship PvP piracy, but PvE piracy requiring limpets etc.)
- Exploration (a lot of module diversity needed for exploration, 2 scanners, fuel scoop, optional afmu)
I think we can agree on having ships benefit of the addition of SLFs,
that already are geared towards dishing out damage and having high defenses is shortsighted,
as it simply furthers the split of fighting chances in combat scenarios for non combat fit ships.