No chance. No hope. No point. Never again.

raeat

Banned
Tried a "low intensity" conflict zone today.

Between allies that do absolutely nothing, enemies that can spin on a dime and stay at precisely the same range or always stay behind you no mater how maneuverable your ship is and how heavy and cumbersome theirs is, trios of enemies that spawn in on top of you immediately fixated on you all guns blazing - all just on you. Outgunned. Out equipped. Of course, the enemies never have their guns run out in a firefight. You cannot do a thing against them, you can't weaken one circle of their shields, much less do any hull damage before you are dust. And they are always at full shields and full hull. ALWAYS!

And if the mission sends an enemy against you. They are positioned perfectly to interdict you instantaneously after you exit a conflict zone, almost as if they have advanced knowledge of precisely what you are doing and when and are locked right at you, fully ready, to interdict and blow you out of the skies.

No human can ever match the reaction time of a computer. EVER. Programmers need to realize this and account for it.

No chance. No fun. No hope. No point. Never again. Not even worth trying.

People complain that Elite Dangerous is just a combat game, but it isn't even that anymore. For it to be a combat game, you actually have to have some sort of chance.
 
Hi CMDR ....

I understand your frustration.....I found the UNCANNY precision of the new AI irksome from day 1.
I ... like many other commanders was in a better financial situation to pay MILLIONS in losses until I finally got more accustomed to the AI's flaws. The Aimbot infinite ammo cheating Ultra manoeuvrability AI NPC are what they are and hopefully they will receive further tweaks in the future updates and patches.

I don't beat the AI because of my extreme piloting skills .... I only beat them because I have spent a Billion Credits on my Cutter. So while I attend to the ships in my front view ... my turrets take care of the AIMBOT ships following me from behind ... and my 2800MJ shields take the brunt of their infinite ammo Rail Gun attacks.

Sad isn't it ? But there is something to be said about the fact that MANY CMDRs actually enjoy these changes. Perhaps they also have enough money to absorb the cost of frequent ship losses.
 
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Hi CMDR ....

I understand your frustration.....I found the UNCANNY precision of the new AI irksome from day 1.
I ... like many other commanders was in a better financial situation to pay MILLIONS in losses until I finally got more accustomed to the AI's flaws. The Aimbot infinite ammo cheating Ultra manoeuvrability AI NPC are what they are and hopefully they will receive further tweaks in the future updates and patches.

I don't beat the AI because of my extreme piloting skills .... I only beat them because I have spent a Billion Credits on my Cutter. So while I attend to the ships in my front view ... my turrets take care of the AIMBOT ships following me from behind ... and my 2800MJ shields take the brunt of their infinite ammo Rail Gun attacks.

Sad isn't it ? But there is something to be said about the fact that MANY CMDRs actually enjoy these changes. Perhaps they also have enough money to absorb the cost of frequent ship losses.

Excluding MC's (which was implemented to prevent AI from waking too quickly), AI's don't carry infinite ammo.
 
The AI that spawn right behind you in SC and interdict you immediately are super annoying. I've also seen the AI that appear to be able to turn to face you regardless of what you do. You can be boosting across their nose and they are able to match the angular velocity for some reason.
They are able to spam missiles endlessly too, I've observed this myself as well in 2.1 with an enemy that kept shooting missiles at me for a solid 10 minutes.

Thing is, it's very inconsistent and doesn't happen all the time, so a lot of players never or rarely see this, and thus believe that it doesn't happen.

I think the AI isn't constrained by the same rules as players as far as energy management, ammo, and performance restrictions are concerned. I've also met a magical Sidewinder that is able to strip a Viper down to 40% hull within 15 seconds after opening fire. And that INCLUDES taking down the shields first.

That's the problem with NPC combat in Elite. If you meet the magical Sidewinder, and you don't run immediately after noticing what's going on, you are dead. And I can completely understand the frustration of pilots in intermediate-class ships that get utterly destroyed by what's essentially a cheating NPC.
 
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Tried a "low intensity" conflict zone today.

You found it impossibly hard. Many other Commanders do too.

But many also find them easy.

This game is aimed at a range of player ability, and CZs are probably one of the greatest challenges in the game. They are not intended for those who aren't comfortable in them.

Just consider that the content of CZ zones is not aimed at your own level of play. Avoid them and go elsewhere. Just because they can be accessed by every player, they should not be winnable by every player.

They should stay as they are, because the game needs to cater for better combat pilots, as well as average ones. The great thing about CZs as 'high level content' is that nobody is forced to participate. They are in clearly labelled locations and they don't interdict people. Even if you go into one in error, you are not fired upon until you choose a side.
 
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They certainly don't seem to run out of ammo ..... or ever miss too often ... comparably with a human being anyway.

I personally observed a small ship (don't remember whether it was a Vulture, Viper or an Eagle) trying to catch up with me as I was going in a straight line, and I matched our speeds so the distance remained constant. He fired missiles for 10 minutes, one volley of two every second or so.
I'm pretty sure you can't have that much ammo with you.

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You found it impossibly hard. Many other Commanders do too.

But many also find them easy.

Wait until you meet the magical Sidewinder that gets your well-speced Python down to 40% within seconds. Then tell me again how it's down to individual perception.
 
They certainly don't seem to run out of ammo ..... or ever miss too often ... comparably with a human being anyway.

Play a small ship, they are programmed to miss more than players would.

Any ways if I can manage conflict zones in an Eagle they are no OP by any means or broken.
 

raeat

Banned
You should think about playing a game you enjoy.

That comment is garbage, deliberately designed to provoke. Troll elsewhere.

I did enjoy it when I payed for it. I have been playing this for years, you know. Just so no one, even trolls, are confused.
I payed for this, full price, when it wasn't so idiotic. When it was a game, instead of just an exercise in frustration.

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Play a small ship, they are programmed to miss more than players would.

Any ways if I can manage conflict zones in an Eagle they are no OP by any means or broken.

I was in a viper. How much smaller a ship is there?
If you "know" how the programming works, that suggests you are simply not subject to the normal play environment.

All white knights, lowest form of trolls on the internet there are. Hit the road now. This is not the thread for you.

Devs, if you want people to play, and pay for, your game, you need to "develop" making it possible to play it. When players are seeing clear and obvious failures and cheats in your programming, you are not doing your job at all well.
 
That comment is garbage, deliberately designed to provoke. Troll elsewhere.

I did enjoy it when I payed for it. I have been playing this for years, you know. Just so no one, even trolls, are confused.
I payed for this, full price, when it wasn't so idiotic. When it was a game, instead of just an exercise in frustration.

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I was in a viper. How much smaller a ship is there?
If you "know" how the programming works, that suggests you are simply not subject to the normal play environment.

All white knights, lowest form of trolls on the internet there are. Hit the road now. This is not the thread for you.

Devs, if you want people to play, and pay for, your game, you need to "develop" making it possible to play it. When players are seeing clear and obvious failures and cheats in your programming, you are not doing your job at all well.
Okay you are just a troll. Grow up.
 

raeat

Banned
I tried to tell you about being interdicted 5 times by the same NPC after switching to my Asp, the forum decided to pull its 'Oh, snap!" routine, which only happens *on these forums* for me.
 
I tried to tell you about being interdicted 5 times by the same NPC after switching to my Asp, the forum decided to pull its 'Oh, snap!" routine, which only happens *on these forums* for me.

Okay but no context as to why you were interdicted. Why didn't you high wake to another system? That would end the interdictions.
 

raeat

Banned
Hahahaha! I will not be told to "grow up" by something that spells its name with leet-speek.

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Get lost, troll.
 
Hi mate I understand your pain.

Treat encounters like nature, you have two choices FIGHT or FLIGHT. The combat level of your opponent is important and you might want to leave dangerous, deadly and elite pilots for the time being. The ship also plays a part, you might want to avoid conda's, FDL's and one or two others.

When in combat use pips, use boost and use REVERSE, I find throwing the ship into reverse and flicking between forward and reverse helps you maneuver around those ships that seem to be able to run circles around you (when really they probably shouldn't).

Another idea is to join a group, get a wing mate. PM me if you want to discuss more.
 
The real problem is balance. 1 npc ship against a player is no match. Why not? Why can't npc be of a similar skill level to the player it is interdicting or attacking? Instead of spamming dozens of useless ships how about 1 or 2 and spreading out the fight over a larger area. If a player is Deadly or Elite then the opposing npc that interdicts him should be a challenge. Just throwing more of them at you is not the answer.
 
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