So does the cost of ships and modules, and the ability to Engineer your ship. We don't go around making sure each player has an equal ship, all we do is give them equal access. It's the same principal.
You're re-framing and misinterpreting my point there - my point was that this change makes quite a big change to the mechanics of the game for what has been passed off as a small "QoL" patch. My point is that it has ramifications and that those are that it increases the advantage richer players have more than already exists, and that that is not positive. Engineering doesn't do that because the availability of materials isn't tied to the amount of money or ship type that you have. The cost of ships and modules is one of the core differentiators between players in terms of their ships and how much money they have made - what I was saying is that this is a further significant differentiator which I don't think should be rushed in (especially when there are other issues with it).