CS ?POPCORN anyone ..instant death , and instantly alive again
Strange how annoying it felt waiting for a round to finish in CS, now I luv the idea , of time punishment, for not checking that corner !
CS ?POPCORN anyone ..instant death , and instantly alive again
Strange how annoying it felt waiting for a round to finish in CS, now I luv the idea , of time punishment, for not checking that corner !
You're totally right, and I suspect they have had some sort of commercial analysis and have decided they need to pursue that market share. I am not against that, indeed I welcome it, but they have realised that Elite lacks the interest for these players and so instead of concentrating on adding content and developing the Elite universe into working, exciting environment they just removed the very things that made Elite great.
There is an issue and FD have pushed it under the rug, but it isn't going anywhere. Eventually another, more shiny, space shooter will come along and they'll all go off and play that instead... Unless.... The Elite Universe has something different.... But it won't.
Counter Strike.CS ?
How about a Compromise.
I don't think anyone likes the 3D printing thing, its just wrong. I am all against instant transfer, but I see some people want it, how about this:
Story and Lore, the basics:
A scientist has discovered a way to teleport stuff using quantum entanglement and witch space, maybe they are not sure how it works properly, you can get some good story ideas from this.
It doesn't work on organic material very well, so putting someone through the process will likely kill them. Well it did with all the test subjects/slaves.
You can only get this service at Hi-Tech systems as they are the only ones with the tech and the knowledge and money to put it into place.
It is also very expensive, so cargo running is still by far the cheapest way to move goods.
The reasons for the high price, is that it will make people think about what they want to do. Something is kicking off near, I can jump to the nearest Hi-Tech system and transfer my ship which has to be at another Hi-Tech system or do I not pay that price and go get the ship myself.
It stops breaking the mission system, give the players options and allows them to think what the best option is for them, stops players having a swiss army knife of ships in their pocket as most times. Ships will still need their jump drives etc.
But their are limitations to the system.
It will give players options instead of the automatic go to button, which everyone will use. Options are good, both have their good and bad points, one takes time, the other a lot of credits.
I have still yet to play elite even though I have the lifetime pass boxset, I've logged maybe 20 hours since alpha - because I've been patiently waiting for the actual content to catch up with what was laid out in the kickstarter (yes I know things can change - but lets be honest teleportation wasn't ever on anyones radar as a possibility ..EVER) so that I didn't fall into the increasingly common situation over the last 10 years of having to drop in and out of a game as content becomes available that should have been there (or working) from the start. Been there more times than I care for, and had hoped as DB was the founder of the space sim it wouldn't happen here. I have to wonder how many more backers ponied up the dough based on naive hope.
But more and more lately I've been having the same recurring thought, that FD knew Star Citizen was going to blow it out of the water, so they pushed release before it was ready, and have been in a somewhat frantic race to get content out, (and why the xbox was put before adding PC content) to try to get a percentage of players addicted so that come Star Citizen release, they will still have more than a handful of people to carry the torch along for the "10 year plan" (tm).
Of course, now SC has gotten itself stuck so to speak FD have a bit more breathing room, at least 18 months if projections of SC are even vaguely accurate, being the only space sim of it's kind in town FD have taken their foot off the gas of content and have digressed into "maximising playerbase regardless of if it's true to Elite canon", or even general reality.
What's that you say? You can move an entire ship (even the big ones? ofc!) light years in the blink of an eye but not a few tonnes of cargo to a desperate and needy colony?
Something is amiss here methinks.
Even though I'm not DB, I always took it that the whole thing behind the Elite franchise's success was, as mentioned, it's science / reality based sim experience.
This ship transportation and other similar things that I guarentee will be added in the future isn't it.
E: D has lost it's core value. The very thing that we backed has been gutted in favor of, albeit temporary, bums on seats.
time to get my refund I think.
The ability to jump galactic distances exists in-lore. It is used by the escape pods no one is complaining about, and was also used by Jaque's station.I don't think anyone likes the 3D printing thing, its just wrong. I am all against instant transfer, but I see some people want it, how about this:
The ability to jump galactic distances exists in-lore. It is used by the escape pods no one is complaining about, and was also used by Jaque's station.
And I like the 3d printing thing. You can explain limited selection at stations with licenses.
Hell: since we have instant communication galaxy wide (also in-game cannon): Why not remote pilot all our ships from the safety of some planet somewhere?
The "lowest common denominator" referred to the time available - nothing to do with the person, which wasn't specified or elaborated on beyond 90 mins per day. I'm not doing anything to a portion of the playerbase - I don't even know (and likely neither do you) how big a portion of the playerbase has 90mins or less per day to spend on Elite.
I'm just a player too. Why should my gameplay be limited or based on the time available to another player?
For the record, I don't have much more than 90 mins per day to play - usually far less, and it's not been a problem for me so far.
I have less than 60 minutes a day to game, thus, can afford to spend none of it on nonsense like mining random rocks or flipping through systems for half my playtime just to start doing something. Thus... I play super nintendo a lot. It gets to the point quick.
(I used to have a lot more time to game and when I did, I played Elite)
They lost their "science based approach" the moment they implemented the gambling system for the RNGineers.
All this whining lately is over the ability to transport our ships to another region of space, and have them available right away? The feature that pretty much everyone has wanted since day one?
MY GOD! It never ceases to amaze me that a certain segment of this community manages to find a problem with even the most beneficial and nearly universally requested feature additions!
We had endless posts in the DDF of people who wanted to pause the game in case the doorbell rang - I kid you not! This is the same thing - why should FD pander to the lowest common denominator for available play time.
If you have only 90 mins per day, you can still get stuff done
What about if someone only has 90 mintues game time every day. Why should they waste all of it moving ships around. (playing devils advocate as I am all for a delay)
Me too. I rarely get much time. And that is the point of this thread. If there were hubs of quality content distributed through the galaxy you could setup base in one. If you're short on time you would be able to pursue that content very quickly without the need to teleport somewhere. If you have mates you like to wing up with then you could all setup base in the same locale and be able to meet up with a couple of jumps. No need for magic.
Ship teleportation = a commitment to not making the Galaxy interesting. If your game has fast travel, it means your slow travel sucks. Ship teleportation = a commitment to making slow travel suck forever.