Good thing that you are staying out of Open for that.
I was thinking about asking a friend to be my bodyguard in a private group... But if s... hits the fan, i log out.
And honestly i do not feel bad about it.
Good thing that you are staying out of Open for that.
I was thinking about asking a friend to be my bodyguard in a private group... But if s... hits the fan, i log out.
And honestly i do not feel bad about it.
You shouldn't be using an out of game mechanic as an "escape" to begin with.
Being ill-prepared to high wake is not the issue of the predator but the victim.
Clearly has no idea how piracy works...
Piracy...
LOL
#1 Effectively removing any chance at all of escape...
Let them die for playing open should they have the misfortune of running into you. \\ You mean.
#2 a completely Pointless notification that would just clutter everyone's comms that would not be able to differentiate between a logger and anyone just stopping for the day.
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Those who just want to see other Players die are not satisfied to see someone log. That's really silly.
Those who just want to play without dying at the hand of another Player and instead use the existing method of Logging to survive. That's also Really silly.
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While a little Zen here wouldn't solve the problem... it might go a long way toward both parties accepting the facts as they are and just enjoying the game <not needed>.... At least until there is a better mechanism that addresses these faults.
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"Desire" is the root of all unhappiness after all.![]()
I have no idea too i think...
In my entire ED experience, I have met only oné propper pirate...
Politely asked for a portion of my cargo with guns pointed at me.
I have it to him, watched him scoop it and we had a nice chat.
Now that was great experience...
All others were psychos pnly willing to kill, no comms just guns blazing. Most of the time i managed to escape.
How many pirates really make even close to the majority of their living on human players where combat logging has an even remotely significant impact on their bottom line? Very few I would imagine, and even fewer of the griefers.
righto..
Recent updates to the game have hit pvp piracy hard (due to bugs and design decisions), so nobody really does it right now. Currently you're more likely to run into a killer than a pirate.
Recent updates to the game have hit pvp piracy hard (due to bugs and design decisions), so nobody really does it right now. Currently you're more likely to run into a killer than a pirate.
That's cyber muggingI have no idea too i think...
In my entire ED experience, I have met only oné propper pirate...
Politely asked for a portion of my cargo with guns pointed at me.
I have it to him, watched him scoop it and we had a nice chat.
Now that was great experience...
All others were psychos pnly willing to kill, no comms just guns blazing. Most of the time i managed to escape.
And allowing players to set a damage threshold could resolve some of that...20% hull left after which damage no longer registers...any good pirate would have targeted the cargo hatch, which would have surely popped by then.
Or an Open PvP mode with say a five minute log off timer regardless of network state, and an Open PvE mode where player damage simply does not register at all.
It hit solo piracy in secured system, yes.
Now we need more incentive for traders to visit anarchy and have actual consequences for clean ship explosions.
Trust me, players that pirate both NPC and players get a majority of their piracy income from the player, fyi.
True pirates use canonsI can't really imagine many pirates being so dedicated to their craft that they end up facing the situation where if they don't get at least two canisters of Paladium this time out, they won't be able to reload their multi cannons.
The community has debated this idea before, the problem with it is that without the threat of rebuy, there is no real need to give the pirate anything. Most players would refuse out of principle/saltiness and just take the damage, so this wouldn't work.
The cargo persistence bug is pretty widespread at the moment, have you not encountered it?
The community has debated this idea before, the problem with it is that without the threat of rebuy, there is no real need to give the pirate anything. Most players would refuse out of principle/saltiness and just take the damage, so this wouldn't work.
The cargo persistence bug is pretty widespread at the moment, have you not encountered it?
There should be proper rewards for a proper pirating. I don't know what to do with those that feel pirating means blow up another's ship for salt collection.
What's the difference? Proper, skillful pirating should be surgical in its precision....the difference between filleting a flounder or putting it in a blender....
Until people understand that difference, I'll be waiting for an Open PvE mode.
There should be proper rewards for a proper pirating. I don't know what to do with those that feel pirating means blow up another's ship for salt collection.
What's the difference? Proper, skillful pirating should be surgical in its precision....the difference between filleting a flounder or putting it in a blender....
Until people understand that difference, I'll be waiting for an Open PvE mode.