raeat
Banned
Tried a "low intensity" conflict zone today.
Between allies that do absolutely nothing, enemies that can spin on a dime and stay at precisely the same range or always stay behind you no mater how maneuverable your ship is and how heavy and cumbersome theirs is, trios of enemies that spawn in on top of you immediately fixated on you all guns blazing - all just on you. Outgunned. Out equipped. Of course, the enemies never have their guns run out in a firefight. You cannot do a thing against them, you can't weaken one circle of their shields, much less do any hull damage before you are dust. And they are always at full shields and full hull. ALWAYS!
And if the mission sends an enemy against you. They are positioned perfectly to interdict you instantaneously after you exit a conflict zone, almost as if they have advanced knowledge of precisely what you are doing and when and are locked right at you, fully ready, to interdict and blow you out of the skies.
No human can ever match the reaction time of a computer. EVER. Programmers need to realize this and account for it.
No chance. No fun. No hope. No point. Never again. Not even worth trying.
People complain that Elite Dangerous is just a combat game, but it isn't even that anymore. For it to be a combat game, you actually have to have some sort of chance.
Between allies that do absolutely nothing, enemies that can spin on a dime and stay at precisely the same range or always stay behind you no mater how maneuverable your ship is and how heavy and cumbersome theirs is, trios of enemies that spawn in on top of you immediately fixated on you all guns blazing - all just on you. Outgunned. Out equipped. Of course, the enemies never have their guns run out in a firefight. You cannot do a thing against them, you can't weaken one circle of their shields, much less do any hull damage before you are dust. And they are always at full shields and full hull. ALWAYS!
And if the mission sends an enemy against you. They are positioned perfectly to interdict you instantaneously after you exit a conflict zone, almost as if they have advanced knowledge of precisely what you are doing and when and are locked right at you, fully ready, to interdict and blow you out of the skies.
No human can ever match the reaction time of a computer. EVER. Programmers need to realize this and account for it.
No chance. No fun. No hope. No point. Never again. Not even worth trying.
People complain that Elite Dangerous is just a combat game, but it isn't even that anymore. For it to be a combat game, you actually have to have some sort of chance.