The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

I hardly see the rebuy screen - last time was a long time ago :D Guess I got gud. The instant reebuy screen may seem like an excellent point, but it's not - the only headcanonn I give myself to that is that Escape Capsules have this weird and wonderful Instant Journey Drive which whisks you back to wherever it was you left - I'm not particularly fond of it but that's what we have.

Personally I see the ejection seat as popping you out a few light seconds from the ship via a supercruise bubble, which collapses far enough away to no longer be relevant to the battle you were in or the asteroid field you crashed in - a one-time hop. You're then in RemLok and wait until the distress signal your seat sends is picked up and a GSAR ship picks you up and returns you to the station. You're checked out in Medical, sign the release forms, then grab a beer and wonder where it all went wrong for a while before getting your new ship ;)

Obviously, all that boring stuff is cut out for the sake of gameplay, but in my headcanon that's what's happening. :)
 
Very true. It's easy enough to adjust the numbers, the trick will be to make it accessible enough for new players but not so low as to make, say, transfers to Jaques (as Dim Reaper said) too trivial. Maybe 2500/5000/10,000 would be more reasonable (as an example), so a small ship owner could move their ship 200LY for half a million - expensive for a newbie, but definitely within reach with a few missions. ^^


Can't rep you again right now, but be aware that I have repped you mentally.

Ooh, that just sounds wrong...
 
Well, thanks to MB for taking the time to respond.

I wholeheartedly support a delay in ship transfer. I believe we're all a bit stubborn - MB really was in his posts, but it's his job as producer so...
As another stubborn one, I'd say that instant ship transfer and its lackluster lore explaination (I would prefer to see a third type of capital in the galaxy, carriers, not the epic battle ones, just big ship freighters) destroys the jump range mechanic.

Many have put it already, better than I ever will - but your only needed ship now, is a 35+ Ly taxi. The journey is thereby greatly diminished as there's no need for the majority of ships to make the journey at all. Yes, YOU will travel but do you even realise how fast travelling is in the bubble with a taxi? that's hardly a journey to begin with. Now carrying your beloved slow vessel to another part of the bubble, that is something. The difficulty of such an action is rewarding. You feel like you've been somewhere else. That is part of my gameplay experience, at the same level as fighting/mining with it.

Now I don't have the data : perhaps they realized that the highest jump range ships were used 90% of the time, and they want people to use all ships, fair enough. Breaking news : they would have done so even with a timer, and all would be happy.
 
Personally I see the ejection seat as popping you out a few light seconds from the ship via a supercruise bubble, which collapses far enough away to no longer be relevant to the battle you were in or the asteroid field you crashed in - a one-time hop. You're then in RemLok and wait until the distress signal your seat sends is picked up and a GSAR ship picks you up and returns you to the station. You're checked out in Medical, sign the release forms, then grab a beer and wonder where it all went wrong for a while before getting your new ship ;)

Obviously, all that boring stuff is cut out for the sake of gameplay, but in my headcanon that's what's happening. :)

Personally, I see a 'game over' with "how do you want to continue". No escape capsule involved.
 
You seem to be saying that it must go hand-in-hand, I disagree. I think it's ok to add QOL additions without adding anything else. Sure, add as much and more to 'enrich the galaxy', but don't delay a QOL issue today to satisfy an enrichment clause down the road.



I'm talking about the players interaction with the game, not the characters interaction within the construct; I think that's where the confusion is coming in. I want a detailed and wonderful construct, but I also want my (the player) interaction with the game to be convenient and not over laborious (time-sink).



I honestly don't care about the lore. I know that's a grave sin here on the forums, but it's the truth. I care about spaceships. Flying them, outfitting them, fighting them, living in them, taking pictures of them. I'm a crazy old cat lady, but for spaceships. Being able to access my ships faster and more conveniently is a huge plus in my book.

To be honest with you, I never would have imagined that FDev would implement this QOL feature, but I am so thankful that they are. I've gotten used to the slog of dragging 20 odd ships around to do the things I want to do, and cutting out that back and forth time is...so great.

I don't understand some of the generalizations some of you guys make. Does a PvP player not enjoy the ships they fly? Do they not have a visceral and meaningful connection to the game? For the record, I'm a solo player, so PvP doesn't come with the territory.

Immersion is great, and to each there own, but your (not use personally of course) immersion is not my problem...and vice versa. You dig?

And lastly, SPACESHIPS!!!

I see that QoL addition as a game breaking addition though, so in my eyes it is far from a QoL addition, more like the complete opposite.
I really cant see why you 20 ships to be honest.

My arguments have nothing to do with immersion. It's about how they can be used to abuse certain aspects of the game.

QoL should be enriching the game, not breaking for a large number of players. Anyway, I am going to stop now, I was happy to compromise with a different version, which would still keep the transfer instant, but only at certain areas of the bubble, and could be kept in with some kind of lore as well, but others just don't seem to want to, its thier way or the highway.
 
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I see that QoL addition as a game breaking addition though, so in my eyes it is far from a QoL addition, more like the complete opposite.
I really cant see why you 20 ships to be honest.

My arguments have nothing to do with immersion. It's about how they can be used to abuse certain aspects of the game.

Like I always say CMDR, people play this game for many different reasons. I don't understand all of them, but we're all here riding the same wave. One mans trash is another mans treasure.
 
Like I always say CMDR, people play this game for many different reasons. I don't understand all of them, but we're all here riding the same wave. One mans trash is another mans treasure.

True enough,
and what it boils down to is,
that we all share the consequences of new additions added.
 
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What, you don't like the Elite: Dangerous spaceships? I think they're pretty sexy.

I like them, even more if I could walk around in them.
Always a bit puzzled on how it would work, considering how varied internal compartments can be.

I play another spaceship game that models ship systems and functions as they should be.

I've been hanging on to walking around in E D.
Less so now, as I think the internal ship will not really change based on configuration.
 
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QoL should be enriching the game, not breaking it for other players.

I was happy to compromise with a different version, which would still keep the transfer instant but not have break so many other areas of the game, but others just don't seem to want to, its thier way or the highway it seems.
 
I honestly don't care about the lore. I know that's a grave sin here on the forums, but it's the truth.

BURN THE HERETIC! :p

Frankly, I care more about my suspension-of-disbelief than I do about the lore - but I do have an attachment to the game as I grew up with it. The more I think about it, the more 3D-printing of the ship is absolutely massacring my suspension-of-disbelief, though.


I care about spaceships. Flying them, outfitting them, fighting them, living in them, taking pictures of them. I'm a crazy old cat lady, but for spaceships. Being able to access my ships faster and more conveniently is a huge plus in my book.

Oh I can empathise with you there. I love flying spaceships too! I also was a bounty-hunter before I became an explorer. I can still fight ships (and run away from them when necessary) quite effectively ;)

To be honest with you, I never would have imagined that FDev would implement this QOL feature, but I am so thankful that they are. I've gotten used to the slog of dragging 20 odd ships around to do the things I want to do, and cutting out that back and forth time is...so great.

Again we're sort of on the same page (not just the forum thread ;) )

Ship transfer == good idea. This proposed implementation of it == very cheap and extremely nasty though.

I don't understand some of the generalizations some of you guys make. Does a PvP player not enjoy the ships they fly? Do they not have a visceral and meaningful connection to the game? For the record, I'm a solo player, so PvP doesn't come with the territory.

One of my pet habits is to try to understand the more rabid PvP'ers of this game. I study them as a curiosity. I can tell you right now that a lot of them really don't care much about their ship - it's just a means to an end for them. So I'm really not making a broad generalisation - to them their ships are disposable, and they usually have billions in the bank, so a ship loss is pretty meaningless to them.

Immersion is great, and to each there own, but your (not use personally of course) immersion is not my problem...and vice versa. You dig?

Very much so! :)

And lastly, SPACESHIPS!!!

Indeed! I'd rather have the one I worked hard for - and not some cheap knockoff 3D clone of it! ;)
 
I like them, even more if I could walk around in them.
Always a bit puzzles on how it would work, considering how varied internal compartments can be.

I play another spaceship game that models ship systems and functions as they should be.

I've been hanging on to walking around in E D.
Less so now, as I think the internal ship will not really change based on configuration.

They're probably highly modular - fixed internal skeleton for vital systems and crew passageways, with modular areas for expansion slot-based systems, so the basic layout stays the same but the particulars of certain areas will differ from ship to ship. Maybe >.>
 
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