I really don't understand the issue with instant transport, it's not like you have to use it if you don't want to. Then again my immersion is already being broken by the play style of many members of this forum so there is that too.
Right. So you having a choice isnt fun enough for yoy, and thats why the rest cannot have a choice at all. Got it. Fun.
Maybe the "feature X is evil" crowd might want to acknowledge they are not alone on this planet, and FD kinda has to add 'fun' for 'other people' too.
I really don't understand the issue with instant transport, it's not like you have to use it if you don't want to. Then again my immersion is already being broken by the play style of many members of this forum so there is that too.
A shame you lose any reasonableness when you dislike a feature. It's offensive to constantly see people, like you, group-insult everyone with a different opinion. People who don't share the "instant=evil" sloganeering have been called infantile, griefers, combat loggers, instant gratification crowd, entitled kids and all kinds of things. Sad to see you stoop so low as well.
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Right. So you having a choice isnt fun enough for yoy, and thats why the rest cannot have a choice at all. Got it. Fun.
Maybe the "feature X is evil" crowd might want to acknowledge they are not alone on this planet, and FD kinda has to add 'fun' for 'other people' too.
I really don't understand the issue with instant transport, it's not like you have to use it if you don't want to. Then again my immersion is already being broken by the play style of many members of this forum so there is that too.
Non-instantaneous ship transfer between stations would not be another time sink or grind! Instead, it would be a great improvement over the current situation without any ship transfer at all.
And people having to wait around doing nothing (which isn't fun for them), to facilitate fun for you (which you have complete control over in replicating the delay) makes a good argument how exactly?A choice were I can decide how to engage an in-game challenge using different approaches that the game provides is fun, I agree. A choice, on the other hand, where I have to choose not to use a new gameplay mechanic - to which I have been looking forward to for ages - because it's broken is not fun.
And people having to wait around doing nothing (which isn't fun for them), to facilitate fun for you (which you have complete control over in replicating the delay) makes a good argument how exactly?
And people having to wait around doing nothing (which isn't fun for them), to facilitate fun for you (which you have complete control over in replicating the delay) makes a good argument how exactly?
I may be wrong, and I'm sure plenty will tell me I am, if I am.. but you don't have to use the feature, right?
I mean, it's there (will be, at least) but nobody is stopping you from spending all weekend going to get to get your ship, are they? My understanding is that it's optional, as I said I might be wrong, but optional means you don't have to use it. So if, like me and clearly many others, you don't have time to spend 16 hours travelling back and forth to retrieve another of your own ships (or even an hour delay, as some have suggested), you choose to insta transport it, who does that harm? You can just ignore it and go and pick it up yourself.
I like to have my shopping delivered, as I don't get home most days til nearly 7 and going to Tesco would deprive me of another precious hour of what little spare time. I'm not going to forego the chance to have somebody drop my shopping off because it breaks the immersion of shopping in Tesco..![]()
And people having to wait around doing nothing (which isn't fun for them), to facilitate fun for you (which you have complete control over in replicating the delay) makes a good argument how exactly?
This thread is merely two pages long, and you haven't even managed to read it? My whole purpose with the OP was to show that non-instantaneous ship transfer is not something that lets you wait/prevents you from playing the game. Instead, you win a lot of time, because you don't have to conduct the very time-consuming act of fetching the ship yourself. You are complaining about a feature that would actually improve the current status quo, not just for me, but for you as well.
No worries OP, just because you can't stop yourself using a feature you don't like I'll wait a night when I want to play with my friends and my ship isn't in the right place. No need for little old me to play my game when I have time.
Just for you.
The vast majority of posters agree on the merit of ship transfer, the subject of debate is the implementation. I'm in the time delay camp....to simulate an NPC flying the ship there for you.
So, while trading, I end up at a place with a nice CZ, but my Vulture is a good 15-20 (Vulture) jumps away and about 10 with the trader. Oh, they patched in ship transfers in 2.2? Cool thing, I'll just pay the credits required based on the Vulture's value and the distance and then hop into the CZ. Oh, wait...
Because:
"Non-instantaneous ship transfer is not a grind / time sink / doesn't keep you from playing the game, but instead is a great improvement over the current situation"
Yes, such a great improvement, that I have to wait to get my Vulture in above scenario, even after paying credits based on the only two factors that should matter (ship's value and distance)? What mental gymnastics are required to turn that unnecessary waiting time into something that doesn't prevent me from playing the game they way I want to play it at that point in time? No, I don#t want to trade some more in that scenario. I just found a nice CZ and want to participate. And no, I don't want to have to wast another hour on inventory management (transferring my Vulture manually) or another 20 minutes (waiting for the transfer because selective immersion evangelists say it must be so).