The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

So, as I understand it:



  • You can have a crew of up to 4 pilots
  • Only 1 of those pilots is 'active'.
  • All of your pilots earn a percentage of your profits.

Well, my fellow Commanders, I say no! [down]:p

Why should NPC crew on shore leave enjoy the good life with us paying for it?

I say, we get the lazy slackers to work! And we can start by getting them to deliver our ships to us.

I propose that when you want a ship transported to you, you select a NPC Crew member and then the ship you want delivered to you. Selected crew member then 'disappears' for a period of time (yeah, I'm an non-Instant fan).

Upon their return, the selected NPC pilot has your ship with them, ready for your use. This is a lot more believable (to me anyway :cool:) then 3D printing of entire starships. Not even the Star Trek or Stargate TV franchises did that.

NPC Crew could earn additional XP points by delivering ships, and you could add some gameplay decisions here by taking into account the combat rank of the NPC. If they're say, Harmless, then there's a chance they may not survive the trip (along with your ship :eek:). Higher ranked pilots would improve the chances of successful delivery.

Also, some the ship's modules may be damaged on arrival to reflect the battle which the crew member had to endure. The lower the rank, the more chances of damage. Upon their return, the NPC pilot will give you a short report:

Hi boss, here's your ship. Some commander thought I had a big haul, but all I had was a big cannon. Don't need to worry about him.

Boss, I'm back. Those thrusters need looking at, they're kinda damaged. Dunno why.

OhMyGod! Please don't make me do that again!

Bingo! How is it that they will include npc crew (kind of) just to be used as dron remote pilots? Why waste that beautiful new asset?
 
Apparently, this is the game FD want to play.
Existing players will vote with their feet and potential new players with their wallets.

Sit back, watch, and have a coffee - instant of course ;)

But you have to wait for the kettle to boil. How will I continue my life waiting during those precious seconds? :eek:;)

#NoToInstant
 
You "I hate this feature" all do know that you don't have to use it right? If you want the "experience" of flying a shuttle ship to pick up your vulture/Type 6/iClipper/whatever you can right? If I don't want to waste my 2hrs of play time doing a shuttle how does it impact your play?
 
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Bingo! How is it that they will include npc crew (kind of) just to be used as dron remote pilots? Why waste that beautiful new asset?

Crazy right? Its just an extension of their purpose at the moment. They can fly fighters, they can fly my current ship, but they can't fetch and fly my ship(s) from a remote location?

- - - - - Additional Content Posted / Auto Merge - - - - -

But according to my percolations that grind isn't ready yet!

You must spread some Reputation around before giving it to MadDogMurdock again.
 
You "I hate this feature" all do know that you don't have to use it right? If you want he "experience" of flying a shuttle ship to pick up your vulture/Type 6/iClipper/whatever you can right? If I don't want to waste my 2hrs of play time doing a shuttle how does it impact your play?

I'm pretty sure they know that; I'm pretty sure this has been mentioned multiple times in many threads. I think most of the people who don't want instant want something that can be explained in-game and can lead to future gameplay opportunities. Instant ship delivery doesn't really add gameplay down the line; it does add current gameplay accessibility.

I'm just hoping that we could find a solution that would make everyone mostly happy and only slightly unhappy. I think ship rental services would be a good compromise, if done correctly, that the instant crowd could get behind and the delay crowd accept. Fleet management shipping services would likely make the delay crowd happy and the instant crowd would find acceptable.

So: ship rentals when you need a ship now and ship transportation when it doesn't positively has to be there overnight.
 
You "I hate this feature" all do know that you don't have to use it right? If you want he "experience" of flying a shuttle ship to pick up your vulture/Type 6/iClipper/whatever you can right? If I don't want to waste my 2hrs of play time doing a shuttle how does it impact your play?

I know it's a bit unreasonable to expect you to read through a thread of 1600 posts but this has been spun around the mill several times now. One camp saying you can just ignore this awesome long awaited QoL feature if you don't like it and the other camp pointing out how unlike insta-repair, refuel spawn etc, insta-transport affects a lot of things beyond the individual player, from PP competitiveness to FSD balancing and everything in between including the breaking of immersion/lore and not a few hearts.

The only new thing left is the amount of and sophistication of the derision that can be piled on the counter-argument after making your own point.
 
I know it's a bit unreasonable to expect you to read through a thread of 1600 posts but this has been spun around the mill several times now. One camp saying you can just ignore this awesome long awaited QoL feature if you don't like it and the other camp pointing out how unlike insta-repair, refuel spawn etc, insta-transport affects a lot of things beyond the individual player, from PP competitiveness to FSD balancing and everything in between including the breaking of immersion/lore and not a few hearts.

The only new thing left is the amount of and sophistication of the derision that can be piled on the counter-argument after making your own point.

Instant transfer would not negatively affect any of those features. Simply because every player would have access to the same mechanics. Balance in inherent, when access is universal. The only real complaint left is; 'I don't like it for immersion/RP' reasons. Everything else is covered by universal access.
 
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Instant transfer would not negatively affect any of those features. Simply because every player would have access to the same mechanics. Balance in inherent, when access is universal. The only real complaint is 'I don't like it for immersion/RP' reasons. Everything else is covered by universal access.

Hmm, so let me follow your logic. If every player has access to the same mechanic it doesn't affect the game.
Ok, everyone has 1 Billion Cr - no problem.
Give everyone 1 shot no-aim insta-kill - no problem.

Methinks your idea of inherent balance fails the sock puppet test.
 
Hmm, so let me follow your logic. If every player has access to the same mechanic it doesn't affect the game.
Ok, everyone has 1 Billion Cr - no problem.
Give everyone 1 shot no-aim insta-kill - no problem.

Methinks your idea of inherent balance fails the sock puppet test.

Balance is assured. If I could get the 1 shot, 1 kill off first I win. But, we both had the same opportunity. If everyone was able to just have 1 billion credits, where is the imbalance. We would all have the same opportunity to spend it. Balance is inherent, it may not make for fun (subjective) game play but, fairness is assured.
 
Balance is assured. If I could get the 1 shot, 1 kill off first I win. But, we both had the same opportunity. If everyone was able to just have 1 billion credits, where is the imbalance. We would all have the same opportunity to spend it. Balance is inherent, it may not make for fun (subjective) game play but, fairness is assured.

But we're aren't talking about balance ot fairness. We're talking about whether a feature negatively affects the game. They are not the same thing as you've noted - not fun.
 
I'm pretty sure they know that; I'm pretty sure this has been mentioned multiple times in many threads. I think most of the people who don't want instant want something that can be explained in-game and can lead to future gameplay opportunities. Instant ship delivery doesn't really add gameplay down the line; it does add current gameplay accessibility.

I'm just hoping that we could find a solution that would make everyone mostly happy and only slightly unhappy. I think ship rental services would be a good compromise, if done correctly, that the instant crowd could get behind and the delay crowd accept. Fleet management shipping services would likely make the delay crowd happy and the instant crowd would find acceptable.

So: ship rentals when you need a ship now and ship transportation when it doesn't positively has to be there overnight.

Even nicer if you tied to the Secondhand Ship Market.
 
Instant transfer would not negatively affect any of those features. Simply because every player would have access to the same mechanics. Balance in inherent, when access is universal. The only real complaint left is; 'I don't like it for immersion/RP' reasons. Everything else is covered by universal access.

I've read many of the posts from both sides and I don't feel that the only real complaint is just immersion/RP reasons. The people that don't want instant transfer have some valid arguments but there's no way to prove either side's assertions until the beta. MB has said they will want to watch this during the beta and I'm sure there will be plenty during the beta trying to prove that there are exploits.

Also, not all players will have access as it is behind a credit wall, we just don't know how much each transfer will cost. You could have enough ships spread out far enough that any kind of fleet management costs are prohibitively expensive, negating any utility. Make the costs too low and it will be too easy to exploit.
 
Instant transfer would not negatively affect any of those features. Simply because every player would have access to the same mechanics. Balance in inherent, when access is universal. The only real complaint is 'I don't like it for immersion/RP' reasons. Everything else is covered by universal access.

Well, I was trying to offer both sides of the argument to a newcommer to the thread but since you bring it up. You're wrong. Even FDev has said it's going to have a considerable affect on Gameplay. Deliberately shaking up the balances.

The only example I'm going to repeat now for this purpose is the FSD balance; When the FdL came out people were shocked and appalled at the abysmal FSD range. Railed against FD to increase it. FD held their ground (mostly) saying that the poor jump range was a necessary counter balance to such an agile and powerful weapons platform. This 'low priority' QoL feature removes that balance allowing you to move your jump challenged FdL around the colonised bubble as fast as you can drive your Engineered ASPx from A to B.... FSD balancing especially for combat ships (and only in the bubble) gone in a puff of magic unicorn farts.
 
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But we're aren't talking about balance ot fairness. We're talking about whether a feature negatively affects the game. They are not the same thing as you've noted - not fun.

When we talk about balance, we are certainly talking about fairness. If we are talking about fun, immersion, or Lore, that's all up to the individual. No one looks at things the same way. The two don;t go hand in hand.
 
Even nicer if you tied to the Secondhand Ship Market.

I think that should be a major component even now. FD already wants remote selling as part of 2.2 so why not sell it to rental facility, mods and all if you want. This could lead to having a contact you meet with that would give players missions to pickup remote ships for delivery.
 
I've read many of the posts from both sides and I don't feel that the only real complaint is just immersion/RP reasons. The people that don't want instant transfer have some valid arguments but there's no way to prove either side's assertions until the beta. MB has said they will want to watch this during the beta and I'm sure there will be plenty during the beta trying to prove that there are exploits.

Also, not all players will have access as it is behind a credit wall, we just don't know how much each transfer will cost. You could have enough ships spread out far enough that any kind of fleet management costs are prohibitively expensive, negating any utility. Make the costs too low and it will be too easy to exploit.


The cost of transfer will be, according to the live stream, the ships cost, and the distance. If you can afford an Adder, you'll be able to transfer it. I said the only 'real' argument is immersion/RP. Every other complaint is balanced by universal access.
 
Balance is assured. If I could get the 1 shot, 1 kill off first I win. But, we both had the same opportunity. If everyone was able to just have 1 billion credits, where is the imbalance. We would all have the same opportunity to spend it. Balance is inherent, it may not make for fun (subjective) game play but, fairness is assured.

Okay, which systems in the center of Empire space can I teleport to by blowing up my sidewinder? How about Alliance space?

What's that, only Hudson is vulnerable to that kind of attack? How terribly unfortunate.

But hey, who cares about people who aren't you? You've got a nearby combat zone and you need a ship now -- Call JD Wentworth, 877-SHIP NOW!
 
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