So UA bombing just got nerfed.

The CG and Founder's world thing have nothing to do with whether or not 'UA bombing' was nerfed reducing player agency. As for the first and last paragraph: if you don't mind winning/losing as long as it comes from gameplay, I assume you approve of the introduction of MAs as counter, as it allows this 'emergent content' to be actually dynamic. Its not about 'emergent content', its about balancing UA vs MA, which are two sides of the same coin.

It wasn't something that needed balancing though.
 
Hey, I've no issues with the introduction of the MA's. Merely the timing of their arrival as a silver bullet.

Ask any commander who did Powerplay for Archon Delane. They had months of all their stations being turned off by the White Templars and a few other groups, and were having their requests for some sort of counter ignored. All of a sudden Obsidian Orbital goes a bit squiffy, a few people complained and firstly Frontier tried to sweep it under the carpet, then when they realised they couldn't they released the silver bullet.

Regarding the other things: I was merely drawing other examples of why the 'emergent content' player-base as you wish to call us, get angry. As I've said, we don't mind losing, what we do mind is the moving of goalposts due to lots of forum handwringing.

I do agree it should have been done long ago.
But it's not some silver bullet. It will still take more work than it would deserve. It will just be a bit closer to how easy you guys have it.
 
Hey, I've no issues with the introduction of the MA's. Merely the timing of their arrival as a silver bullet.

Ask any commander who did Powerplay for Archon Delane. They had months of all their stations being turned off by the White Templars and a few other groups, and were having their requests for some sort of counter ignored. All of a sudden Obsidian Orbital goes a bit squiffy, a few people complained and firstly Frontier tried to sweep it under the carpet, then when they realised they couldn't they released the silver bullet.

Regarding the other things: I was merely drawing other examples of why the 'emergent content' player-base as you wish to call us, get angry. As I've said, we don't mind losing, what we do mind is the moving of goalposts due to lots of forum handwringing.

But if your issue is FD constantly caving in to forum pressure, isn't it a good thing they didn't cave it AD-cmdrs request for a counter? Its just that I get the impression a lot of your frustration comes from the idea that FD is acting against 'the bad guys' (RP-wise), rather than against 'emergent content' or always caving in to forum pressure. And while usually the bad guys are the ones spearheading emergent content, and the majority is usually unhappy about that and will complain, it doesn't mean that this is 'bias' from FD is what lead to this. And while I can appreciate people sticking up for unpopular 'minorities' of the community, I am not sure you're not being influenced by it when assessing indvidual cases that may be unrelated, or at least not intentionally related.
 
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Well, at least that'll put an end to any more "big payouts from Ceos and Sothis are and exploit, it's not intended gameplay" whingeing. I'm fully OK with UA bombing being a mechanic within the game, but I think it's fair that they've made the effort required to fix it a bit more balanced. Good result all round, I reckon

I see Nath is trying to spin this as some sort of moral victory for his lot? Hey, Nath, I ran into one who of your wingmates in Cail last night. Tell him "better luck next time" from me, won't you? :)
 
But if your issue is FD constantly caving in to forum pressure, isn't it a good thing they didn't cave it AD-cmdrs request for a counter? Its just that I get the impression a lot of your frustration comes from the idea that FD is acting against 'the bad guys' (RP-wise), rather than against 'emergent content' or always caving in to forum pressure. And while usually the bad guys are the ones spearheading emergent content, and the majority is usually unhappy about that and will complain, it doesn't mean that this is 'bias' from FD is what lead to this. And while I can appreciate people sticking up for unpopular 'minorities' of the community, I am not sure you're not being influenced by it when assessing indvidual cases that may be unrelated, or at least not intentionally related.
I'm not a bad guy and I'm for bad guys doing things.. I am a 'good guy' bad guys doing bad guy things gives good guys good guy things to do. Crazy how that works right?
 
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Goose4291

Banned
I do agree it should have been done long ago.
But it's not some silver bullet. It will still take more work than it would deserve. It will just be a bit closer to how easy you guys have it.

I'm just using 'silver bullet' to describe it in the same way you'd say that penicillin's discovery was a silver bullet against bacterial infections, not that it's an immediate fix.

However speaking as someone who's done both sides of the mechanic, I can say that MA collection is a lot easier to do, which was why the numbers required was probably a lot higher as you can see below:

UA Collection
(i) Travel to system that is somewhere between 135-150ly (ish) off Merope.
(ii) Wait for RNG to give you a USS.
(iii) Pop in to USS.
(iv) If you're lucky it'll be a UA.
(v) Collect it
(vi) a: Pre Engineers run like a madman back to the station you're hitting. As long as you've got no more than 3 onboard, it can't burn through your cargo rack without the AFM stopping it.
(vi) b: Post Engineers, do as above but you can take your time, you can carry a maximum of 18t in a Annie allowing for shields and fuel scoop.

Ergo: One player can run between 3 and 18t of MA's safely per trip, depending on outfitting.

MA's
(i) Travel to barnacle site (which you can find from any reddit/cannon post regarding them).
(ii) Shoot barnacle. Scoop MA's and load into your ship.
(iii) Instance switch and repeat (ii) till fully loaded.
(iv) Return to your delivery point

Ergo: A trade cutter carrying 728t per run with a shield and a fuel scoop
 
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Except MA's by there current design already had their advantages in the current process. They were both (i) easier to find (as they're not RNG'd USS's) and (ii) didn't knacker your ship up while carrying them back (caveat: Apart from now, where you can carry a maximum of 22t in a Annie using anti-corrosive cargo racks). This adds an imbalance between the two mechanics.
On the other hand, the UA bombers have the initiative and can plan their actions, while the MA haulers (you can just buy MAs can't you?) have to scramble to react. So play your cards right, like when there's some insanely lucrative CG going, and strike and you'll have them on the back foot.

If you like, I take the easy mode comment back and replace it with: too many variables and ignorance on my behalf to make a judgment on balance.
 
Thank you FD! You guys are awesome
Thanks to everyone who brought meta alloys too

And to all the griefers,
I guess FD doesnt mind us making money on long range missions. Too bad for you. If someone wants to grind and fly a big ship as a Novice then that is their business. You dont get to dictate how other people can play. However, if you had any honor you wouldn't be trying to grief novices and other newbies.
 
Thank you FD! You guys are awesome
Thanks to everyone who brought meta alloys too

And to all the griefers,
I guess FD doesnt mind us making money on long range missions. Too bad for you. If someone wants to grind and fly a big ship as a Novice then that is their business. You dont get to dictate how other people can play. However, if you had any honor you wouldn't be trying to grief novices and other newbies.
Not what I would call griefing.


I would call this griefing.


https://www.youtube.com/watch?v=fKqVn8muP5U
 
Yeah that's pretty lame.

Regardless of your option it's a far better example of griefing - I don't think killing players via actual pvp is greifing in any context unless rules are somehow being abused.

I do think the speed limit vid is griefing - I also think is absolutely hilarious - because that dog is just so adorable.
 
And the rest of the world who aren't mentally deficient rejoiced because the mentally deficient are somehow less mentally deficient?

I don't know; you'd have to ask the "we deserve respect " Frogs...

[removed]
 
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actually its eaiser to bomb an outpost with a system population less than 1500 some only take 15 UAS, however its going to be only for those that want storyline and not player smuggling or powerplay impacts

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Really glad about this. It would be nice if UA were out by jaques station only. That way these "interesting" players can get stuck out there. Imagine if a bunch of idiots bombed Jaques station?


Jaques is where he is because his already been UA bombed and repaired and is now immune aginast further attacks, his had the techno virus, he applied antibiotic meta alloys and is now immune against that type of alien technology
 
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