The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

ahhh Oolite :). Good times there.

Oolite is free, and moddable.
Rogue System is as realistic as it will ever get.
All good times.

FDev should look at other space games and get some ideas on good game play mechanics.
The scale of the galaxy should not be a barrier to gameplay, the emptiness within it is.
 
We will be given the ability to transfer any of our ships to our current dock in 2.2 - there will be no delay in this transfer as the Developers have done some testing and any delay at all was considered to be too much of an impediment to gameplay.
So, autopilots are widely banished, sluggish SnailCruise acceleration and deceleration are perfect too, but having to wait for NPCs to fly your ship to you is "too much of a time sink"?

The hell...

If they want to lower the barriers of gameplay then I'd say they might wanna finally look into SnailCruise (tm)'s accel / decel because I consider 1 solid minute of braking to get to a USS that popped up in my face no matter how far away it popped up a pretty big barrier.
You spend longer getting TO it than going THROUGH it, unless maybe it's one with a ton of loot, but these are like 1/1000.

But whatever, atleast instant ship teleportation yay.... (bye bye immersion)
 
If they want to lower the barriers of gameplay then I'd say they might wanna finally look into SnailCruise (tm)'s accel / decel because I consider 1 solid minute of braking to get to a USS that popped up in my face no matter how far away it popped up a pretty big barrier.
You spend longer getting TO it than going THROUGH it, unless maybe it's one with a ton of loot, but these are like 1/1000.

One trick I learned with USSs - once you have it in your sights de-select it - you can accelerate a lot faster towards it then. You can nudge and tease yourself quite close as opposed to the standard deceleration process.. hen once you're close enough, fully brake before accelerating towards it again. I say fully brake because it's easy to mistake the different "gears" of supercruise and overshoot it once you target it.

When you do it right you can cut the time to land a USS by half at least.

Oddly enough I rather like mechanics that allow for these kind of things. Like taking a planet's gravity into account when approaching a station, accelerating because you know your proximity will force your ship to decelerate anyway so there is no point in keeping it in the blue, etc...
 
So, autopilots are widely banished, sluggish SnailCruise acceleration and deceleration are perfect too, but having to wait for NPCs to fly your ship to you is "too much of a time sink"?

The hell...

If they want to lower the barriers of gameplay then I'd say they might wanna finally look into SnailCruise (tm)'s accel / decel because I consider 1 solid minute of braking to get to a USS that popped up in my face no matter how far away it popped up a pretty big barrier.
You spend longer getting TO it than going THROUGH it, unless maybe it's one with a ton of loot, but these are like 1/1000.

But whatever, atleast instant ship teleportation yay.... (bye bye immersion)

Going a bit off-topic, but I would be less annoyed by supercruise if it displayed a real estimated timer taking your acceleration / decelration rate into account. It's a minor thing for me, and I still like travelling around (even though the supercruise sound kinda annoys me after hundreds of hours), but I really don't find the whole "wait for 0:07 to display - decel - stay at 0:07 for 30 seconds" mechanic... let's say... future-proof.
 
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You can nudge and tease yourself quite close as opposed to the standard deceleration process..
I know about that one since a long while already, but with my sluggish ASP am I most of the time losing all I gained on finding the damn thing again, then 75%ing the remaining distance which not rarely makes it seem like even MORE wasted time.
Which all in all shows to me even better how fricking annoying SC is.

Going a bit off-topic, but I would be less annoyed by supercruise if it displayed a real estimated timer taking your acceleration / decelration rate into account. It's a minor thing for me, and I still like travelling around (even though the supercruise sound kinda annoys me after hundreds of hours), but I really don't find the whole "wait for 0:07 to display - decel - stay at 0:07 for 30 seconds" mechanic... let's say... future-proof.
I've thought about this often too and you're right, nothing is worse than it going "you'll be there in 5min, but I will decelerate now and it will go down by 1 second every 5 seconds, have fun", except that you'd lose the ability to go 100% most of the time and then cut it back to 75% at 7-6 sec ETA, which is the braking limit of SC.
Then again, that would also not be an issue if the TOO FAST warning would show up BEFORE it's too late to brake in the first place. If that thing shows up at 10sec current ETA then you'd have 3sec to cut back and still not overshoot.

These things about SC annoy the hell out of me since before the game went out of beta, only that back then with the small actually usable bubble it wasn't that much of an issue as you had not a lot to go to, and I've brought these things up a couple of times every now and then again since then, and I am still waiting for things to change :D
The closest that was even hinting at them changing were the rumors about in-system jumping, which might or might not become a thing, somewhen (tm).

I swear 90% of my 7w ingame time are spent on straight line SC... Feels atleast like that.
 
(bye bye immersion)

Don't worry, help is on the way!

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Its not a good idea to bet on one game saving it all.

I did that with elite and so far SC looks great but in actual gameplay it has many shortcomings and in many ways is not that immersive.

I am not upset I backed SC , but elite to me still can beat it.
But only if they go back to follow the original vision

Sorry, I was being sarcastic. SC isn't even a game yet and I have no bets on it. [hehe] For me, all of these games can co-exist and I can play all of them.
 
Oolite is free, and moddable.
Rogue System is as realistic as it will ever get.
All good times.

FDev should look at other space games and get some ideas on good game play mechanics.
The scale of the galaxy should not be a barrier to gameplay, the emptiness within it is.
FD look but have no shortage of ideas, only of time, money and hands.
Game development does not happen in a vacuum.
 
Sorry, I was being sarcastic. SC isn't even a game yet and I have no bets on it. [hehe] For me, all of these games can co-exist and I can play all of them.
They will co-exist , but I think for many of us it will be a one or the other type deal due to time.

I wish FD would put more focus on the role play like SC does...
You know talk about the ships as if they are real , making fake TV shows up , give us a brochure of the ships and never break the 4th all...ever (in fact when CIG starting talking more IRL and less game universe I lost a lot of intrest)
 
Hoepfully this is the start of making the game more enjoyable by decreasing some of the "idle time sink". Idle as in stuff like travelling, when you just want to get somewhere you basically do nothing but set there staring at the screen for hours trying not to fall asleep.
 
Hoepfully this is the start of making the game more enjoyable by decreasing some of the "idle time sink". Idle as in stuff like travelling, when you just want to get somewhere you basically do nothing but set there staring at the screen for hours trying not to fall asleep.

I am currently going at 598C, towards a distant (200K LS away) star in a system that I am mapping. I know what you mean. Despite the DDF being smug about getting supercruise rather than mini jumps to PoIs into the game, FD did not get the balance right really.
 
I am currently going at 598C, towards a distant (200K LS away) star in a system that I am mapping. I know what you mean. Despite the DDF being smug about getting supercruise rather than mini jumps to PoIs into the game, FD did not get the balance right really.

Yea, I was over Supercruise pretty quickly. Still remains one of my lowest rated elements of the game. Some people LOVE it though, good on them I suppose.
 
The way I see it, what counts is the travel of the Commander. Not the ships. Unless there are going to be Commanders delivering ships, protecting them, and/or having a reason to attack them, it's non-gaming. It's behind the scenes, and we shouldn't be burdened with cosmetic delays created for 'immersion' or 'RP'. Leave those issues where they belong; in the hands of each individual Commander.
 
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The way I see it, what counts is the travel of the Commander. Not the ships. Unless there are going to be Commanders delivering ships, protecting them, and/or having a reason to attack them, it's non-gaming. It's behind the scenes, and we shouldn't be burdened with cosmetic delays created for 'immersion' or 'RP'. Leave those issues where they belong; in the hands of each individual Commander.

I know you're desperate to make out that instant ship transfers have no effect other than on RP and immersion - but they do. Please stop dismissing the legitimate complaints about instant transfers as though it's only an RP issue and doesn't affect game mechanics or how other people play the game (because for the competitive aspects it does).
 
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