Hear, hear.
Some of us players care about the quality of the games we play.
Hear, hear!
Hear, hear.
Some of us players care about the quality of the games we play.
Depends on the player.
My experience of the game would be deeply un-enriched by getting a 3D-printed copy of my original ship. The proposed lore behind it trashes a lot of things in the Elite lore, amongst other things.
You appear to be coming from a different angle - correct me if I'm wrong but you appear to be more of a PvP-type player whose ship you consider as disposable?
+1 rep for some interesting calculations.
So that would make it just less than 1/2 billion credits to transfer a Cutter, Anaconda or Corvette to Jaques. Personally, I'd like to see it more than that. Perhaps they could use an exponential increase rather than a linear one.
Unfortunately though, they said on the livestream that there would be a cap on the upper cost, so until we know how low the cap is, we can only speculate.
Just stop already. If we all had true attachments to our ships your argument would make sense. Right now it does little more than flounder on the ground as its stepped on by passerby's . You keep saying this word Lore but you provide no examples. You seem to have such a hard time accepting even the slightest wave of this instant transfer yet I'm sure you've never batted an eye at the rebuy screen and thought about your "connection" to your ship and what it meant to get it back magically in the span of a few seconds after whatever forces you'd encountered ripped it apart in the first place.
I most likely live in my ship/s, I don't live in my car. But some people do live in thier mobile caravans.
So you store the stuff that you don't need in your old car/ship, which then gets promptly destroyed in the 3D printing technique when it gets teleported.
Also what happens to all your peronal belongings you keep in your ship, where do they go. Do they get magically 3D printed as well. The whole thing has absalutly no logic behind it.
As bounties are only one element of many when it comes to influencing the BGS, could you go into a bit further detail in your theories about how instant transfers may affect BGS operations? I'm curious about this, as the group that I play with has a very good handle on the BGS and I'd like to bounce these theories off of our BGS handlers to see what they think.
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- the bgs handles bounty hunting as "number of bounty cash-ins" (not bounty value)
- bounty cash-in number counts toward influence, and against lockdown and civil unrest
- superpower bounty-cash-in is counted for the station controlling faction, where you cash in.
- cashing in bounties and bonds is the only activity counting against lockdown
(btw., here is a test of the current system: https://forums.frontier.co.uk/showthread.php?t=193064&p=3721127&viewfull=1#post3721127)
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now, with the new feature of being able to cash in everywhere, it all comes down, how it is counted. but if it works as superpower-bounties, the following scenario would happen:
- factions having a "shady dealer" at a station reasonable close to entrypoint with players docking often, will get a permanent boost
- factions in systems with a comp nav beacon for exampel but no station "close", will get into lockdown, for players shooting their (wanted) ships (counting towards lockdown/civil unrest), but not cashing in bounties (counting against lockdown/civil unrest).
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i'm just remembered about the introduction of powerplay, when powerplay and the new bounty mechanic it required putted most of the bubble into civil war, lockdown and civil unrest and made it impossible for BGS players to counter the effects (because powerplay npc weren't wanted, why powerplayers committed a massive amount of crime by interdicting and killing them). problem with bgs stuff and powerplay stuff is, you can't really test them during a beta.
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In this instance the convenience was the overriding factor. That and keeping the feature within a sensible budget - complicating it unnecessarily introduces more points of failure and for a relatively small quality of life improvement, it's not worth the risk. The instant transfer also provides positive aspects to how players can interact the game - it gives them greater freedom to participate in wider aspects in what's going on. We did of course consider the downsides, and other ways of doing it - Sandy in fact was very much in favour of a delay, but it was felt that this weakened the utility of the feature. The point was to allow more freedom with ship use, not add additional barriers.
Michael
Just stop already. If we all had true attachments to our ships your argument would make sense. Right now it does little more than flounder on the ground as its stepped on by passerby's . You keep saying this word Lore but you provide no examples. You seem to have such a hard time accepting even the slightest wave of this instant transfer yet I'm sure you've never batted an eye at the rebuy screen and thought about your "connection" to your ship and what it meant to get it back magically in the span of a few seconds after whatever forces you'd encountered ripped it apart in the first place.
If my ship is completely knackered up, all modules at 1%.....
If I get it 3D printed will it be fully repaired and like new, or will it be replicated completely knackered.
New please, so I don't have to pay repairs.
Please FDev [yesnod]
Just stop already. If we all had true attachments to our ships your argument would make sense. Right now it does little more than flounder on the ground as its stepped on by passerby's . You keep saying this word Lore but you provide no examples. You seem to have such a hard time accepting even the slightest wave of this instant transfer yet I'm sure you've never batted an eye at the rebuy screen and thought about your "connection" to your ship and what it meant to get it back magically in the span of a few seconds after whatever forces you'd encountered ripped it apart in the first place.
Has FDev explained about cargo yet?
Will we be able to 3D print our cargo as well.
Obviously I don't think they will let that happen, buy why not?
The numbers seem to be fine,
but keep in mind that this feature,
if designed as a money sink for rich CMDRs will be nearly
useless to a broad audience in the game, due to cost.
Enriching the in-game galaxy will enrich players experiences, there don't need to be concessions.
What is enrichment of the player experience to you?
Let me understand.
Is it the demand for a convenient way to transport your ship,
or something else?
To me it is believable NPCs and economies,
more fleshed out mechanics affecting each other,
like signature and gimbal accuracy, as a hot example.
In addition to that a more indepth look at careers,
to do stuff that has real impact and consequence![]()
Depends on the player.
My experience of the game would be deeply un-enriched by getting a 3D-printed copy of my original ship. The proposed lore behind it trashes a lot of things in the Elite lore, amongst other things.
You appear to be coming from a different angle - correct me if I'm wrong but you appear to be more of a PvP-type player whose ship you consider as disposable?