Newsflash, a standard transporter in Star Trek has a maximum range of 40,000 km.
Newsflash, a standard transporter in Star Trek has a maximum range of 40,000 km.
Talk about a circular argument this is making me dizzy.
And if there was an ED film, i'm sure they wouldn't show ships being teleported or 3D printed instantly. Nor would they in the books. I fail to see your point here.
For once, I'm not talking about the transport. Just the 3D printing part of it. That picture is not a transporter
For the 3D printing solution, there is no actual transport.
There's not a single Star Wars movie where ships can be teleported or 3D printed instantly. Do you know why? Because it doesn't exist in teh Star Wars universe. It's called consistency and keeping it believable.
That's how it should be, but they didn't implement it yet. I rather have Eve Online cloning which realistically explains what happens when you die. You have life insurance and your conscience is transferred into a cloned body.
That is how you make and design a proper sci-fi universe. Not these lame cheap excuses to please people who have no patience.
THe viable alternative is simply implementing ship transfer, but NOT make it instant.
If they implement instant ship transfer I won't care much about an ED film frankly. The conflicting ED game mechanics and movie would spoil it.
There's no instant 3D Printing ships in Star Trek afaik.
Well the cost will define the impact of this feature since it the only mitigating factor, i would say this, anyone who can buy a 500,000,000Cr ship should be paying big bucks to move it.
Isnt cloning just the biological equivalent of 3d printing? Because it is. Eve has its own shortcomings as far as story is concerned. They had to create full on time dilatation for large scale wars because they never future proofed their code or their hardware.
The lead designer recently said that he does not care about realism either.
I think your above statement reflects the players FDev are now aiming this game at.
Currently ship insurance is the cost to print a new ship.
But they want ship transfer to be common place, for convenience.
So will they reduce insurance as it is printing a ship.
The formula will be a % value of ship * a distance modifier.
Think about this too, whatever they do to ship transfer they should also apply to module storage transfer, which stuffs up any min-maxing. will you all be OK with that. or will you want one without the other in which case i think you are showing your true colors.
On the other hand, if I insta-Summons my golden Anaconda the Low Gravitas Warning Signal to where I am, it's no longer my original ship, it's some 3D-printed clone of it and there goes any attachment I had to it (which would be even more if we had ship naming implemented).
Mr Brookes - please kill the 3D-printed clone idea. Kill it with fire before it lays eggs!
Don't need the news flash, I realise this goes on. Ship transfers will impact on it because it will make this more widespread. As I said earlier: "So you actually think that encouraging players to suicide their way back from a CG is a good design decision for the game and something that FDev want to encourage?" Just because it happens now does not mean that we should add another game mechanism to make it more widespread.
You seem to be making a lot of assumptions about what I'm assuming.The majority of players don't look for ways to game the system, they just want to play the game. But there is always a minority who will try to game the system e.g. People taking slave transport missions at Robigo and then selling the slaves on the black market so they don't need to travel, people buying discounted parts from Founder's World and selling them for the discount difference, players firing missiles in a starport to activate another player's point defence and so on. We really don't need FDev to add another potentially exploitable system and then have to go back and change it later, taking time away from other features that could be coded instead.
MB already explained this. In Elite power is cheap and manufacturing things in bulk is cheaper than 3D printing. 3D printers are a general solution (they can print many things) but it's always cheaper (for bulk construction) to build a specific solution (up front cost) and then use it many times over (lower production costs per unit). This is why there are stations manufacturing things which need transporting, because those goods would undercut any supply of printed stuff, even if it was printed locally.
Perhaps they could also just stop development entirely so as not to offend anyone's sensibilities in the future?
The ship transfer as explained will have no impact on you as an individual. Its been stated time and time again. You dont have to do it. You are not required to Mine. You are not required to Trade, You are not required to be a Bounty hunter. Heck your not even required to leave your home system.
How do you think Instant transfers will affect you in any way? The only reason why regardless as to what you state is because you never had that convenience so nobody else should. Had this game been created with Instant Ship transfers since day one then nobody would care.
It only affects people because they think other people must experience the same things that they experienced. If you were bored to tears after jumping for 20 hours the by golly everyone else should as well.
Shared misery and boredom does not a good game make.
MB already explained this. In Elite power is cheap and manufacturing things in bulk is cheaper than 3D printing. 3D printers are a general solution (they can print many things) but it's always cheaper (for bulk construction) to build a specific solution (up front cost) and then use it many times over (lower production costs per unit). This is why there are stations manufacturing things which need transporting, because those goods would undercut any supply of printed stuff, even if it was printed locally.