With FD focused a bit on QoL features, I want to use this thread for the forum community to describe their QoL wishlist items.
Let me baseline a few basic parameters.
* The objective is for a list of features that would improve your engagement with the game or reduces frustration.
* The desire implementation of you feature should not affect game balance, not be exploitable, nor negatively affect another person engagement or frustration level without their consent (e.g. people can opt-out).
* Shouldn't be complicated. Should be easy to describe and should appear to be simple to implement.
Three Examples using current hot topics:
* Ship transfers sounds like a good idea. However, implementation of instant transfers that does nothing to appear to be bounded by the known jump capabilities and limitations may change game balance and perhaps exploitable.
* Ship naming sounds like a desirable and simple QoL feature with known precedent implementation in commander names. Narrowing down to scope to just labelling your game assets (assigning names to in-game assets like ships or modules) at client-side looks simple enough.
* Autopilot sounds like a good QoL feature. Like Docking Computer, which has a limited functionality, the discussed functionality is the ability to plot a jump route and then automate the manual mechanics of system jumps. Automating fuel scoping and other 'advanced' automation were discussed.
Let me baseline a few basic parameters.
* The objective is for a list of features that would improve your engagement with the game or reduces frustration.
* The desire implementation of you feature should not affect game balance, not be exploitable, nor negatively affect another person engagement or frustration level without their consent (e.g. people can opt-out).
* Shouldn't be complicated. Should be easy to describe and should appear to be simple to implement.
Three Examples using current hot topics:
* Ship transfers sounds like a good idea. However, implementation of instant transfers that does nothing to appear to be bounded by the known jump capabilities and limitations may change game balance and perhaps exploitable.
* Ship naming sounds like a desirable and simple QoL feature with known precedent implementation in commander names. Narrowing down to scope to just labelling your game assets (assigning names to in-game assets like ships or modules) at client-side looks simple enough.
* Autopilot sounds like a good QoL feature. Like Docking Computer, which has a limited functionality, the discussed functionality is the ability to plot a jump route and then automate the manual mechanics of system jumps. Automating fuel scoping and other 'advanced' automation were discussed.