Elite: Cryptic Dangerous

OK Jypson, I'll bite :)

Let's say you look at the hype FD generated for the (failed) last event (yesterday).

Imagine now *one* full time guy working on this and producing one of these events A WEEK. Sure, the guy would need superpowers like stepping into the devs office and saying "I want this ship to be there on saturday and I want this ship to be invincible and controlled by me". Or maybe : "I want this NPC to spawn in every instance at this time in the next week end". But still, lets imagine this guy exists.

And now let's imagine this guy is *YOU*, and you get actually paid for it. Tell me, looking me in the eye (well , figure of speech) that the ***g story wouldn't get a 600000% FSD boost upgrade after 3 or 4 weeks ?

I'm willing to accept the idea that my vision of video games is unpopular but I find it hard to swallow that ALL THE PEOPLE I saw excited for this weekend event are just meaningless and that there is a mythical "casual player fanbase" that matters more.

I don't understand your post entirely as I don't know what your vision of video games are or what you hope to get out of it. So I'll try to take this one chunk at a time and we'll see if we can get on the same page :)

> Are you offering me a job, to tell stories?! Sign me up! [money]

Telling a story in Elite: Dangerous is tough because there is no actual interaction with NPC's. Our interaction involves blowing them up, or accepting missions from a board.

The only narrative (in the game) is coming from a series of articles in GALNET that talk about events without actually engaging the player. As it stands now, if you want to participate in 'the story' you have to rely on out of game resources and be available at specific times to take part. All of these things lead me to believe that the developers are treating the playerbase as the character and not the players themselves as characters in the universe. This isn't narrative, this is a treasure hunt for the playerbase as a whole to progress a timeline.

I'll use the most recent incident as an example. Was the goal of the event to engage players and provide narrative to the characters in the game or the playerbase as a whole? The way I see it, the goal wasn't for you to play a part, or for me to play a part, the only goal was to drop another clue for the playerbase to decipher and disseminate (out of game) for them to, you guessed it, progress a timeline.

To tell story in a game like Elite: Dangerous, you have to engage the players on an individual level. Important events need to come up in everyday situations.

Flight Controllers should mention things off hand, like, "Glad you acknowledged me, a ship was loitering out here not long ago that wasn't roggering up, it was just blasting some kind of intermittent static and tones...creepy. Anyway, proceed to landing pad 04, you're cleared for entry."

Or how about when you go the Engineers, "Hey CMDR, I got a favor to ask of you, I heard some rumors about something weird showing up in System XYZ. Go get me a fresh system scan, and I'll do you a solid when you get back." Maybe you even find an interesting POI to check out, or something to bring back!

I could go on and on, but I don't work for free :x

Now all of these 'interactions' have to be tied to each CMDR's account so you don't get the same 'tips' over and over. Also, the tips are only valid for a certain amount of time, say a month, that way the timeline can progress and everyone playing gets a piece of the ambiance.

The focus should be the players investment into the story, and not just to trigger events that progress a timeline for more GALNET injects.

Anyway, I could go on for hours about what I would do to add some soul to the game, because that's what I care about most when I'm designing a campaign.

My goal isn't to sound salty as there are a lot of things I do enjoy about Elite: Dangerous, it just seems there is a lot of focus on the MMO and not a whole lot on the RPG.
 
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Flight Controllers should mention things off hand, like, "Glad you acknowledged me, a ship was loitering out here not long ago that wasn't roggering up, it was just blasting some kind of intermittent static and tones...creepy. Anyway, proceed to landing pad 04, you're cleared for entry."

Or how about when you go the Engineers, "Hey CMDR, I got a favor to ask of you, I heard some rumors about something weird showing up in System XYZ. Go get me a fresh system scan, and I'll do you a solid when you get back." Maybe you even find an interesting POI to check out, or something to bring back!
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The focus should be the players investment into the story, and not just to trigger events that progress a timeline for more GALNET injects.
Would rep you again if I could...
 
while i like that they do this puzzles it is not the way they must go, and if they do they should give us the tools for solve them in game without necessary to use outside game tools,
it is immersion breaking when I play the game i must fire up google, tools websites and install 3rd party programs

I expected or hoped something like this after solving the puzzles,

https://www.youtube.com/watch?v=8EC4WHPxnrk

https://www.youtube.com/watch?v=qtoJ7SI5yMs

or look wat skyrim did in 2013,

https://www.youtube.com/watch?v=OCU862nVpJ0
 
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No, leave it in, please. Expand upon it, even.

Some of us really enjoy it.

If you don't like this content, don't play this content; it doesn't affect you. Not all content is there for every player.

Alternatively: What is your favourite part of the game? Yeah: Whatever that is: Take it out of the game because it is tedious and *I* don't like it.I don't like football either, so we should get rid of that, too.

This game covers a lot of ground and a lot of play styles. There is nothing to be gained by telling FD to take out the parts of the game that you don't like but other people enjoy.

I don't enjoy several elements of the game, but I'm really glad they are part of this broad game, and I am happy that people who enjoy those elements have content available for them in this game.

Elite is many things to many people.

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Nope, but I'm not following that link, either. Got a non daily Fail link, or one sentence summery, please?

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Wow.

I mean wow.

Awesome.

The first computer game I ever drew a map for.


If there was a way to solve them in game i would certainly try, but there isn't you need to be some math/science expert to decode these things.
I dont see any morse/hex/ascii/binary convertors in the game, so its not content and shouldn't be there in the form it is.
 
Can we knock it off with the endless cryptic out of game ARG stuff.. Its tedious and in my view is becoming an excuse for real game content..

No? Solve this then:

http://i.imgur.com/BK8VqsX.png

[noob]

I understand your point, but the various mysteries and puzzles that are in the game can be ignored for the most part if you don't like them. Most of them aren't "out of game" though. If you're talking about the unknown artifact and unknown probe mysteries, most of that stuff had to researched and tested in the game (unless you're talking about doing math or writing things down on a piece of paper as being "out of game"). There's more than enough in-game content to entertain and keep me busy plus there's this fun puzzle that tickles another part of my brain. I don't see what the problem is.
 
It could be nothing, though am wondering how many people who like these out of game puzzles, requiring binary ascii hex decoding and manipulation, are for or against other out of game tools such as trading tools.

I Understand totaly where FDEV is going with its story, and how the in game event to expose the story was needed, Th universe is big, and if they choose only 2 places to put a crashed thargoid ship, there is no certainty that that location will be stumbled on, in order for them to continue the story it needs to be found so they hold an in-game event to find it.
This is great but i find myself just reading a book i don't feel part of the story, sure i can go and look at the crashed ship, but why? whats the point? theres nothing there for me to profit from, ive seen the ship hundreds of times on twitch/yoputube etc, there is absolutely no value in going to look at it myself.

I like the attention to detail in the Easter eggs, as clues as such to the bigger story FDEV wants to tell, its also great they put a lot of effort into making these Easter eggs meaningful. with the sounds bleeping morse code etc, it is very well done.
Though the clues should be easier to solve, there should be another way to get the same content without having to go and decode a load of stuff on google.
Maybe also give a location in game to go to and follow a simpler set of clues, to find another crashed ship.
 
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