Mystery event disaster review

Few assets that barely look like a crashed ships to which we were lead by arbitrary merry chase, that was done for "fun" plot wise, no deeper drama or motive, no narrative enhancing and expanding ed lore, nothing. Hints were fine logical puzzles requiring thought. Crossword level entertainment, variation on old Einstein puzzle, yet simpler at that.

Nothing to interact with, no tangible or intangible reward like titles, special engineering mod or at least cargo that could be sold. Who wouldn't just collect the whole alien debris? Secret is out, yet galnet is silent.

No cordons being erected around it by Imperial xenocorps. No Feds arriving with cruisers, no hastily erected tent structures in the vicinity of the crash site - of religious fanatics expecting some sort of miracle.

The execution was poor, the concept was badly thought out, puzzles were acceptable. FailedDevelopments should get a hint and try harder. This is level of questing you would expect of people running pirated WoW shard in their basement.


FailedDev treats everything they do for this game with the "minimal viable product" mentality. There is no love in this beyond work of audio and simulation team. Game design guys are the worst here. Funny enough, this is not the case with Planet Coaster. They put in quite a lot of extra work and far more passion.
Leads one to speculate, that FDev has already given up on ED and leaves only skeleton crew. Shiplaunched fighters are honestly not a gamescom level key announcement and rest of the features took even less time...
Such a waste.

You're a barrel of laughs, huh?
 
I've really enjoyed this event. I partook in helping the CG in my rubbish hauler and waited for people that didnt materialise but it was still fun.

It would be cheap and staged to have made the federation or imperials all over it so soon.

This game isnt about bombastic crap. Its good that stuff isnt spelled out completely and thst there are mysteries to find which arent just right click 5 things and proceed to minimap point x.

I dunno why but it feels like they manage to create more mystery and suspense by doing less stupid crap than other games. Show something sparingly and it has more sense of meaning than if you do bombastic nonsense and desensitise your players to the small stuff. If everything of interest is marked with minimap then where is the mystery and the discovery.
 
Bombastic....what. :eek:Ah ok you didn't mean me then. [haha]

Anyway CMDRs receiving recognition on BBC News is already good enough for me......or are half-glass empty humanoids so impatient they want spoilers for the ED:Game of Thrones Season 7 storyline.[alien]
Hey everyone

I present Click on the BBC, and I'm the guy who asked for your UP message diagrams and theories to feature on this week's prog.

Thanks so much to those who sent us stuff. Thanks especially to Rizal72 for putting me in touch with everyone else.

As always with telly we never have time to go into any detail, and although we do try and go into more depth than most tech programmes, we have to give stuff a mainstream appeal.

But the 90 second piece is at about 18'30 on the iPlayer version (in the UK) here www.bbc.co.uk/iplayer/episode/b07ncgnc and on YouTube here https://youtu.be/Y7irrU85Nz0.

I don't get to play anywhere near as much as I'd like, but Elite has been a very special game for me since the 80s.

So, much respect to everyone who is sciencing the s*** out of this. Proves that ED is a properly intellectual game.

Spen
ED for the intellectuals..... [hotas]
 
Last edited:
You do have some okay points, but the level of general salt is off the chart. And calling them "FailedDev" is like socially challanged kids in the 90s that call Microsoft "Microshaft" or "Micro$oft".
It undermines your entire argument.

I love the premise of the game. Salt is my way of letting go. I think FDev needs to wake up, described what has not worked publicly and start a lot of things anew.

- - - - - Additional Content Posted / Auto Merge - - - - -

Awww diddums didn't get a cutscene.

The best idea is hastily erected tent structures on airless moons, those seem very likely and certainly miraculous

Ship teleportation is miraculous. Number of fanboys still defending FDev is miraculous. Tents? Not that much.
http://www.news.com.au/technology/s...rs-like-in-tents/story-fn5fsgyc-1226068030212
 
Last edited:
I had great fun racing the CG progress bar to solve the puzzle. More please.

It's weird that the OP thinks that ship launched fighters weren't a Gamescom level key announcement. Are there such rules and customs for the hallowed institution of glorified advertisements?
 
I didnt participate in the event, so I wont say a lot. Just that if some of you had fun that's something at least. I didnt expect this kind of thing, I just do other things.

The sound team is over the top btw. Their sound presets are undoubtedly a work of love. And something I dont remember being in any other game
 
Hey I'm as against miraculous ship teleportation as the next rational thinking CMDR, but when I'd already landed there in my ship and could have brought a proper solid pod I'll leave it to the nutters to contemplate sleeping under canvas and the stars

I would consider myself fairly rational and I support ship transfer.

Strange that.
 
I would consider myself fairly rational and I support ship transfer.

Strange that.
I think this diversion would be an improvement on this thread so why not.

I like transfer, mostly.... skeddadling across the bubble in a sidey at breakneck pace in your knickers to retrieve a ship is exhilarating. Doubly so the time I looked at how my bounty list was after I arrived, could have been an expensive trip.
 
To be honest, I found the approach (word / logic puzzles and CG grinds) extraordinarily annoying, I hope it will be abandoned. This is a space game, why couldn't clues have been delivered through clever storyline devices? An unconfirmed sighting here, a mysterious happening there? Galnet reports gradually narrowing down the search area?

This game is missing a key element that would make it truly great: Storytelling.
 
To be honest, I found the approach (word / logic puzzles and CG grinds) extraordinarily annoying, I hope it will be abandoned. This is a space game, why couldn't clues have been delivered through clever storyline devices? An unconfirmed sighting here, a mysterious happening there? Galnet reports gradually narrowing down the search area?

This game is missing a key element that would make it truly great: Storytelling.

^^This is very true^^
 
We know that the plot will only move forward in 2.2. So this is just a cliffhanger, like in any tv series. What is the problem with that?
 

Ian Phillips

Volunteer Moderator
To be honest, I found the approach (word / logic puzzles and CG grinds) extraordinarily annoying, I hope it will be abandoned. This is a space game, why couldn't clues have been delivered through clever storyline devices? An unconfirmed sighting here, a mysterious happening there? Galnet reports gradually narrowing down the search area?

This game is missing a key element that would make it truly great: Storytelling.

How long do you think that sort of approach would take to resolve and come to a conclusion? I think it would be Glacially slow and attract even more criticism than the current method.

I also think that the pace of the storytelling is what is at issue, in that lots of people seem to want a faster paced storyline that they can get more excited about. The problem with that is that any event would be over so quickly that people would complan that they couldn't take part.

The OP complains that there were no Capitol ships waiting to pounce on the discoverers the minute they found the wreck. Really? What does he expect in a developing story? That the major powers already knew where the wreck was and were just waiting for someone to find it before they dispatched a handy Capitol ship they happened to have waiting around the corner? Give me a break!
 
Well as combat oriented pilot I expected more and looks like warning about dangerous exploring is just a "marketing trick", too....
there was Galnet info about this if a remember correctly...but currently there 0 dead explorers killed by aliens reported ;D

I hope I am wrong, but looks like that "Winter is coming" thing is way too overrated...
 
Last edited:
A static wreck is not my idea of a cliffhanger. We're almost two years into the game and the plot is near-absent IMHO.

If by plot you mean aliens, consider that when contact is made and feces start messing up the airco, you'd want as many features at your disposal to deal with them. So the later the actual contact, the more options you have available.
 
I agree with OP myself.....

would have been nice to see some actual work done instead of some weird bio looking ship on some planet...

after seeing the images and videos I had to sigh to myself...

I have not played since gamescom....was going to fire it up when I heard about this 28th hunt thing for aliens or thargoids........and that's what the good old boys around here find?

I don't think im ever going to get that excitement from it to be perfectly honest.


I still like to read the forums though just in case...by some miracle some decent content pops up that appears to have time and effort spent on it.


real clever guys and gals do indeed play this game and fair play to those that enjoy solving cryptic crossword style clues outside of the game.....that's not for me.

until I see walking around ship interiors and asteroid bases and other locations like planets ect and actual npc characters that we have in the game world then I wont be playing ED.
 
Hey I'm as against miraculous ship teleportation as the next rational thinking CMDR, but when I'd already landed there in my ship and could have brought a proper solid pod I'll leave it to the nutters to contemplate sleeping under canvas and the stars

Think game please. Think passanger missions:
"This is John Smith here. Please deliver me in VIP cabin, 5 of my servants in economy cabins and my mistress in VIP++ cabin and also 50 tons of my luxurious portable tent/habitat(manufactured by Gutamaya, they have the best flair and they are safe) and 50 tons of supplies to the alien crash site. I intend to be there, when aliens come back for it. Can you carry cargo, that weighs more than one ton? I am sure you can, commander. Not all things are single ton items.
Also, please fly beluga. I hate the styling of corridors in Orca."

Upon landing somewhere close to wreckage and clicking deliver, habitat would spawn and you'd be richer. He'd send you few more messages over the mail about how happy he is and offer few more resupply missions, oddly enough, he'd want superconductors and rails and lot's of military hardware. Goods are normally unavailable, but he'd give you permit, which would force you to go to Imperial military planet, where upon presenting permit, you'd be given opportunity to purchase it.
You could blow the habitat, but bounty on you would be big, you'd risk demotion in ranking (heavy cost, actually) and if faction alignment is right, you'd risk faction expulsion.
After few days, missions to supply him with skimmers etc would appear. You can imagine the rest.

Note that, nothing of this is difficult to implement. You could do thousands of mission variations for this and it would make for some stories and more meaningful mission chains.



FDev chooses a different path with their missions though.
 
Last edited:
Note that, nothing of this is difficult to implement. You could do thousands of mission variations for this and it would make for some stories and more meaningful mission chains.

FDev chooses a different path with their missions though.
Nice story and sure in a single player game that'd be easy. In a living galaxy there'd be enough people vying over the space sufficiently well armed to make such thoughts incredibly naive - anyone planning on camping out there needs to turn up with a battlefleet before the big guns arrive to try and stake their claim
 
Back
Top Bottom