To all those moaning about being killed around Jaques bu other players.

> They're called AFM's and any ship can install them

> This is all in your mind.

Ships hulls degrade in SC and by jumping. They don't degrade any faster outside of the bubble than the do in the bubble. AFM's are the cure for degrading hulls, and any ship can equip them.

Just so you know AMF cant fix hull damage. FYI and all that. Its meant for modules.
 
It is not.

Having a mining Laser allows you to collect materials in Metallic rings. So no need to have Horizon for AFMU refill. It is just a bit more complicated.

Ah, didn't know that, thanks. After dozing off 2 times while mining, I considered it too dangerous for my tastes ^^

Still don't see any improvements, though. Making exploring even more tedious maybe,....
 
Your asking the wrong questions and targeting the wrong aspects of the game to moan about.

You should be asking Frontier Developments why they have allowed combat class ships to have the ability to be 22,000 light years from home in the first place? Seeing as only explorer class ships kitted appropriately should be able to survive the riggers of deep space exploration and be seen out in deep space.

I am thinking there is completely failed game mechanic somewhere.... or a few.

*Sigh* this is becoming what I expect from this community. People act like jerks, and rather than TAKE RESPONSIBILITY FOR THEIR OWN ACTIONS, say: Hey, don't be made at us! Be mad at frontier! You know, for creating the rocks we just bashed your head in with.
 
That's exactly why Wear and Tear should be more significant and AFMU should be mandatory for any travel longer than 5'000 LY. You don't even need AFMU to go to Jacques today.
Ideally, SRV Bay and/or mining Laser for Material collection for the AFMU refill would be needed as well.

Sure, as it should be! When I took my iClipper to Sag A, I brought along a nice big AFM. Any ship can equip AFM's though, not just the "exploration classes".
 
Ah, didn't know that, thanks. After dozing off 2 times while mining, I considered it too dangerous for my tastes ^^

Still don't see any improvements, though. Making exploring even more tedious maybe,....


Yes, it is more tedious due to the Vanadium/Chromium. But still, I like the idea of having explorer to have to carry a Mining Laser for this purpose.

But I haven't been in a situation where I needed to collect material for refill as AFMU is under exploited (well, optional in fact) currently.

Sure, as it should be! When I took my iClipper to Sag A, I brought along a nice big AFM. Any ship can equip AFM's though, not just the "exploration classes".

I don't think the idea of OP is to make it absolutely impossible. However, OP and I seem to share the same opinion regarding the absence of Mechanics/Danger related to Long Range traveling.
A combat ship should be able to go thousands of LY, but it should have to sacrifice significant Combat ability (not just equipping an AMFU) to do so through game mechanics which do not exist today.
 
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*Sigh* this is becoming what I expect from this community. People act like jerks, and rather than TAKE RESPONSIBILITY FOR THEIR OWN ACTIONS, say: Hey, don't be made at us! Be mad at frontier! You know, for creating the rocks we just bashed your head in with.

Sigh, another person who cant read or understand.

It is not just about people taking responsibility for their actions, but the mechanics of the game have a part to play.

There is nothing wrong with murderers in the game, as long as the right mechanics are in place and the crime and punishment fits.
 
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Re-offending cmdr killers should be fitted with a tracker.
Lets at least get some gameplay out of this.
I think 2000 angry cmdrs on a skeet shoot would put a stop to tyranny.

I think the punishment of player killers should be to simply lock their game to open for a minimum of 7 days. Restriction lifted when they pay their bounty from killing other players... And I mean pay, not suicide in a sidey.

You want to kill other players? Ok. But you have to give them the opportunity to kill you too.
 
I don't think the idea of OP is to make it absolutely impossible. However, OP and I seem to share the same opinion regarding the absence of Mechanics/Danger related to Long Range traveling.
A combat ship should be able to go thousands of LY, but it should have to sacrifice significant Combat ability (not just equipping an AMFU) to do so through game mechanics which do not exist today.

I don't have any problem with that at all. My argument is that you can go exploring in any ship, as long as it's properly outfitted.
 
Sigh, another person who cant read or understand.

It is not just about people taking responsibility for their actions, but the mechanics of the game have a part to play.

There is nothing wrong with murderers in the game, as long as mechanics are in place and the crime and punishment fits.

Please do not directly attack or insult people. Let's argue points, not people.
 
I don't have any problem with that at all. My argument is that you can go exploring in any ship, as long as it's properly outfitted.
I never said they couldnt.

They just can't go as far or as deep and would have to turn back far quicker than an explorer ship.

It has been you, who I have repeatedly said has misunderstood.

22,000 is an extreme distance to travel, where as FDL could go out a 1000 - 2000 LY or so (2000-4000Ly round trip) before it has to turn back. Hence explorer ships become and excel at the roll they are supposed to be doing.
 
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The ship's hull integrity drops over time when exploring. But modules, and hall points ( Or ship health. How ever you wana look at it ) does not. Unless you crash into a planet, star, so on.
 
I don't have any problem with that at all. My argument is that you can go exploring in any ship, as long as it's properly outfitted.

But the problem is that properly outfitted today means that very little is needed.
As another poster wrote, basically A rated FSD, D rated everything else and the scanners. Optionally, AFMU if you intend to travel for several months and a SRV bay.
That's it. Well, I forgot, the shield for the Bubble space traveling/High-waking and landing.

When you compare it with Outfitting requirements for Combat activities, I mean, you see something is clearly missing.
 
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I never said they couldnt.

They just can go as far or as deep and would have to turn back far quicker than an explorer ship.

It has been you, who I have repeatedly said has misunderstood.

22,000 is an extreme distance to travel, where as FDL could go out a 1000 LY or so before it has to turn back. Hence explorer ships become and excell at the roll they are supposed to be doing.

You keep talking about a distinction between ships, "exploration ships" and "combat ships". I say there is no distinction, only outfitting. You can make a Corvette an exploration ship, not a fast one, but one none the less. You can make an Asp a combat ship, not a powerful one, but one none the less.
 
But the problem is that properly outfitted today means that very little is needed.
As another poster wrote, basically A rated FSD, D rated everything else and the scanners. Optionally, AFMU if you intend to travel for several months and a SRV bay. That's it. Well, I forgot, the shield for the Bubble space traveling/High-waking and landing.

When you compare it with Outfitting requirements for Combat activities, I mean, you see something is clearly missing.

I guess I just don't understand what you want, space is space. Do you simply want ships to degrade faster over all?
 
It sounds like what you want is 2 different things.

1) Space to be made of something different than in the bubble. In the bubble, a 15ly is a 15ly jump. Traveling 20ly or 200ly, it doesn't matter. Why would it be different outside of the bubble?

2) Ships to not be as customizable, in other words, dedicated ships. I understand where you're coming from, but it's just not the case. Yes The ASP is potentially a much better explorer than the Corvette, but they can both be outfitted to maximize the role you're setting out to do.



1) I meant, everywhere, depends of the type of star, gas giant, nebula and other astronomic oddities you are passing by.
(and also where you touch down on a planetary surface)

2) No issue with customizations, optimizations and upgrades.
It is possible to outfit a A10 to engage an air to air combat but it will never be as good as an F16.
The F16 is also design to perform precision air to ground strike. But it is sometime more advisable to engage tanks with an A10.

Customization, optimization and upgrades are fine to get the best possible result for your ship to adapt and overcome a hostile environment and dangerous situation.
But it has to come with a cost and drawback to match a role, a task, in order to achieve a specific goal.
Otherwise it is like saying : "I want a B52 to be as good as a F15 to achieve air superiority".

This is where I am coming from and I know Elite Dangerous is more or less different on that matter, so again, it is just an opinion.
 
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You keep talking about a distinction between ships, "exploration ships" and "combat ships". I say there is no distinction, only outfitting. You can make a Corvette an exploration ship, not a fast one, but one none the less. You can make an Asp a combat ship, not a powerful one, but one none the less.

Then I refer you back to the IRL argument (which you used earlier) and the person who worked on RAF Tornadoes IRL and then tell me if your argument fits.

All your doing is justifying god (insert whatever you want), the modern bane of all computer games... I want my (insert whatever you want) to be able to everything, because it should be able to do everything, because I am right and I don't care about other people, because my god (insert whatever you want) is the best at everything like it should be.
 
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