Remove rebuy from the game?

Remove rebuy?

  • Yes

    Votes: 72 9.4%
  • No

    Votes: 664 86.9%
  • Don't care

    Votes: 28 3.7%

  • Total voters
    764
  • Poll closed .
I don't have a definitive opinion on the other poll, just curious if the results will be similar. Should FDEV remove rebuy from the game? Every time you die you'll lose everything and start in a free Sidewinder.

Well OP, you are very very lucky - you have that mode available from the 1.0. You activate it very simply: Clear Save.

Leave the rest of us alone.
 
Yes, remove it!

REBUY is just a simple and lazy way to implement coming back from a lost ship. How it should have been done is as follows:

1) The CMDR is ejected out of the ship in an escape pod. They may look out the window and gaze upon the beauty and vastness of space! Enjoy the rest time, you just had a harrowing experience!

2) A mission is posted to the nearest station's Mission Board "Save CMDR Jypson!" (Mission pays a standard Pilots Federation prize of 250K cr)

3) A player must then find, collect (or destroy :eek:) the stranded CMDR and return them to the Mission giver.

4) The CMDR then visits the Insurance screen and is offered a cash settlement on the spot, minus fees of course, or a 'rebuy'.

5) If the CMDR chooses a rebuy, multiple missions appear within 100ly of said station offering payment for delivery of a hull and modules to construct the CMDR's new ship.

6) The CMDR waits until the ship is assembled, or buys whatever the station has on offer to tie him over!

Look at all of that glorious gameplay we're all missing out on because of lazy developers! Instead, now, we're treated with a rebuy screen and magical ship is given back to you instantly with little-to-no consequences and a heap of missed gameplay and immersion! :mad:

/s

You're being modest, your idea also offers emergent gameplay. :D
 
I play Self-Ironman. In ED it works best for me. Removes several inconsistencies I find hard to ignore.
Would I want to impose it onto everyone?
We'll a bit of me does, but I realise most people would find it impossible to take, so no.
 

No, it is the same, really. The poll is obviously pushing the cons on the defensive, but Babelfish did chose a good example to do so.

You can rebuy your whole rig in any spaceport, no matter modules and ships availability on that spaceport. And it's not elligible as a time ellipse, since game time is the same for everyone. So there :p
 
Yes, remove it!

REBUY is just a simple and lazy way to implement coming back from a lost ship. How it should have been done is as follows:

1) The CMDR is ejected out of the ship in an escape pod. They may look out the window and gaze upon the beauty and vastness of space! Enjoy the rest time, you just had a harrowing experience!

2) A mission is posted to the nearest station's Mission Board "Save CMDR Jypson!" (Mission pays a standard Pilots Federation prize of 250K cr)

3) A player must then find, collect (or destroy :eek:) the stranded CMDR and return them to the Mission giver.

4) The CMDR then visits the Insurance screen and is offered a cash settlement on the spot, minus fees of course, or a 'rebuy'.

5) If the CMDR chooses a rebuy, multiple missions appear within 100ly of said station offering payment for delivery of a hull and modules to construct the CMDR's new ship.

6) The CMDR waits until the ship is assembled, or buys whatever the station has on offer to tie him over!

Look at all of that glorious gameplay we're all missing out on because of lazy developers! Instead, now, we're treated with a rebuy screen and magical ship is given back to you instantly with little-to-no consequences and a heap of missed gameplay and immersion! :mad:

/s

This would be so good!
 
No, it is the same, really. The poll is obviously pushing the cons on the defensive, but Babelfish did chose a good example to do so.

You can rebuy your whole rig in any spaceport, no matter modules and ships availability on that spaceport. And it's not elligible as a time ellipse, since game time is the same for everyone. So there :p

totally wrong.

ho, it may hit anyone suspension of disbelief with the same strength, but it absolutely does not have the same effect on the ships FSD range and all the related gameplay (except when a combination of both allows a new exploit to travel faster)

and it was the first to hit, while instant ship transfert is seen as the last straw.
 
What if death just returned you to the nearest station.

Then, the insurance would take your premium (which you must have on hand before they do the next thing), and then credit you the value of your lost ship.

You are back in a sidey, you've lost all your modifications but you still have your credits.

I think this is an appropriate and sensible compromise.
 
totally wrong.

ho, it may hit anyone suspension of disbelief with the same strength, but it absolutely does not have the same effect on the ships FSD range and all the related gameplay (except when a combination of both allows a new exploit to travel faster)

and it was the first to hit, while instant ship transfert is seen as the last straw.

Of course it does not have any of these feature: like the new transfer mechanic, rebuy is insta-transfer too. It is exactly the same mechanic: your new ship comes from elsewhere in the bubble, and who knows how much time should really be required to gather all the modules AND bring it to you, in the station you currently are? Insta-transfer is already in the game.

Shall we talk about the insta-respawn in the latest visited station, too? For all the complaints we read about explorers dying in deep space and losing months of data, imagine adding the way back in a capsule that's probably not very long jump capable.

All those instas already in the game, and no one to complain about them? Come one! :D
 
Of course it does not have any of these feature: like the new transfer mechanic, rebuy is insta-transfer too. It is exactly the same mechanic: your new ship comes from elsewhere in the bubble, and who knows how much time should really be required to gather all the modules AND bring it to you, in the station you currently are? Insta-transfer is already in the game.

Shall we talk about the insta-respawn in the latest visited station, too? For all the complaints we read about explorers dying in deep space and losing months of data, imagine adding the way back in a capsule that's probably not very long jump capable.

All those instas already in the game, and no one to complain about them? Come one! :D

Don't forget that your super hard to get unique roll engineer mods are fully intact!

It's downright sorcery! I mean if they can produce exactly the modification I had on my blown up ship, why can't they do it so my guns have the exact same mods!
 
Plenty of people complained about rebuys and the absense of ironman mode, the reason you don't see so much of it these days is that as the game gets easier and easier and the promised features of the game are never added and those that were are removed or tampered with a lot of the original backers simply left and stopped playing. I have something like six insurance claims on my commander three of them were from really early on as I was learning, one was a bugged station that killed me when I was docked and two were from trying to rescue a friend while attempting to use the decidedly dodgy wing mechanics.

If you are the kind of player that dies a lot then that's fine, that's your choice, but ED was sold to us backers as a game where death would matter, combat would be tense and tactical and it would be important that you win and not die.

That game currently is not what was promised to those of us who paid money in to get a game out and each new patch changes it further as FD struggle to bring in new money.
 
Of course it does not have any of these feature: like the new transfer mechanic, rebuy is insta-transfer too. It is exactly the same mechanic: your new ship comes from elsewhere in the bubble, and who knows how much time should really be required to gather all the modules AND bring it to you, in the station you currently are? Insta-transfer is already in the game.

Shall we talk about the insta-respawn in the latest visited station, too? For all the complaints we read about explorers dying in deep space and losing months of data, imagine adding the way back in a capsule that's probably not very long jump capable.

All those instas already in the game, and no one to complain about them? Come one! :D

Sorry, I thought you were here since some time, do you really have forgotten the old discussions about the other "instas" ?

And what's difficult to understand in "last straw" ?

The one that make you understand that the previous hits are never going to be fixed, and that's there will be a lot more now that the player base has switched.
 
Would be nice if they included an option for iron man mode. But mandatory? Nah. I like realism, but I wouldn't impose that kind of re-grind on anyone else. I would like to have the ironman mode still running on the Open Server but just applicable to the CMDR on an account I create (on creation, not togglable).

As Sandro stated earlier regarding NPCs and their perma-death "it creates a sense of attachment" when you have something to truly lose. This is as true for ships as it is for people. Not everyone's cup of tea, but definitely mine.

I would buy a separate account if they made iron man mode :D But I guess I could just buy a 2nd account and click "delete CMDR" every time I die? Ha! Maybe I'll do just that ;)

These have been my thoughts on having an ironman mode as well, though I think it should have its own game mode that's mandatory and separate from open so that everyone is playing on an even field.

I have gotten pretty used to having just one "character" in the game. I'm not sure I'd want to divide my time up like that.

Combat loggers would be an issue though as well as hacked clients, possibly... This is why we can't have nice things. :(
 
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Sorry, I thought you were here since some time, do you really have forgotten the old discussions about the other "instas" ?

And what's difficult to understand in "last straw" ?

The one that make you understand that the previous hits are never going to be fixed, and that's there will be a lot more now that the player base has switched.

Ah, then we have a disagreement over a mechanic and how it should be done. Fair enough, and I get your point, even though I think the game needs to lose waiting periods rather than adding more of them (but again, that's the center of the debate here, so we're all good).

I thought you were saying that the rebuy mechanic was not the same as the transfer, hence my protest.
 
Ah yes, thread #8972 about insulting the other side of an argument instead of having an adult discussion and trying to find a solution.

Argument based on if we accept the premises presented, how would that same premise them be applied to other aspect of the game?
Is that not a reasonable debate?

Or have we reached the point where disagreeing with your point of view can only be seen as insulting the other side of an argument?
 
Ah, then we have a disagreement over a mechanic and how it should be done. Fair enough, and I get your point, even though I think the game needs to lose waiting periods rather than adding more of them (but again, that's the center of the debate here, so we're all good).

I thought you were saying that the rebuy mechanic was not the same as the transfer, hence my protest.

yes I don't like the mechanic used in both case, I could discuss for hours about "better" ones, but in the end I agree that I could give up the open mode and go in solo and make my own explanations (I'm in stase in my escape pod and wake up after my ship has been rebuilt from scratch / I've given my NPC crew the order to move my fleet before I've started the journey to another station) but that does not remove the fact that its use in one case has a much bigger impact on gameplay than the other.
 
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Another Troll Poll. haha! If we support rebuy, we logically HAVE to support ship teleportation!

Haha you sure got us!

Oh wait you didn't. You just fundamentally don't know what you're talking about, because you think the ship teleportation conversation is an argument about "realism" and "immersion" rather than bad lazy game design.

Getting rid of rebuy, or, instant cargo loading, or instant repair, or ANY aspect of the game, are all fine if you are going to replace it with something BETTER and more interesting.

Ship teleportation is a totally rad feature which lets you circumvent SPACEFLIGHT. In Elite. You're cheering for an awesome new "feature" which replaces Space Flight with . . . selecting an option from a menu. If this sounds good to you, it means you think that spaceflight (in Elite!) is BORING. Well that's fine. That's a valid opinion. Here's the problem: Frontier agrees with you. Frontier also thinks that spaceflight is BORING. They even call it a "time sink". So how do they address this? Surely they'd want to make spaceflight into a deeper, more varied, rewarding and exciting mechanic, right? Oh heavens no! Don't be silly. The correct answer isn't to improve spaceflight in their space game. The correct answer is to add a menu option to let you SKIP the spaceflight part of the game! Hooray!

Elite:Dangerous - we improved our game by giving you the option to play less of it!
 
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