And instant ship transfer would be able to exploit PP even further. And it will allow removal of most thought as to how any commander will strategize his/her weekly PP actions. Right now, I read the PP forum and look at the weekly situation for my superpower. I read the reddit, I real the slack. I come up with a plan for that week which I feel will best advance my superpower. With instant ship transfer. It doesn't matter. I can prepare, fortify, undermine, bounty hunt, intercept contracts, whatever, all within the same week. Thanks for dumbing down a part of the game which you made semi-complex (for a reason, correct?) to begin with. [downcast]So, how do you explain the following:
Powerplay, enough said
What are you going to do while you're dead? Could you play the game while you're dead like you could if you had delayed ship transfer? No. You can't do anything. That is the difference. With that said, maybe we should have a delay in "respawning" to dice up the risk a little bit. After all, this is Elite: DANGEROUS, no? At the very least, how about a cut screen or something of the sort showing your capsule getting rescued and taken back to the bubble. That would be ok by me, as well as a delay, because I want the simulator aspect of the game, the more realistic aspect of the game, finding reward from taking risks. I don't want this to be another current-gen game where everything is spelled out for you.Dying 20,000 LY away from the bubble, appearing back in the bubble with no time lost
There's a thread with a poll about this. I would be ok with a delay in fuel, of 20-40 seconds or so, big deal. Fuel scooping takes at least that amount of time and everyone is ok with that. If fuel purchases have to be instant, then make them more expensive. Pay a premium for convenience. Ditto for instant ship transfer. I would even be ok to wait a bit when I buy a ship. You order a ship, come back in an hour or two (or days) and here's your ship. You pay and go along with your business. Immersive. Realistic.Instant fueling
Same as my answer above. And again, fueling, dying-respawning, ship repair, and cargo loading take you out of the game. Waiting for a ship to be delivered does not.Instant cargo loading and unloading
And I can't stress enough what others have already mentioned. The delicate balance of outfitting and its importance on the game will be null and void.
- One ship will have A-rated fuel tank, scanner, and FSD for exploration
- One ship will have A-rated haul, shields, and weapons for fighting
- One ship will have A-rated cargo racks and fuel tank for hauling/mining