Non-instantaneous ship transfer is not a grind / time sink / doesn't keep you from playing the game, but instead is a great improvement over the curre

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I really don't understand the issue with instant transport, it's not like you have to use it if you don't want to. Then again my immersion is already being broken by the play style of many members of this forum so there is that too.
 
I suspect all pro instant ships TP are solo/ mobius or casuals players... How can't you see how this feature will kill the game balance and the pvp ? Now, anybody can come in his no FSD FDL in the instant... Well really, i can't understand all inconveniences aren't clear for everybody...
 
Right. So you having a choice isnt fun enough for yoy, and thats why the rest cannot have a choice at all. Got it. Fun.

Maybe the "feature X is evil" crowd might want to acknowledge they are not alone on this planet, and FD kinda has to add 'fun' for 'other people' too.

A choice were I can decide how to engage an in-game challenge using different approaches that the game provides is fun, I agree. A choice, on the other hand, where I have to choose not to use a new gameplay mechanic - to which I have been looking forward to for ages - because it's broken is not fun.
 
I really don't understand the issue with instant transport, it's not like you have to use it if you don't want to. Then again my immersion is already being broken by the play style of many members of this forum so there is that too.

Instant recall, according to this forum will lead to more combat logging and griefing, it will destroy power play, noone will ever use anything but an asp. If you don't see the issue you are an infantile cheating instant-gratification seeking Xbox player.

Welcome to the Elite forums. Best to consider it a shareware version of autism.
 
A shame you lose any reasonableness when you dislike a feature. It's offensive to constantly see people, like you, group-insult everyone with a different opinion. People who don't share the "instant=evil" sloganeering have been called infantile, griefers, combat loggers, instant gratification crowd, entitled kids and all kinds of things. Sad to see you stoop so low as well.

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Right. So you having a choice isnt fun enough for yoy, and thats why the rest cannot have a choice at all. Got it. Fun.

Maybe the "feature X is evil" crowd might want to acknowledge they are not alone on this planet, and FD kinda has to add 'fun' for 'other people' too.

You see, the difference is that the anti-instant crowd have provided ample evidence for how it could ruin both immersion and gameplay for everyone.....whereas the pro-instant crowd have provided a less than compelling case for why having to wait for a predetermined amount of time, or having to manage their ships better, is such a huge deal.

I used the same descriptor in relation to those who wanted Engineers nerfed.....but I don't recall you objecting to my arguments or my terminology back then. I find it always pays to be consistent. Abuse me all you want, if you like, as its just water off a ducks back (believe me, I have been subjected to far worse monikers, & over things much more serious than computer games)
 
I really don't understand the issue with instant transport, it's not like you have to use it if you don't want to. Then again my immersion is already being broken by the play style of many members of this forum so there is that too.

I still find the game pretty immersive, more than most other space games I know. Therefore I think it's just natural to try to preserve what is left of the immersion, no matter how many implausible elements are already in there.
 
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Non-instantaneous ship transfer between stations would not be another time sink or grind! Instead, it would be a great improvement over the current situation without any ship transfer at all.

Yes, I agree.

A delivery delay is realistic, and therefore should be part of the game.

I don't like seeing Elite increasingly slipping towards the must-have-it-now-easy-solution-console-style-non-simulation end of the gaming spectrum. Where necessary, it should be difficult, and it should have built in limitations....even if that's a pain in the hoop sometimes. It forces me to plan better - I have to think ahead rather than simply react to the current situation, and that seems like a more rounded experience...a deeper simulation.
 
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A choice were I can decide how to engage an in-game challenge using different approaches that the game provides is fun, I agree. A choice, on the other hand, where I have to choose not to use a new gameplay mechanic - to which I have been looking forward to for ages - because it's broken is not fun.
And people having to wait around doing nothing (which isn't fun for them), to facilitate fun for you (which you have complete control over in replicating the delay) makes a good argument how exactly?
 
So, while trading, I end up at a place with a nice CZ, but my Vulture is a good 15-20 (Vulture) jumps away and about 10 with the trader. Oh, they patched in ship transfers in 2.2? Cool thing, I'll just pay the credits required based on the Vulture's value and the distance and then hop into the CZ. Oh, wait...

Because:

"Non-instantaneous ship transfer is not a grind / time sink / doesn't keep you from playing the game, but instead is a great improvement over the current situation"


Yes, such a great improvement, that I have to wait to get my Vulture in above scenario, even after paying credits based on the only two factors that should matter (ship's value and distance)? What mental gymnastics are required to turn that unnecessary waiting time into something that doesn't prevent me from playing the game they way I want to play it at that point in time? No, I don#t want to trade some more in that scenario. I just found a nice CZ and want to participate. And no, I don't want to have to wast another hour on inventory management (transferring my Vulture manually) or another 20 minutes (waiting for the transfer because selective immersion evangelists say it must be so).
 
And people having to wait around doing nothing (which isn't fun for them), to facilitate fun for you (which you have complete control over in replicating the delay) makes a good argument how exactly?

Apparently the fun is not in using the feature itself, but in knowing your wasting someone else's time. ;)
 
I may be wrong, and I'm sure plenty will tell me I am, if I am.. but you don't have to use the feature, right?

I mean, it's there (will be, at least) but nobody is stopping you from spending all weekend going to get to get your ship, are they? My understanding is that it's optional, as I said I might be wrong, but optional means you don't have to use it. So if, like me and clearly many others, you don't have time to spend 16 hours travelling back and forth to retrieve another of your own ships (or even an hour delay, as some have suggested), you choose to insta transport it, who does that harm? You can just ignore it and go and pick it up yourself.

I like to have my shopping delivered, as I don't get home most days til nearly 7 and going to Tesco would deprive me of another precious hour of what little spare time. I'm not going to forego the chance to have somebody drop my shopping off because it breaks the immersion of shopping in Tesco.. ;)
 
And people having to wait around doing nothing (which isn't fun for them), to facilitate fun for you (which you have complete control over in replicating the delay) makes a good argument how exactly?

This thread is merely two pages long, and you haven't even managed to read it? My whole purpose with the OP was to show that non-instantaneous ship transfer is not something that lets you wait/prevents you from playing the game. Instead, you win a lot of time, because you don't have to conduct the very time-consuming act of fetching the ship yourself. You are complaining about a feature that would actually improve the current status quo, not just for me, but for you as well.
 
There's a surprise - yet another thread on this subject! Wonder how long before it descends into the same mess as the last few.

We all get it by now. Some of you don't want instant ship transfer, some of you do want instant ship transfer, some of you don't really care and are happy to see how it impacts the game. It's largely irrelevant now, since it is happening.

There are adequate reasons both for (saves time, allows for a faster paced galaxy etc) and against (immersion breaking, potential impact on...well everything) it the feature as described. If it's implemented and it has a dramatic (negative) impact on the game, then I'm confident FD will address that.

Can we move on, please!?
 
I may be wrong, and I'm sure plenty will tell me I am, if I am.. but you don't have to use the feature, right?

I mean, it's there (will be, at least) but nobody is stopping you from spending all weekend going to get to get your ship, are they? My understanding is that it's optional, as I said I might be wrong, but optional means you don't have to use it. So if, like me and clearly many others, you don't have time to spend 16 hours travelling back and forth to retrieve another of your own ships (or even an hour delay, as some have suggested), you choose to insta transport it, who does that harm? You can just ignore it and go and pick it up yourself.

I like to have my shopping delivered, as I don't get home most days til nearly 7 and going to Tesco would deprive me of another precious hour of what little spare time. I'm not going to forego the chance to have somebody drop my shopping off because it breaks the immersion of shopping in Tesco.. ;)

It breaks their immersion. They'll never see it happen of course, but just knowing you didn't wait 30 minutes on a delay or spend all Sunday moving your fleet is making people quit. Just imagine how ape people will go when you mention you actually did Fun Stuff instead!

But yeah, it's optional and everyone can add their own delay timer by just... waiting. But as people said they want to be forced to play the way they want to play anyway, and if you like something else you can suck a lemon basically.
 
This thread is merely two pages long, and you haven't even managed to read it? My whole purpose with the OP was to show that non-instantaneous ship transfer is not something that lets you wait/prevents you from playing the game. Instead, you win a lot of time, because you don't have to conduct the very time-consuming act of fetching the ship yourself. You are complaining about a feature that would actually improve the current status quo, not just for me, but for you as well.

And the debate is between instant or delay. You want delay timers, which is a pointless time sink by comparison. Not as worse as the current one, but you do support a timesink for your immersion. At the very least be honest about it.
 
No worries OP, just because you can't stop yourself using a feature you don't like I'll wait a night when I want to play with my friends and my ship isn't in the right place. No need for little old me to play my game when I have time.

Just for you.

You don't understand. The OP does like the feature of Ship Transport, just not instant trasnport.
 
The vast majority of posters agree on the merit of ship transfer, the subject of debate is the implementation. I'm in the time delay camp....to simulate an NPC flying the ship there for you.

My thoughts also. I'd suggest an additional option to be able to 'send' a ship to a destination from any source.
 
So, while trading, I end up at a place with a nice CZ, but my Vulture is a good 15-20 (Vulture) jumps away and about 10 with the trader. Oh, they patched in ship transfers in 2.2? Cool thing, I'll just pay the credits required based on the Vulture's value and the distance and then hop into the CZ. Oh, wait...

Because:

"Non-instantaneous ship transfer is not a grind / time sink / doesn't keep you from playing the game, but instead is a great improvement over the current situation"


Yes, such a great improvement, that I have to wait to get my Vulture in above scenario, even after paying credits based on the only two factors that should matter (ship's value and distance)? What mental gymnastics are required to turn that unnecessary waiting time into something that doesn't prevent me from playing the game they way I want to play it at that point in time? No, I don#t want to trade some more in that scenario. I just found a nice CZ and want to participate. And no, I don't want to have to wast another hour on inventory management (transferring my Vulture manually) or another 20 minutes (waiting for the transfer because selective immersion evangelists say it must be so).

Right now, you have to make those 15-20 jumps back to your Vulture yourself. It takes quite a lot of time, you have to fly your ship back to the CZ afterwards and can't do anything else in the meantime.

With time-consuming ship transfer, you'd just have to initiate the transfer and than are free to do whatever you want with your current ship, so you are not blocked/busy fetching your other ship yourself. In addition, the fetching is twice as fast as it is now, because there is no time spend actually flying to your other ship in the first place.

How is this not an improvement?
 
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