Okay there's a lot of worry about hour long delays from people who don't have time to play video games in the first place, but let's use some hard numbers to base our fears on.
Let's say, a reasonable scenario. You left a ship in LHS 3447 and are now in or around Sol and want to retrieve that ship. Keeping in mind that canonically there is no FTL comms, a courier ship would have to go to LHS 3447 to retrieve it. The courier ship would probably be fast, let's say 30 ly range. Using an online route planner, that's about 3 jumps there. Let's say the ship you're retrieving is slow, say 12 ly range. That's 10 jumps back. 13 jumps total. Let's say each jump takes about 30 seconds accounting for FSD cooldown, chargeup, and time spent in witchspace. Let's ignore refueling for the arguments sake. That's 6 minutes and 30 seconds for a realistic travel time of a slow ship going nearly 100 ly. Even adding in a minute or two at each end to take off and land, that's less than 10 minutes.
Let's say the distance is longer, but the ship is faster. LHS 3447 to Deciat. Bit over 200 ly. 20 ly jump range. That's 8 jumps there, 13 jumps back. 10 minutes and 30 seconds. Let's say the ship is slow again. 17-18 jumps back. 12 minutes and 30 seconds.
If we account only for the time back, and ignore the courier. That's only 5 minutes, 6:30, 8:30, respectively.
These numbers seem quite reasonable to me. Add in the idea that you could order the ship to a different station than the one you're in right now, that would make a delay perfectly reasonable, you could do a short delivery mission or hunt a few pirates well within the time it would take for most deliveries. Hours do not figure in regular play.
The model could be further simplified by only accounting for straight line distance rather than pathing a full journey, and adjusting the time per ly travelled in order to fine tune the amount of time if needed.
Let's say, a reasonable scenario. You left a ship in LHS 3447 and are now in or around Sol and want to retrieve that ship. Keeping in mind that canonically there is no FTL comms, a courier ship would have to go to LHS 3447 to retrieve it. The courier ship would probably be fast, let's say 30 ly range. Using an online route planner, that's about 3 jumps there. Let's say the ship you're retrieving is slow, say 12 ly range. That's 10 jumps back. 13 jumps total. Let's say each jump takes about 30 seconds accounting for FSD cooldown, chargeup, and time spent in witchspace. Let's ignore refueling for the arguments sake. That's 6 minutes and 30 seconds for a realistic travel time of a slow ship going nearly 100 ly. Even adding in a minute or two at each end to take off and land, that's less than 10 minutes.
Let's say the distance is longer, but the ship is faster. LHS 3447 to Deciat. Bit over 200 ly. 20 ly jump range. That's 8 jumps there, 13 jumps back. 10 minutes and 30 seconds. Let's say the ship is slow again. 17-18 jumps back. 12 minutes and 30 seconds.
If we account only for the time back, and ignore the courier. That's only 5 minutes, 6:30, 8:30, respectively.
These numbers seem quite reasonable to me. Add in the idea that you could order the ship to a different station than the one you're in right now, that would make a delay perfectly reasonable, you could do a short delivery mission or hunt a few pirates well within the time it would take for most deliveries. Hours do not figure in regular play.
The model could be further simplified by only accounting for straight line distance rather than pathing a full journey, and adjusting the time per ly travelled in order to fine tune the amount of time if needed.
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