Combat logging experiment in Cail, Results

I don't Pvp and I don't like Open (I mean: it's completly useless play there; there isnothing other mode can't give you more).

But.

If you play open you accept someone else can pirate you or attack you.

If you don't like that: donìt play open.

Having said that, I wonder anyway how many player would play in open If they had to choose a single mode: private/solo or open.

[Edit]

At the end, Cl is a lesser problem compared to a few...

[Edit off]

There are pirate who combat log too by the way so...

The question is how many would play in open if frontier would do something about "legal" and "illegal" combat log. How many don't play open because they see no point to play with cheating people who can't accept if they lose in video game. How many people have stopped playing elite because combat logging ruin hole online part of the game?

I understand that there should be official pve mode and there is mobius and solo for those who don't want pvp, but open should be place where players can go and pirate and kill players and fear players who know how to fight or players bounty hunting rather than seeing 80% combat log. Like why do someone play in open if they don't want to interact with others?
 
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Slightly flawed experiment though, given that it was Open-only event and there were many players there (myself included) who do NOT play in open. Your sample group was flawed.

Many of these players did not want to be in open at the time and felt rather forced into it. As a result, I would expect a much higher number of combat loggers. In their mind they were being 'forced' to be herded into a system in Open and 'forced' to be other people's content, so I expect that many did not feel in any way like they were cheating by combat logging; they felt justified in doing so because in their mind the interdiction would not have happened in Solo, so should not apply to them.

Don't get me wrong: If they combat logged, they cheated. It's still cheating, and cheats should find themselves penalised. I'm just saying your sample group was a poor choice.

I don't agree at all, my sample was perfect.

In order to access that particular CG, you NEED to play open. So you accept everything could happen to you, because the people I interdicted were high rank enough to understand how the game works.

The system is terribly flawed, we know it and frontier knows it, but, again, I thought only explorers and traders combat logged. EVERYONE does it, even for a simple reason like "I don't feel like fighting an interdiction".

I mean, even an Elite anaconda combat logged on me, and I'm just dangerous, far from being an ace of combat by any means.
 
re: combat logging. I see it like this -

I play the game to explore, trade and do sciency things. Some PvPer wants to ruin my game by attacking me, I'm going to ruin THEIR game by logging. Cos.. just cos. They attack me, no-one wins. Not me. not them. It's a protest move.

just to add, I always play in private groups or Solo, so I hardly ever meet them. But if I'm forced to occupy the same space as them (like in the current "Hunt") then I'm playing it my way, not theirs. Blame FD, not me.
 
The fundamental problem with any automatic measurement against it is that of false positives. I'd rather let combat logging run rampant than have some accounts auto-banned, wiped or otherwise punished because they have, for example, a shaky connection. I've been suffering for almost a full year of connections dropping at random, a dozen times per day, to know how utterly frustrating that is in and of itself - when a game then punishes this further, it becomes infuriating (at that time I played Warframe; disconnect during a mission = lose everything earned during that mission).
Sounds like you got internal wiring problems.

This might fix it.
http://btbusiness.custhelp.com/app/...w-to-use-the-test-socket-on-your-mastersocket

I was getting disconnections every half an hour or so. Until I used the test socket. It bypasses all internal wiring and allows you to use the direct line into your property. If it is stable and it probably will be, then you have got a fault somewhere in your home.
 
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Yaffle

Volunteer Moderator
I took my FDL and went to cail for twenty minutes, interdicting people and immediately saying "Hi, fly safe" and jumping away without even deploying hardpoints, just to establish I didn't have any bad intention, also keeping my distance.

I always thought people would combat log only in a defenseless ship, like a type 6, an adder or an asp, but no. Combat log is so common that knows no bounds, no ships and no rank.

For the experiment purpose, I won't name any commander.

Anaconda (Dangerous) -> submitted interdiction, combat logged.
Python (Expert) -> Submitted interdiction, combat logged.
Type 7 (Competent) -> Combat logged during interdiction.
Anaconda (Elite) -> Fought interdiction, combat logged.
Anaconda (Expert) -> Combat logged during interdiction.
Type 6 (Competent) -> Fought interdiction, DIDN'T combat log.
Cobra MkIII (Competent) -> Fought interdiction and plummeted onto a planet, my bad.
Anaconda (Deadly) -> Submitted interdiction, combat logged.
Adder (Mostly harmless) -> Combat logged during interdiction.


What do we learn from this?
Combat log is the easy way out, and everybody, no matter how big and scary their ship is, what their rank is, what their outfitting is, do consider and actually combat log without even understanding what is going on. Even pirates, do use them

"Quester, you interdicted them, of course they assumed you were there to pew pew them".
As I said, I stated my intentions right after the succeded interdiction

"Quester, you mean pirate, you're a horrible person"
Yes, I am, but people who combat log are even meaner than me. Uh, I'm also not a pirate and never, ever killed anyone first in almost a thousand hours of gameplay.



Later I'll continue my experiment.

Just to be clear, that's 90% of all interdictions ended in a combat log by either network termination or the menu?
 
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Good to see a plucky T6 pilot stuck it out. I'm a big fan of the T6.

Any news on the Cobra pilot who plummeted into a planet?

When I went supercruise after a full FSD cooldown he wasn't there, so I suspect he combat logged or menu logged. I have no proof though, so I'll leave it like that.
 
re: combat logging. I see it like this -

I play the game to explore, trade and do sciency things. Some PvPer wants to ruin my game by attacking me, I'm going to ruin THEIR game by logging. Cos.. just cos. They attack me, no-one wins. Not me. not them. It's a protest move.

just to add, I always play in private groups or Solo, so I hardly ever meet them. But if I'm forced to occupy the same space as them (like in the current "Hunt") then I'm playing it my way, not theirs. Blame FD, not me.

Totally agree, repped

Möbius FTW

If I had to choose one mode only

I'd choose Möbius every time

EVERY TIME
 
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Just to be clear, that's 90% of all interdictions ended in a combat log by either network termination or the menu?

As I said earlier, they were pretty much active, so I seriously doubt it was menu log.

Many of them even replied to my hail in chat before combat log while in normal space.
 
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Totally agree, repped

Möbius FTW

If I had to choose one mode only

I'd choose Möbius every time

EVERY TIME

I use the Mobuis Private Group (Mobius not Mobius PVE)

I have yet to see another commander of late, seemed to be quite busy before i took a few month break from the game, am back and no one seems to be there :(
 
Sounds like you got internal wiring problems.

This might fix it.
http://btbusiness.custhelp.com/app/...w-to-use-the-test-socket-on-your-mastersocket

I was getting disconnections every half an hour or so. Until I used the test socket. It bypasses all internal wiring and allows you to use the direct line into your property. If it is stable and it probably will be, then you have got a fault somewhere in your home.

Yes it was something like that, but out of my personal control at that time. But that's beside the point. Things like this happen, and a game should accomodate such issues as smoothly as possible, not punish it additionally.
 
People have been griefed and ganked so many times, or heard of it happening so many times they won't wait any more to be turned into space meat.

I don't blame them.

Combined with yesterdays 'event' which was purely in open (very stupid idea) with teams of gankers roving about and you think people will play by the rules. Combat logging is the only defence when some overcharged FDL human player rips them from super cruise to blow their ship apart for kicks.

More chance of ice skating on the surface of Io.

This is why I refuse to take part in such events. The event is not worth the risk.
 
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re: combat logging. I see it like this -

I play the game to explore, trade and do sciency things. Some PvPer wants to ruin my game by attacking me, I'm going to ruin THEIR game by logging. Cos.. just cos. They attack me, no-one wins. Not me. not them. It's a protest move.

I think that barely qualifies as civil disobedience I suppose.

Though the difference between you and the "PvPers" is that they are just playing the game mostly without having the intention of "ruining" your game. On the other hand, you are "ruining" their game intentionally.
 
It isn't a surprise though is it.

On a similar line I conduct an experiment every time I see another Cmdr I hail them and say

"Hey Cmdr how's things?" Or something similar.

In a year of gameplay I reckon the amount of times I get a response from players I don't already know is less than a dozen.

I rarely go to CG's and these are usually in supercruise around the star or at the space station.

It seems we are all playing solo anyway.
 
I don't agree at all, my sample was perfect.

In order to access that particular CG, you NEED to play open. So you accept everything could happen to you, because the people I interdicted were high rank enough to understand how the game works.

The system is terribly flawed, we know it and frontier knows it, but, again, I thought only explorers and traders combat logged. EVERYONE does it, even for a simple reason like "I don't feel like fighting an interdiction".

I mean, even an Elite anaconda combat logged on me, and I'm just dangerous, far from being an ace of combat by any means.

Because the notion: "that player doesn't want a fight, I'll force them to fight" in game, which is meant to be fun for players, is broken. Even the combat ships might not be looking for PVP, or are looking for more consensual PVP. Given the (inevitable) actions of certain factions in-game, you can't blame players for assuming the worst.

Even if ED were an arena PVP game where fighting was all the game was about, there would still be some cheating. But with the current model, it's inevitable.

I say give us an in-game mechanic where people can participate and opt out of PVP (a Engineers crafted interdiction inhibitor? Paying protection money to a local faction / crime overlord?). Then people can participate and cooperate in peace. Add in badlands regions where the opt-out isn't available, with rewards to match, and these would become focal points for PVP.

To me, those who want PVP everywhere, regardless of if the other players want it, are just after seal-clubbing.
 
Interdictions are one of the worst mechanics in games to day. There is no defense to them, you can't avoid them. They are annoying, disruptive and does not add any form of enjoyment to the game except for the person doing the interdictions.

They need to come up with countermeasures. I've made posts with possible solutions to this problem.

They also need to make other ways for people to blockade or force people into combat such as forcing blockades stations to have a 20km disengage range. This forces you to need to survive and fly past the blockade to get to the station.
 
Only Combat Logged once so far ^^
Was in a Conflict Zone and took heavy Damages and FSD destroyed in under 3 seconds from 6 NPC which just spawned right on me.
Chaffed Boosted and came away with about 27% Hull remaining.
They didnt follow and i lost em being roughly 30km out. Except one Viper mk3 with Rockets and some Guns.
My Shields Regenerated so i put a shield cell and 4 pips to shields.
*thrusters malfunction*
Erm yeah.
Checking. Thrusters on 0%......
FSD going online offline every few seconds.....

So I am sitting there.
A Viper Shooting at me but not managing to get through my shields with its guns and not getting hits with its rocket due to my Point Defense.

I start repairing thrusters and FSD.....
After 5-10 minutes same Situation still repairing cause its sooooo damnnnnn sloooooow.

Then i said      it.
Logged and used reboot repair to fly to the next station.


I got better things to do than waiting for my auto repair system going on 1% per minute repair speed....
Not going to wait 2 hours to get my thrusters and FSD back to leave the CZ just cuz some Viper is pestering my shields
 
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