To all those moaning about being killed around Jaques bu other players.

There is no amount of conversation we can hold here that would result in them changing the core design of how ships work. You (and I) would like clearer differentiation in capability of ships beyond pitch, speed, maximum module class, per jump range and tankiness.

It ain't happening.

Any module created for one purpose can be applied to any ship for the same purpose. Adding more modules for exploration just means the Conda/Corvette/Cutter/FdL/Python pilot can add the same ones to accomplish the same thing. Because those ships will always have more internals than an Asp or DbE.

Is there even any reason to believe they're open to creating special compartments for dedicated ships? Or special hard point options for specific ships? Because I haven't seen or read anything in the last 3 years to suggest so, including a time when it was actually being debated and they went with the "one size fits all" model.

Please correct me if I'm wrong, but wasn't there some fuss about the Orca and Beluga being the only ships that can fit luxury cabins?

Long range patrols are not deep space explorations. Skirting around your borders of an area covering a couple of hundred light years is vastly different from travelling to Sag A, some 25,000 light years away.

Agreed
 
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There is no amount of conversation we can hold here that would result in them changing the core design of how ships work. You (and I) would like clearer differentiation in capability of ships beyond pitch, speed, maximum module class, per jump range and tankiness.

It ain't happening.

Any module created for one purpose can be applied to any ship for the same purpose. Adding more modules for exploration just means the Conda/Corvette/Cutter/FdL/Python pilot can add the same ones to accomplish the same thing. Because those ships will always have more internals than an Asp or DbE.

Is there even any reason to believe they're open to creating special compartments for dedicated ships? Or special hard point options for specific ships? Because I haven't seen or read anything in the last 3 years to suggest so, including a time when it was actually being debated and they went with the "one size fits all" model.
Cruise ships like the Beluga and Orca are being given people carrying compartments. And are the only type of ship that has this.
 
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There is no amount of conversation we can hold here that would result in them changing the core design of how ships work. You (and I) would like clearer differentiation in capability of ships beyond pitch, speed, maximum module class, per jump range and tankiness.

It ain't happening.

Any module created for one purpose can be applied to any ship for the same purpose. Adding more modules for exploration just means the Conda/Corvette/Cutter/FdL/Python pilot can add the same ones to accomplish the same thing. Because those ships will always have more internals than an Asp or DbE.

Is there even any reason to believe they're open to creating special compartments for dedicated ships? Or special hard point options for specific ships? Because I haven't seen or read anything in the last 3 years to suggest so, including a time when it was actually being debated and they went with the "one size fits all" model.

Besides the existing module class-size system, I suspect not. It looks like the biggest out-layer right now would be the C4 hardpoints. Not many ships can sport those.
 
Please correct me if I'm wrong, but wasn't there some fuss about the Orca and Beluga being the only ships that can fit luxury cabins?

Dang, that's true, forgot about that. I was thoroughly confused trying to stick the biggest shield generator in the Orca at first.
 
Killing long distance traders in open is totally worse than combat logging. You have ruined weeks of their precious free time. if anyone is cool with that then display liberal sentiments that ruined Rome back when the Visigoths invaded.
https://www.youtube.com/watch?v=uiB-rzkquDA geat song to elevate you out of a wasted play
 
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I think you need to assess your definition of deep space. Any craft capable of withstanding exposure to 'space' once it leaves the safe confines of a space station dock and can travel beyond that station is capable of travelling to Beagle Point with the right set up.
A spacecraft will need certain bare minimums in order to survive outside the station. This does not change wether you're here, or over there. The 'bubble' is deep space.
Some ships are fitted and geared for travel. Some for combat. Some for trading.
You can travel around the world on a Honda c90. Or a private jet. A luxury cruiser or a yacht.
It's what you do with the tools at hand.

Please stop comparing spacecraft with tanks, cars and planes. They're not the same.
 
If anything a combat ship should be able to go anywhere. They're built to survive the riggers of combat

Certainly, but what we are talking about here are the rigors of combat not being equal to the rigors of exploration, but being something completely different. You don't use a military nuclear submarine to explore the Marina Trench, you take a specially designed exploration sub. That military sub would implode under those pressures and it doesn't have the equipment to properly do the job. Elite should have the same specialty of design for roles, meaning there should be mechanics pertaining to deep space travel that ships need to specially prepare for if they are to survive and fly there. Currently, the fact that a full blown combat Corvette can get to Sag A and only needs to sacrifice one internal for a fuel scoop to do so is lame. There should be more of a choice and compromise in that Corvette in order to make it that far which would consequently diminish it's combat capabilities.

But, lets be honest, FDev loves their combat, so it's never going to be a thing anyway. We are all just dreaming here. :cool:
 
The reality is you cannot stop griefing, it is going to happen in any game that allows players to kill one another, and you are certainly not going to stop it by messing with ship balance. Griefer’s will simply turn up in what ever ship can carry weapons get them to your location, and then grief you anyway. Heck, even if griefer’s could not carry weapons they would ram you to death or find other creative ways to give you a hard time.

Unless you pvp regularly, more often than not, you are going to fall foul of those who do.

With pvp being part and parcel of the game in open, with events even creating focus points for pvp to occur. The developers cannot go and increase in game penalties to the point that no one can afford or is willing to pvp, not when the game was sold on the premise that pvp is permissible and is even a viable career path.

Bottom line, If you do not like pvp, and there is nothing wrong with that, fly in private pve groups, solo, or in open as part of a wing. Players are fortunate it is possible to do so, if this game had a single open instance there would be little recourse in the event players were killed by another. And don’t forget to complain to FDEV when they introduce events that favour or force upon players one type of instance over the others. Doing so is poor game design and it is not acceptable when they sell an instanced multiplayer game where the instances can have different rules and they only support limited player numbers.
 
The reality is you cannot stop griefing, it is going to happen in any game that allows players to kill one another, and you are certainly not going to stop it by messing with ship balance. Griefer’s will simply turn up in what ever ship can carry weapons get them to your location, and then grief you anyway. Heck, even if griefer’s could not carry weapons they would ram you to death or find other creative ways to give you a hard time.

Unless you pvp regularly, more often than not, you are going to fall foul of those who do.

With pvp being part and parcel of the game in open, with events even creating focus points for pvp to occur. The developers cannot go and increase in game penalties to the point that no one can afford or is willing to pvp, not when the game was sold on the premise that pvp is permissible and is even a viable career path.

Bottom line, If you do not like pvp, and there is nothing wrong with that, fly in private pve groups, solo, or in open as part of a wing. Players are fortunate it is possible to do so, if this game had a single open instance there would be little recourse in the event players were killed by another. And don’t forget to complain to FDEV when they introduce events that favour or force upon players one type of instance over the others. Doing so is poor game design and it is not acceptable when they sell an instanced multiplayer game where the instances can have different rules and they only support limited player numbers.
Not trying to stop people from killing people, but when it happens it should happen within the mechanics of a game that makes sense. Like combat ships like the FDL being 25,000 light years hope killing explore far into the void, where only specialised and properly equipped ships should be.
 
That just means they have to make a lot more jumps to get there. The fact that they are willing to fly clear out there just to blow people up must mean they don't have enough else to do.
 
Your asking the wrong questions and targeting the wrong aspects of the game to moan about.

You should be asking Frontier Developments why they have allowed combat class ships to have the ability to be 22,000 light years from home in the first place? Seeing as only explorer class ships kitted appropriately should be able to survive the riggers of deep space exploration and be seen out in deep space.

I am thinking there is completely failed game mechanic somewhere.... or a few.

Just because you can do a thing doesn't mean you should...
 
The problem is not that combat ships are able to travel that far. They should be able to do so, only less efficiently than exploring vessels. If you want to go from Barcelona to Amsterdam, you can either travel by plane, train, car, or bicycle. All of them will bring you to your destination, only not at the same speed and effort expense, obviously.

No, the problem is that there are complete psychos in that game, who have nothing better to do with their lives than spending days traveling to Jacques only to troll on unarmed explorers. Picturing the amount of jumps and the time spent on getting there will give you a hint on the level of psycho we're talking about. At this stage, I'd advise their family to call the police and get out of the house. FD cannot solve psychos. Only strong medication can.
 
The problem is not that combat ships are able to travel that far. They should be able to do so, only less efficiently than exploring vessels. If you want to go from Barcelona to Amsterdam, you can either travel by plane, train, car, or bicycle. All of them will bring you to your destination, only not at the same speed and effort expense, obviously.

No, the problem is that there are complete psychos in that game, who have nothing better to do with their lives than spending days traveling to Jacques only to troll on unarmed explorers. Picturing the amount of jumps and the time spent on getting there will give you a hint on the level of psycho we're talking about. At this stage, I'd advise their family to call the police and get out of the house. FD cannot solve psychos. Only strong medication can.

But if they want to do that, this is fine. However the game needs proper crime and punishment mechanics and done within the boundaries of common sense. I.e, combat ships are not exploration ships, design to survive on their own 25,000 light years from the core.

In making it this way, this leaves explorers to concentrate on the real dangers of exploration. Combat is dangerous and so should exploration be and if you are not in an appropriate ship, kitted appropriately for surviving far away from home, you are soon going to go pop after leaving the core.
 
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Your asking the wrong questions and targeting the wrong aspects of the game to moan about.

You should be asking Frontier Developments why they have allowed combat class ships to have the ability to be 22,000 light years from home in the first place? Seeing as only explorer class ships kitted appropriately should be able to survive the riggers of deep space exploration and be seen out in deep space.

I am thinking there is completely failed game mechanic somewhere.... or a few.

I don't see why combat ships wouldn't be able to stand the rigours of space. What's the difference in operating in space 22,000 light years away than it is next to Sol. Most military vehicles/craft are pretty tough. If you've managed to get your short jump range fighter out there then good luck to you.

Possibly there's an argument that supply lines wouldn't be shipping ammo that far... but then people would synth ammo or just take lasers.

I realise automatic ship transfer will alter things yet again in October... but I'll leave that to other threads :)
 
Just saying that I saw a certain commander who's known for grieving a lot with a name of a famous teenage magician on his livestream in Jaqcues Station shooting ships.. and 2 days later he interdicted me somewhere in the bubble. Just saying.. ;)
 
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