Should I trade in my Anaconda for a Cutter?

My main ship in game is the Corvette.
I have an Anaconda as a multipurpose ship, although I very rarely use it. The last time I used it was to mine 500 tons of ore as an engineer requirement.
I tend to use my Asp for long range missions.
I do not want to go back to trading, but figure the Annie will still come in use in the future, as it did with the engineers, so worth keeping around.
To get the Cutter I guess I would have to rank up, (Knight at the moment), don't know what rank is needed.
So I thought I would ask the guys that have flown the Cutter, is it worth swapping my Annie for one?
Also it would give me a new goal ingame.
 
Depends what you want to do,rank needed is Duke.I use cutter for trading,annie for exploring and vette for bounty/CZ,i never, never trade ships ,first you loose credits doing so and secondly why not own both.annie can very fast and easy bring you to rank req. plus credits to buy the cutter.
 
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You will trade maneuverability and some jump range for thruster speed and cargo space. The Cutter drifts like nobody's business. I find it more difficult to wrangle than the T9. It is a majestic ship though. I'm getting mine ready for a trip to Jaques.
 
Well, you need to become Duke for the Cutter.
That is 7 ranks higher. If you do the rank (grinding) at HIP 10716 to Wu Guinagi and don´t exaggerate the donation missions, you will end up with a lot of credits. I earned ~ 200 million from Baron to Duke there. So there is no need to sell you Anaconda [up]

o7
 
a trading cutter is great for non-mission bulktrading.

if you like to do that, go for it (i love it in between).

if not, there is not a lot of reasons to get one (if you like flowing that slow low-jumprange corvette :p )
 
Keep the Anaconda. Great explanation ship, engineer ship, and in 2.2 the best non medium pad teleportation ship. Go do a few runs at a long range mission hu b and then buy a Cutter.
 
The Cutter is best for money making with missions. With DDT 5 it boosts more than 470, maneuverability is fine and FSD 5 gives you 20l.y. jump fully loaded. I just made smuggling missions from Fehu for 60 million without reloading between game modes. Nobody can catch you nor scan you.
 
Go to the imperial cutter appreciation thread in the ships section.

Unless you're a pure combat junky, cutter is THE end game ship of choice.

And after engineering, I'd say it gives the engineered Vett a run for its money in combat.
 
No, keep both and save for a Cutter. It shouldn't take you terribly long and you'll be happy you can choose the ship you want to fly based on your mood that day.
 
Well I guess I have the opposite question - I have a cutter but wondering whether there is any point in going for an annie? I was thinking about getting one for mining purposes since Engineers poked and prodded me to try it with the 500T requirement, but I first got a clipper for mining and found I was gnashing teeth with the whole refinery bin limit - constantly having to manually vent stuff - eventually figured out a bigger refinery would add more bins! YAY! So thought an Annie with like a size 8 bin would mean no more manual fiddling and I could just mine anything...

But....

Refineries only go up to to Size 4 with 10 bins - so chances are there will always be manual fiddling which is annoying but also makes getting an annie for mining a bit pointless.

So any reason to get an annie if you have a cutter? (for exploration I have a clipper, and combat a corvette, so those slots are taken)
 
No reason to buy an Anaconda when you have a Clipper and a Corvette ''Turbosnowy'', the ''Annie'' does have a little better armor but not the turning radius of the Corvette, the cutter has style and speed so you have the best of both worlds already. Since there is a limited use for ''credits'' in the game I stopped making money when Elite trader came up, now I wait for more ships to arrive or maybe saving up for a small Orbital platform to call home.
 
PROs : A 'Cutter is the ship of choice for trading. Hands down. Inside the bubble, 500+ tons with shields. Making LR runs, 400+ tons +fuel scoop +extra tank. Shields larger and stronger than Sag-A is black. Laugh while any idiot who interdicts you tries to shoot past 2400+ mj. Outruns anything that can do it any harm, ignores the rest while the FSD charges up. Or add excitement to your day and outfit 4 class II mine launchers. There is no better money making machine out there. Look down on Anaconda traders 'slumming it' in their puny row boats. And do it in STYLE.
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CONs : A joy to fly ? Hell no. Fun ? Double hell no. It was huge, it drifts like crazy. Once it gets going in one direction, you just about have to change the law of gravity to get it to stop. Limits you to large pads. Turns like a pig in the midst of a heroin binge. EXPENSIVE. Figure 400 million or more for a decent build ( A-spec shields and 8 boosters, plus A-spec FSD, PP and PD ). NOT a combat ship, unless you enjoy looking at a 25+ million credit re-buy screen.
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I made huge stacks of cash with mine. I'm a billionaire, and that's in CASH, not assets. 32 Mu Serpentis/Dhathaut runs were making 6+ million an hour. Low risk, 5 hop run. LR trucking outside the bubble ? 50+ million a run, if you don't decide to stab out your eyes from boredom. In a week it will pay for itself or you are doing something horribly wrong.

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No reason to buy an Anaconda when you have a Clipper and a Corvette ''Turbosnowy'', the ''Annie'' does have a little better armor but not the turning radius of the Corvette, the cutter has style and speed so you have the best of both worlds already. Since there is a limited use for ''credits'' in the game I stopped making money when Elite trader came up, now I wait for more ships to arrive or maybe saving up for a small Orbital platform to call home.
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Totally agree. If you have a Cutter and Vette, there is no reason to own an Annie. The Anaconda is a compromise between the two.
 
PROs : A 'Cutter is the ship of choice for trading. Hands down. Inside the bubble, 500+ tons with shields. Making LR runs, 400+ tons +fuel scoop +extra tank. Shields larger and stronger than Sag-A is black. Laugh while any idiot who interdicts you tries to shoot past 2400+ mj. Outruns anything that can do it any harm, ignores the rest while the FSD charges up. Or add excitement to your day and outfit 4 class II mine launchers. There is no better money making machine out there. Look down on Anaconda traders 'slumming it' in their puny row boats. And do it in STYLE.
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CONs : A joy to fly ? Hell no. Fun ? Double hell no. It was huge, it drifts like crazy. Once it gets going in one direction, you just about have to change the law of gravity to get it to stop. Limits you to large pads. Turns like a pig in the midst of a heroin binge. EXPENSIVE. Figure 400 million or more for a decent build ( A-spec shields and 8 boosters, plus A-spec FSD, PP and PD ). NOT a combat ship, unless you enjoy looking at a 25+ million credit re-buy screen.
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I made huge stacks of cash with mine. I'm a billionaire, and that's in CASH, not assets. 32 Mu Serpentis/Dhathaut runs were making 6+ million an hour. Low risk, 5 hop run. LR trucking outside the bubble ? 50+ million a run, if you don't decide to stab out your eyes from boredom. In a week it will pay for itself or you are doing something horribly wrong.

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Totally agree. If you have a Cutter and Vette, there is no reason to own an Annie. The Anaconda is a compromise between the two.


Completely disagree, I have all ships in the game A rated, except for Anaconda.

But not because she is bad, it's because she is great for Engineers.

Strip her down to low weight, add biggest upgraded FSD, and she will save you hours of jumping time when you are upgrading modules with Engineers.

Transfer any module to Anie, jump to Engineer, upgrade, jump back, transfer to original ship.

Praise Anaconda forever and ever ^^
 
Also just to add about comments about the cutter, for a while I thought my docking computer was broken - I would jump back to normal space at a station, boost, ask docking permission and then slow down for auto dock. Sounds reasonable right?

WRONG

In a cutter auto dock would try to dock through the side of the station or try to fly in backwards through the slot.     right?

Then I realised it was the sheer mass of the ship and the puny secondary thrusters at work here - when you have any speed on the cutter, turning even with FA on is like flying with FA off on anything else - you drift like a crazy 'pig on a heroin binge' as someone stated earlier - it's actually quite hilarious. So now when I come in to dock I slow 'way the eff down' to quote Mr. S Jackson, before I ask for docking permission - otherwise you'll have some mighty fun as your Space Dreamliner tries to right itself and drifts in sideways to the station hull :D

Fun times - must admit I love the way different ships handle so differently and you need to learn the characteristics of each ship to master it. Well done FD on that score!
 
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