The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Newsflash, a standard transporter in Star Trek has a maximum range of 40,000 km.

For once, I'm not talking about the transport. Just the 3D printing part of it. That picture is not a transporter ;)
For the 3D printing solution, there is no actual transport.
 
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And if there was an ED film, i'm sure they wouldn't show ships being teleported or 3D printed instantly. Nor would they in the books. I fail to see your point here.

If they implement instant ship transfer I won't care much about an ED film frankly. The conflicting ED game mechanics and movie would spoil it.

For once, I'm not talking about the transport. Just the 3D printing part of it. That picture is not a transporter ;)
For the 3D printing solution, there is no actual transport.

There's no instant 3D Printing ships in Star Trek afaik.
 
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There's not a single Star Wars movie where ships can be teleported or 3D printed instantly. Do you know why? Because it doesn't exist in teh Star Wars universe. It's called consistency and keeping it believable.



That's how it should be, but they didn't implement it yet. I rather have Eve Online cloning which realistically explains what happens when you die. You have life insurance and your conscience is transferred into a cloned body.

That is how you make and design a proper sci-fi universe. Not these lame cheap excuses to please people who have no patience.


Isnt cloning just the biological equivalent of 3d printing? Because it is. Eve has its own shortcomings as far as story is concerned. They had to create full on time dilatation for large scale wars because they never future proofed their code or their hardware.
 
I can't help but think this whole controversy would have been avoided if FDev had been willing to state, at the beginning: "We've discussed this at length and don't forsee any issues, but we will be adding this to Beta for feedback. If there are unforeseen problems or if the community as a whole dislikes the implementation after they've tested it, we'll work on a different implementation." Frontier just has a lot to learn about PR and getting out in front of issues.
 
Think about this too, whatever they do to ship transfer they should also apply to module storage transfer, which stuffs up any min-maxing. will you all be OK with that. or will you want one without the other in which case i think you are showing your true colors.
 
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If they implement instant ship transfer I won't care much about an ED film frankly. The conflicting ED game mechanics and movie would spoil it.



There's no instant 3D Printing ships in Star Trek afaik.

Not the point. I'm not comparing ED to Star Trek, just visualizing what an instant 3D printer would be like.
 
Well the cost will define the impact of this feature since it the only mitigating factor, i would say this, anyone who can buy a 500,000,000Cr ship should be paying big bucks to move it.

Currently ship insurance is the cost to print a new ship.

But they want ship transfer to be common place, for convenience.
So will they reduce insurance as it is printing a ship.

The formula will be a % value of ship * a distance modifier.
 
Isnt cloning just the biological equivalent of 3d printing? Because it is. Eve has its own shortcomings as far as story is concerned. They had to create full on time dilatation for large scale wars because they never future proofed their code or their hardware.

The thing is cloning makes sense in-game and is consistent with the meta, lore, comics etc. Growing a living, human body (ectogenesis) is quite different from 3D printing. It's more science than fiction. What's holding it back are old regulations and scaremongering.
 
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The lead designer recently said that he does not care about realism either.

I think your above statement reflects the players FDev are now aiming this game at.

I've stated multiple times that I don't think Elite: Dangerous is a Sim. It's a spaceship game pasted on-top of a Stellar Forged galaxy and BGS. Adding more features to make the spaceship game more convenient and less of a time-sink to play is a plus in my book. I do care about realism in a Sim, but Elite: Dangerous is no Sim.

I understand that some people do consider Elite: Dangerous to be a Sim, and features that make a better spaceship game don't make sense from a Sim standpoint.

In short, this is why I don't consider Elite: Dangerous to be a Sim.

1. The flight mechanics and no g-forces
2. No fatigue, food, water, rent, taxes, licensing, ship degradation/maintenance
3. Instant load/unload, repair, outfitting, refueling, teleport after 'death', ship replication, instant module modifications
4. Rubberband economy, no macro-consequences
5: On the fly synthesizing, and finally, a materials 'bag of holding'

And before 'But, BGS stands for Back Ground Simulation!' I can only say, "Senator, I served with Jack Kennedy. I knew Jack Kennedy. Jack Kennedy was a friend of mine. Senator, you're no Jack Kennedy."
 

Robert Maynard

Volunteer Moderator
Currently ship insurance is the cost to print a new ship.

But they want ship transfer to be common place, for convenience.
So will they reduce insurance as it is printing a ship.

The formula will be a % value of ship * a distance modifier.

.... and I expect that it will be significantly less expensive than rebuy (at moderate ranges at least).
 
Think about this too, whatever they do to ship transfer they should also apply to module storage transfer, which stuffs up any min-maxing. will you all be OK with that. or will you want one without the other in which case i think you are showing your true colors.

I will. I always thought module storage should be at one place anyway.
 
On the other hand, if I insta-Summons my golden Anaconda the Low Gravitas Warning Signal to where I am, it's no longer my original ship, it's some 3D-printed clone of it and there goes any attachment I had to it (which would be even more if we had ship naming implemented).

Mr Brookes - please kill the 3D-printed clone idea. Kill it with fire before it lays eggs!

Nuke the entire idea from orbit, its the only way to be sure ;)
 
Don't need the news flash, I realise this goes on. Ship transfers will impact on it because it will make this more widespread. As I said earlier: "So you actually think that encouraging players to suicide their way back from a CG is a good design decision for the game and something that FDev want to encourage?" Just because it happens now does not mean that we should add another game mechanism to make it more widespread.






You seem to be making a lot of assumptions about what I'm assuming. :D The majority of players don't look for ways to game the system, they just want to play the game. But there is always a minority who will try to game the system e.g. People taking slave transport missions at Robigo and then selling the slaves on the black market so they don't need to travel, people buying discounted parts from Founder's World and selling them for the discount difference, players firing missiles in a starport to activate another player's point defence and so on. We really don't need FDev to add another potentially exploitable system and then have to go back and change it later, taking time away from other features that could be coded instead.


Perhaps they could also just stop development entirely so as not to offend anyone's sensibilities in the future?

The ship transfer as explained will have no impact on you as an individual. Its been stated time and time again. You dont have to do it. You are not required to Mine. You are not required to Trade, You are not required to be a Bounty hunter. Heck your not even required to leave your home system.

How do you think Instant transfers will affect you in any way? The only reason why regardless as to what you state is because you never had that convenience so nobody else should. Had this game been created with Instant Ship transfers since day one then nobody would care.

It only affects people because they think other people must experience the same things that they experienced. If you were bored to tears after jumping for 20 hours the by golly everyone else should as well.

Shared misery and boredom does not a good game make.
 
MB already explained this. In Elite power is cheap and manufacturing things in bulk is cheaper than 3D printing. 3D printers are a general solution (they can print many things) but it's always cheaper (for bulk construction) to build a specific solution (up front cost) and then use it many times over (lower production costs per unit). This is why there are stations manufacturing things which need transporting, because those goods would undercut any supply of printed stuff, even if it was printed locally.

3D printing a ship will work on a % of the value, not a % of the tonnage.

So 3D printing commodities in bulk would happen.
 
Perhaps they could also just stop development entirely so as not to offend anyone's sensibilities in the future?

The ship transfer as explained will have no impact on you as an individual. Its been stated time and time again. You dont have to do it. You are not required to Mine. You are not required to Trade, You are not required to be a Bounty hunter. Heck your not even required to leave your home system.

How do you think Instant transfers will affect you in any way? The only reason why regardless as to what you state is because you never had that convenience so nobody else should. Had this game been created with Instant Ship transfers since day one then nobody would care.

It only affects people because they think other people must experience the same things that they experienced. If you were bored to tears after jumping for 20 hours the by golly everyone else should as well.

Shared misery and boredom does not a good game make.

But it has been shown that it can effect others, via the BGS and PowerPlay. If someoneis undermining my faction or powerplay power using the instant ship transfer method, I will be forced into doing the same.
 
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MB already explained this. In Elite power is cheap and manufacturing things in bulk is cheaper than 3D printing. 3D printers are a general solution (they can print many things) but it's always cheaper (for bulk construction) to build a specific solution (up front cost) and then use it many times over (lower production costs per unit). This is why there are stations manufacturing things which need transporting, because those goods would undercut any supply of printed stuff, even if it was printed locally.

If you follow through this logic, then the cost of 3D printing your ship should be more than the cost of the ship and all its modules.
 
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