Super maneuverable large ships...

Oh, now i need to stop the CG and get on with the Mod Terminals to get to Marco, to get to Palin....I WANT THAT G5 Dirty BOY Drive

The modular terminals were the WORST. Much much worse than farming the unknown fragments :D

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Never played X wing or this COC thingy-ma-jig, but i am not getting out maneuvered in my icourier/Vulture by ANY big ship........ so i agree with 777 wholeheartedly!

Same for me :)
 
Then that is poor game mechanics. Big ships should be powerful, but would need to rely heavily on turreted weapons as they have the turning circle of a small moon and this flying backwards stuff is a joke and needs to be erased from the game.

This game has some excellent flight controls, but it is all wasted on this jousting circling and flying backwards rubbish, it's just spoiling the game.

These ain't star wars ships (or star wars airplane type physics). I would find it highly unlikely that spaceships wouldn't fly backwards if they had forward facing guns.

Most (if not all) the space games you listed as having played have arcade physics. E:D physics aren't completely newtonian, but do have elements of newtonian physics.
 
OP still hasn't told us what ships were involved in this situation? Not all small ships are agile and a 'large' FAS can be really agile - especially Elite ones.
 
:(
I can't, or better it just doesn't feel right. Too much relying on shields and SCB and that always feels like "not good enough". I need to practice more (but that Vulture is soo much fun).

Ah okay. I guess that's a matter of taste then :)

Tbf my Corvette relies on ridiculous huge shields and a ton of SCBs :D
 
Ah sorry my mistake, expert X-wing pilot, must be running rings around NPC ships... Or maybe not. What the heck does X-wing/wing commander & Tie fighter have to do with Elite dangerous? I have hundreds of hours in those games and many others, it means sweet FA in Elite. And since when did CQC teach us how to fight against a large ship? Besides it really isn't hard to beat cmdrs in CQC, if you are regular you'd know it is 90% cannon fodder, with 1 or 2 skilled pilots in the mix. Pretty much the same with PvP in the main game.

You are being outmaneuvered because you are not flying optimally, you can argue against that till you are blue in the face. NPC above a certain rank fly incredibly efficiently, even though the devs removed their actual bite.

By efficient I mean - optimum pip management and blue zone management, use of all thrusters to aid in maneuvering, tactical awareness and correct positioning and counter positioning. The only gripe I have is their weapons capability has been neutered.

The bottom part at the bottom telling me how to fly in elite, I can only laugh at. Do you not honestly not think I was using them and do you not think I was in not in the blue for optimal turning speed.

Like I said, you are basing your arguments on baseless assumptions and arrogance.
 
The bottom part at the bottom telling me how to fly in elite, I can only laugh at. Do you not honestly not think I was using them and do you not think I was in not in the blue for optimal turning speed.

Like I said, you are basing your arguments on baseless assumptions and arrogance.

Because you don't give enough information for something else than 'baseless assumptions'. Just because you perceive yourself as a experienced and able pilot that doesn't necessarily mean you are one.
 
These ain't star wars ships (or star wars airplane type physics). I would find it highly unlikely that spaceships wouldn't fly backwards if they had forward facing guns.

Most (if not all) the space games you listed as having played have arcade physics. E:D physics aren't completely newtonian, but do have elements of newtonian physics.

Yes, because of all the ships designs have huge thrusters on the front to make them fly as fast backwards as forwards. The only ship that as real forward facing thrusters is the Type 6.

But then I never said that ships should never fly backwards, its the speed and manoeuvrability that is the problem
 
The ASP also has some sizeable front thrusters.

Can you tell everyone what large ship(s) you were outmanouvered by at least?
 
Then that is poor game mechanics. Big ships should be powerful, but would need to rely heavily on turreted weapons as they have the turning circle of a small moon and this flying backwards stuff is a joke and needs to be erased from the game.


Larger ships do NOT have faster turning abilities than small ships, all things being equal. Smaller ships have a better flight model, better thrusters and pitch faster

The AI does not use FA-off. You have that advantage mechanically, too.

If they are out-turning you at the moment, it's a skill issue at your end, rather than a mechanic. The mechanics are on your side: You ship can out-turn heavy foes ifyou learn to use it better than the AI can. The first step in improving is recognising this factor.

Flying backwards is not getting removed from the game. Nor are thrusters. They are what help separate the game from facile atmospheric-flight-sim-esque games.
 
Yes, because of all the ships designs have huge thrusters on the front to make them fly as fast backwards as forwards. The only ship that as real forward facing thrusters is the Type 6.

But then I never said that ships should never fly backwards, its the speed and manoeuvrability that is the problem

In space, there are no speed limits. ED has that for some reason.

Besides, all ships are slower bacwards than forwards, and take more time to accelerate backwards than forwards. I don't know what you're complaining about.

as for the maneuverability point, well... if you nerfed big ships that way, they'd need to be a lot more armored/shielded and to have a lot more firepower or else they would be useless, especially the Corvette. All of a sudden, the Python and the FDL would become the best ships in the game otherwise.
 
Yes, because of all the ships designs have huge thrusters on the front to make them fly as fast backwards as forwards. The only ship that as real forward facing thrusters is the Type 6.

But then I never said that ships should never fly backwards, its the speed and manoeuvrability that is the problem

Facepalm. Obviously the ship would get up to speed first, then change the way it is facing.....
 
Because you don't give enough information for something else than 'baseless assumptions'. Just because you perceive yourself as a experienced and able pilot that doesn't necessarily mean you are one.

Ummm, I am. Not saying I am the best, but I certainly know what I am doing. I wasn't expecting to win the fight either.

I was an A rated Cobra Mark III and the other ship was a Imperial Clipper, fast straight line speed but not very manoeuvrable. And when I hit the blue section for optimal turning speed, by the time I had turned around, the clipper was already facing me.

It is simple, I got out turned... I wasn't going to joust with it as it would have torn me apart, the only thing I had was was the MKIII turning ability and not once did I out turn it, regardless of being in the blue on the speedo.
 
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Yes, because of all the ships designs have huge thrusters on the front to make them fly as fast backwards as forwards. The only ship that as real forward facing thrusters is the Type 6.

But then I never said that ships should never fly backwards, its the speed and manoeuvrability that is the problem


Reverse speed is heavily capped. As is manoeuvrability in reverse. Flying FA off raises that cap but compounds stability issues.
 
Ummm, I am. Not saying I am the best, but I certainly know what I am doing. I wasn't expecting to win the fight either.

I was an A rater Cobra Mark III and the other ship was a Imperial Clipper, fast straight line speed but not very manoeuvrable. And when I hit the blue section for optimal turning speed, by the time I had turned around, the clipper was already facing me.

It is simple, I got out turned... I wsant going to joust with it as it would have torn me apart, the only thing I had was was the MKIII turning ability and not once did I out turn it, regardless of being in the blue on the speedo.

Was the Clipper a player or an NPC? If NPC, what rank?
 
My modded python specs: classified ^_^ can outrun - outjump - out manoeuvre anything ive come across, even left a modded imp behind who was complaining "how are you getting away i can boost to 420" :p had a cargo hold full n didnt want to risk it
 
The bottom part at the bottom telling me how to fly in elite, I can only laugh at. Do you not honestly not think I was using them and do you not think I was in not in the blue for optimal turning speed.

I have no idea, you had given no information, you are also getting outmaneuvered by a larger ship. Call it a hunch, I reckon you were successful flying against brain dead NPC's, came back after your break thinking you are a hot shot pilot, ended up getting your butt handed to you, in complete denial that perhaps you have scope for improvement.... Just a hunch.

A video would clear all of this up.
 
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I was an A rater Cobra Mark III and the other ship was a Imperial Clipper, fast straight line speed but not very manoeuvrable.

Au contraire: Clippers are the smallest of the 'large' ships; many complain that they should not be large class. They are also extremely manoeuvrable and fast for their size, with a great pitch rate. Fantastic things to fly. Shame about the hardpoints.

And when I hit the blue section for optimal turning speed, by the time I had turned around, the clipper was already facing me. It is simple, I got out turned... I wsant going to joust with it as it would have torn me apart, the only thing I had was was the MKIII turning ability and not once did I out turn it, regardless of being in the blue on the speedo.

Were you using thrusters? Boost turns? FA off?
 
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