Dear FD. The hunt begins on the 28th - but ends a few hours later

No but I'm sure it'll encourage more player on player bounty hunting.

''Oh look, a Vulture with a 5k bounty.. I could kill him for sport but meh..''

''Oh look, a Vulture with a 1mil bounty..''

Could you imagine what Leesti and such would've looked like if people were actually encouraged to go and hunt the pirates for their bounties aswell?

It encourages more 'PvP wing switch to sidwinders and kill each other, racking up a profit for a night of PKing and laughing all the way to the bank' though. It's not a good solution. Bounties are meaningless when they serve as a pay-out for crime, rather than an actual bounty. Worse than meaningless, in fact: High bounties would be an increased pay-out to your wingmates, plus of course a large 'score' on the criminal scale of things.

Making the bounty payable out of the criminal's own insurance might sidestep the issue [like charging you for your own execution], but I honestly don't believe than any monetary penalty would work that well, given the ease of making money.
 
Read the UAs, Barnacles and stuff mega-thread. The last 200 pages should be enough, or the second posting on the first page.

FD made an even in Open where FD employees played CMDRs (in a Cobra, Asp and T-9) handing out "important" information about some mystery something sounding very important to the story.

The "quest giver" in a T-9 got destroyed by players who enjoy ruining the game for others.
FD completely failed to handle the event.
Instancing was terrible - as usually.

In short FD delivered, again, an epic fail.

I demand this game to be for 25 or older only. Those damn kiddies ruin everything for everyone.
 
FD is ignoring that message for a long time now. Remember Hutton? They simply don't care because those few players simply are unable to affect most players.

... until they decide to ruin an entire event by taking out a part of it.
What makes me question their intellectual capabilities is, that they even acknowledged that it was one of FDs "best events in open so far", and don't realize that their numpty actions nearly ended it.

And FD? Good guys, GM events were one of the highlights of the old "boring, slow paced" MMOGs like nEverQuest. But there the GM running it was invulnerable and anyone trying to interfere with the event was 1-shot deathtouched. That was 15 years ago.
 
Again .. there is no "fighting back". As soon as they face any serious opposition, they cheese it and simply switch to another instance.
It's as lame as it gets, so stop defending that as "PvP".
There were several PvP groups in that system. I saw some 51th Massilia, 13th legion and some more that were in my instance alone .. one of their commanders tried to interdict me and when he noticed that I'm actually quite good at not getting interdicted he sent me a friendly message and we parted .. that was actually my highlight of that event. So no, open is not "all bad", but some individuals are utterly unable to play there and all they can come up with is peeing in the pool.

Instead of logging, you can actually use the same lameo tactic they use and just get another instance (by forcing a server sync .. low wake, drop into an USS or station, High wake in and out) until they're gone. That's not solving the overall issue of party pooping, though.
FD might have gotten that message, since it nearly foiled their event - but I guess they didn't.


So basically, the only way to really deal with them is to have a KoS slapped on them, and have every NPC, and they're grandmothers steam roll after them like a heard Rhinos.

Also. Don't forget cap ships, pirates, stations, and I guess aliens ( blame them for destroying barnacles, and stealing their UA/UPs ).
 
... until they decide to ruin an entire event by taking out a part of it.
What makes me question their intellectual capabilities is, that they even acknowledged that it was one of FDs "best events in open so far", and don't realize that their numpty actions nearly ended it.

They simply don't care about the game, they care about "salt harvesting".

And FD simply doesn't care what happens to the few players who where interested in actually participating in that event and had the (bad) luck to be in the same instance like those "salt harvesters".
Why should FD change anything if:
a) it only affects an extremely small portion of the player base and is difficult (takes longer than 10 minutes) to fix
b) it doesn't affect the story at all since FD will post some GalNet news with the solution in a few days, weeks.

Hm, I need more coffee to get out of that over grumpy mode.
 
After having reading what happened, I'm surprised FD didn't have an elite fully modded squadron comprising of small, medium and large ships drop in, or at the least have special unique mods on the T9 making it near indestructible. Doing that in open with no protection for an event proclaimed to the whole community was just asking for trouble.
 
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I suggested it before, i will suggest it now: Just log out on them. Do the one thing they like the least. For one moment don´t think about that combat logging is basically wrong. In this case it just isn´t. There are no possibilities in the game to counter a gankfest like yesterday, fighting back is a very weak argument.

So staying in the game is not a question of honour, as they like to pretend. It just isn´t. It´s just like a fly disturbing my peace. The answer is not to play with them, they are just like the ugly kids in school (it seems they didn´t change a bit from there) no one wanted to play with. And perhaps one day, they are so fed up with the fact that nobody likes them but everybody ignores them, they might leave on their own. They live from the hate but will starve from ignorance.

btw: If you want to change a dog´s behaviour, the best way to do so is to ignore the unwanted behaviour. The chances are much higher compared to reacting in a positive or negative way.... dogscience!

Listening to them talking in their stream yesterday made me wonder if their teamspeak had a collective iq that was greater than 100.... Answer is no, so they are not worth bothering.
 
I'm not taking part to the event and I've always played in Open and used to go to GC, I rarely got attacked but I had many friendly duels with people, there is no griefing in attacking people randomly, they are jerks yes but not griefers, it's still within the rule...

Logging is not and OP outed himself as a combat logger while shaming another player who played within the rules...

I really don't understand why people keep calling jerks griefers when they play by the rules, just learn to defend yourself , escape or play solo !!!

The only one thing that es me off about people is that I politely greet whoever I encounter but they rarely say HELLO, which is really sad, travelers not greeting locals, they are the real jerks, those who attack you at least recognize you exist, those who don't greet simply ignore you, you are alone in the cosmo with nobody to talk to, surrounded by jerks who never answer to your greetings, their parents should have educated them better in social skills ...
 
Has anyone else thought of the possibility that this 1984 style, text based treasure hunt has been set up to miraculously discover the tech that produces the instaship gratification 3d printer?

FDev have to force the tech into the lore somehow...

'The search for Epsom'... doesn't quite have the same ring as 'The search for Spock' somehow...
 
'The search for Epsom'... doesn't quite have the same ring as 'The search for Spock' somehow...

You mean the Canonn has been in the loop since day one?

[woah]

DCVdDe4.jpg
 
... until they decide to ruin an entire event by taking out a part of it.

I love how everyone is happily demonising the "usual suspects" and not asking frontier "what the heck are you doing??". Because if it was me, and I was involved?

I would be asking frontier why their game requires commanders to deliver apparently important in-game content despite having mission givers, USS and a laundry list of available mechanics to facilitate?

Oh, right. The lack of persistence. That's okay then; continue to complain about a player group rather than ask frontier to sort out their game already. Because endlessly banging on about SDC or <insert hated group of the week here> completely ignores why it even happened, or the lessons that could be learned.

Crikey. No wonder this crap always ends up going in circles.
 
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I love how everyone is happily demonising the "usual suspects" and not asking frontier "what the heck are you doing??". Because if it was me, and I was involved?

I would be asking frontier why their game requires commanders to deliver apparently important in-game content despite having mission givers, USS and a laundry list of available mechanics to facilitate?

Oh, right. The lack of persistence. That's okay then; continue to complain about a player group rather than ask frontier to sort out their game already. Because endlessly banging on about SDC or <insert hated group of the week here> completely ignores why it even happened, or the lessons that could be learned.

Crikey. No wonder this crap always ends up going in circles.

You know that my post was longer than that part you quoted?

Did you not read past that "in the spirit of a good discussion" or willfully ignore it, because it doesn't add to your point?
Specifically

And FD? Good guys, GM events were one of the highlights of the old "boring, slow paced" MMOGs like nEverQuest. But there the GM running it was invulnerable and anyone trying to interfere with the event was 1-shot deathtouched. That was 15 years ago.

And yea, a well run GM event has huge advantages over statically scripted stuff. You might never have participated in one, since they also died out 14 years ago and were replaced with statically scripted stuff ( copy, paste, copy, paste, copy .. ), but those were the days. Rubber boots made of wood! :D :p
 
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You know that my post was longer than that part you quoted?

Yep, but I stuck to the specific comment because it was the salient point in particular? You then went on to post a picture of a printer, presumably to mock a player group?

I'm not sure you can also then mock me overly for sticking to the topic, to be fair. :)

Frontier should and could learn from this, based on positive feedback about what worked well, and what didn't. Instead, there's the usual bunch of noise because an utterly predictable outcome occurred and everyone is shocked at appalled, rather than the more simple question, which remains - "Frontier, what are you doing?".

Because that question means frontier actually has to ponder the response for a bit. Having a vent spleen (this is more specific to the thread itself) about a player group gives frontier a free pass to not have to think about it at all, because they're not actually being asked that pretty salient and relevant question.

tl;dr - when commanders fight and argue semantics, rather than ask the developer what are they doing, the developer has no need to either think about it or respond.
 
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Yep, but I stuck to the specific comment because it was the salient point in particular? You then went on to post a picture of a printer, presumably to mock a player group?

I'm not sure you can also then mock me overly for sticking to the topic, to be fair. :)

Frontier should and could learn from this, based on positive feedback about what worked well, and what didn't. Instead, there's the usual bunch of noise because an utterly predictable outcome occurred and everyone is shocked at appalled, rather than the more simple question, which remains - "Frontier, what are you doing?".

Because that question means frontier actually has to ponder the response for a bit. Having a vent spleen (this is more specific to the thread itself) about a player group gives frontier a free pass to not have to think about it at all, because they're not actually being asked that pretty salient and relevant question.

tl;dr - when commanders fight and argue semantics, rather than ask the developer what are they doing, the developer has no need to either think about it or respond.

You're jumping to conclusions. This thread is only 8 pages long, we cannot get there yet. :p

Here was the strategy:
a) I personally am not demonizing anyone, I'm mocking someone and thwarting their "propaganda" and self-image of being terrible terrorists and good players. They're not.
b) I'm then slowly moving the topic to the question you jumped to .. slowly but consistently. "FD, what are you doing?" .. and add "I see what you're trying to achieve, but is that really the right way?
c) I lighten up the gravity of the discussion by picking up some harmless pun and visualizing them. You either get a giggle out of it or just go "ah, him and his silly pictures again.
d) just when you think all hope is lost, we can move back to the topic of "FD, what are you doing?".

Now you can take over. :D
 
I've said this before and I will say it again. If someone wants to attack another player, if that is their play style and how they wish to participate with others, then it is THEY (the attacker) who should pay the insurance cost of the ship they blow up. Not the player that is being attacked as it is now. All bets are off for wanted players of course. It would make an interesting change in play style. That "fine" would have to be paid off once they dock or they can't leave the station till they do. It could even mean selling their ship to pay the fine and downgrade. Like i said, would make an interesting change in play style.
 
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I've said this before and I will say it again. If someone wants to attack another player, if that is their play style and how they wish to participate with others, then it is THEY (the attacker) who should pay the insurance cost of the ship they blow up. Not the player that is being attacked as it is now. All bets are off for wanted players of course. It would make an interesting change in play style. That "fine" would have to be paid off once they dock or they can't leave the station till they do. It could even mean selling their ship to pay the fine and downgrade. Like i said, would make an interesting change in play style.

That's actually a really good idea and I support it 100%
 
You're jumping to conclusions.

Clearly.

a) I personally am not demonizing anyone, I'm mocking someone and thwarting their "propaganda" and self-image of being terrible terrorists and good players. They're not.

You are asking the wrong people "what are they doing?". Asking a clown why are they a clown, is as irrelevant as it is obvious. It's self referential. It's also not asking frontier "what are you doing?".

b) I'm then slowly moving the topic to the question you jumped to..

By posting a picture of a mislabeled canon printer, which still isn't asking frontier "what are you doing?"

c) I lighten up the gravity of the discussion by picking up some harmless pun and visualizing them. You either get a giggle out of it or just go "ah, him and his silly pictures again.

I did giggle. I also noticed it wasn't asking frontier "what are you doing?". I know, I keep saying the same thing, but what if we ask the developer, "what are you doing?". :)

d) just when you think all hope is lost, we can move back to the topic of "FD, what are you doing?".

Or we could just start the conversation with "frontier, what are you doing?". I know, silly logic, what am I thinking. Because sometimes it's a good idea to ask the developer "what are you doing?" so they can either explain what it is they are doing, or so they stop for a second and actually ask themselves the same question.

Because, sometimes, when people are asked, or ask themselves, "what am I/ we doing?" it triggers cognitive thought and potential for an answer of some description. And, potentially? Improvements.
 
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