I have returned back to ED too since about 2 weeks...
I mostly trade, do salvage missions, ground missions. Not a passionated ship killer, however I used to have high PvE rating before I reset my pilot and restarted. Now I am very low grade and trying to keep that!
I don't find the AI being especially smarter now. I can still get on every AI's tail on my cargo-overloaded Python like before. Kinda boring. At least, now they don't get stuck like before.
However, AI firepower is WAY out of scale now. This is not the way to "upgrade" AI or make it more interesting. Developers could give AI a 1-shot-dead mega-cannon, this won't make AI more interesting, just more pointless.
Even when empty, my Python (A grade modules where it counts) shields get melted in 10 seconds from medium AI ships, 5 seconds from AI condas.
I am taking low danger rated missions (as I am low rank, as I said) and still I get always sent against me 1-4 Master or Elite Pythons+.
It's not fun at all.
About every other salvage missions (space version) we get sent 4 NPC attackers. 50% of the time, if I don't get the **** out fast, the 4 NPCs spawn, they are always monster powered. My Python shield melts so fast that, if I boost away as they appear I get out at 30-50% hull IF I spam shield re-charges. It goes better if I spam chaffs as well, but still... for a 500k mission it's not worth risking 6M in ship loss.
Additionally, most salvage missions involve getting an NPC spawned after you once you leave the salvage site. That's OK. However I am also wanted for an handful of credits in some far away system and thus I get a "Bounty hunter" NPC sent after me too.
Needless to say, the salvage mission NPC attacks me and (oddly enough, for ED) is correctly rated for me ("Dangerous-Expert", that's how low my reset rank is).
And needless to say, while the above NPC is hitting me, I get the bounty hunter NPC too, which is always Master o Elite and in some Python+ ship and it truly obliterates my shields.
Last fight I got salvage mission NPC with Python + elite bounty hunter in 'Conda and only reason I survived and fled (I did not even try to fight them, my A rated Python can't face that 'Conda for 10 seconds before it explodes) is because Police popped in and got 'em busy enough for me in 5% hull to do a reboot (engine was dead) and jump away.
I don't find this kind of gameplay fun at all, expecially because I was about to buy a full A grade kitted T-9 and.... how can I even HOPE to finish a single mission with that?
I mean, I can still call fair game on my Python, it can boost away fast and turn "quick" (compared to a T-9) but I am totally clueless about how to cope with those mad powerhouse NPCs on a T-9. I am merchant at heart, so that was the ship I really wanted to fly!
I know, "get a cargo 'Conda" and stuff, but I want a T-9 and I take it, every ship should be viable in ED, even a T-9. Right?
I mostly trade, do salvage missions, ground missions. Not a passionated ship killer, however I used to have high PvE rating before I reset my pilot and restarted. Now I am very low grade and trying to keep that!
I don't find the AI being especially smarter now. I can still get on every AI's tail on my cargo-overloaded Python like before. Kinda boring. At least, now they don't get stuck like before.
However, AI firepower is WAY out of scale now. This is not the way to "upgrade" AI or make it more interesting. Developers could give AI a 1-shot-dead mega-cannon, this won't make AI more interesting, just more pointless.
Even when empty, my Python (A grade modules where it counts) shields get melted in 10 seconds from medium AI ships, 5 seconds from AI condas.
I am taking low danger rated missions (as I am low rank, as I said) and still I get always sent against me 1-4 Master or Elite Pythons+.
It's not fun at all.
About every other salvage missions (space version) we get sent 4 NPC attackers. 50% of the time, if I don't get the **** out fast, the 4 NPCs spawn, they are always monster powered. My Python shield melts so fast that, if I boost away as they appear I get out at 30-50% hull IF I spam shield re-charges. It goes better if I spam chaffs as well, but still... for a 500k mission it's not worth risking 6M in ship loss.
Additionally, most salvage missions involve getting an NPC spawned after you once you leave the salvage site. That's OK. However I am also wanted for an handful of credits in some far away system and thus I get a "Bounty hunter" NPC sent after me too.
Needless to say, the salvage mission NPC attacks me and (oddly enough, for ED) is correctly rated for me ("Dangerous-Expert", that's how low my reset rank is).
And needless to say, while the above NPC is hitting me, I get the bounty hunter NPC too, which is always Master o Elite and in some Python+ ship and it truly obliterates my shields.
Last fight I got salvage mission NPC with Python + elite bounty hunter in 'Conda and only reason I survived and fled (I did not even try to fight them, my A rated Python can't face that 'Conda for 10 seconds before it explodes) is because Police popped in and got 'em busy enough for me in 5% hull to do a reboot (engine was dead) and jump away.
I don't find this kind of gameplay fun at all, expecially because I was about to buy a full A grade kitted T-9 and.... how can I even HOPE to finish a single mission with that?
I mean, I can still call fair game on my Python, it can boost away fast and turn "quick" (compared to a T-9) but I am totally clueless about how to cope with those mad powerhouse NPCs on a T-9. I am merchant at heart, so that was the ship I really wanted to fly!
I know, "get a cargo 'Conda" and stuff, but I want a T-9 and I take it, every ship should be viable in ED, even a T-9. Right?
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