Actually, so would I, as long as they rebalanced the payments. Making it take longer to do the scanning, if the gameplay was good, would be great: but only as long as they increased the payments. Exploring is already very badly paid compared with other stuff. Indeed, given how slow and clunky the exploration data selling interface is, you can probably earn as much doing the pseudo-exploit de jour (Sothis mission stacking, I believe) for 5 hours as you get selling data for 5 hours that took you many months to gather.
Exploration is like trading currently. Both suffer badly from the Agile curse of minimal implementation. Neither is even close to worthy of the scope and ambition of this game. You can trade and you can explore, but the mechanics are extremely simplistic and boring with practically no depth or skill element involved
I don't claim to be the best designer in the world, but I swear I could design a better system in a weekend, and indeed have.