I have tried make some "usable" trading ship builds, using coriolis.io, and find out, that there is only very few trading ships which can have good defence and still can serve as "traders", namely: Cutter, Anaconda, and Python. Everything else, if want build decent defense, lose trading value considerably (=read as "they are unusable for trading") and appears question: Why then use them at all?.
I can understand that low cost ships can't match these "top", but if we will talk for example about T9, she for sure is not cheap ship. Still, if you will want have more cargo space as on Python, you will need sacrifice (seriously) shield strength and considering slow speed it in result give very bad result (compared to Python) for hostile encounters.
With things said above, what you think about trading ships defences? And if you think that it is not good enough, what you think should change? (Note: I take into consideration engineers upgrades for ships.)
My idea in T9 case is: go from 4 to 8 utility slots and increase slightly shields base value. **I know that in 2.2 there will be on this ship possible use small fighter, but imo for this ship it will have not big enough difference in survivability.
But there are others, T7, T6, Orca ... what there? Or you think that I see things wrong?
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... please, constructive feedback, discussion about topic mentioned above. And if I mean constructive, then it is not: "use solo or PG" and you can use many ships for trading easily. My aim in this thread is trading in "open", which imo should be primary environment for which should be done ships defense balance.
I can understand that low cost ships can't match these "top", but if we will talk for example about T9, she for sure is not cheap ship. Still, if you will want have more cargo space as on Python, you will need sacrifice (seriously) shield strength and considering slow speed it in result give very bad result (compared to Python) for hostile encounters.
With things said above, what you think about trading ships defences? And if you think that it is not good enough, what you think should change? (Note: I take into consideration engineers upgrades for ships.)
My idea in T9 case is: go from 4 to 8 utility slots and increase slightly shields base value. **I know that in 2.2 there will be on this ship possible use small fighter, but imo for this ship it will have not big enough difference in survivability.
But there are others, T7, T6, Orca ... what there? Or you think that I see things wrong?
____________________________
____________________________
____________________________
... please, constructive feedback, discussion about topic mentioned above. And if I mean constructive, then it is not: "use solo or PG" and you can use many ships for trading easily. My aim in this thread is trading in "open", which imo should be primary environment for which should be done ships defense balance.