... hail (collective noun needed)
flock?
When NPC pirates drop in to get their hands on my big haul of tasty fruit and vegetables (all 6 tonnes of it - for charity no less), i'm so very grateful to have 6 hardpoints worth of mine launchers with which to 'scratch their paint'. They soon go down in a hail (collective noun needed) of carefully placed, ahem no, hurriedly ejected projectiles which prove an impenetrable barrier for any ship of ill-intent.
Read about it a few times on the boards, but couldn't believe how great these were. When you get hassled continuously for carrying the most innocuous of household supplies it's just great to be able to dispatch them without lengthy engagements. Now I run these missions and often have a nice little bonus at the end of them.
Seriously and Please FD - don't touch this mechanic - it makes mission hauling and trading somewhat sane again!
Loving Elite Dangerous right now.
[yesnod]
DW
schyyyyy FDEV will nerf it again if its too good ....
Mines are horrible!!!!
Ps anyone got any experience of modded mine launchers?
hi
i too am a recent "miner" on my T9 currently have 2 racks on my medium hardpoints, what other points are good for mining? thanks.
I run 4 class 2 regular non-engineered mines on medium hardpoints of my trade cutter (A grade FSD, D grade everything else, 720 cargo). I used to run from Anacondas but recently figured I had the speed to jump if I needed. To my surprise I've taken out the last two Anacondas with no damage to myself just using the mines. Conversely I ran my T9 miner with no mines, submitted to the interdiction, and an Anaconda had me to 79% before I could high wake, boosting and not wasting any time. So, I was wondering if I could get enough mines on my T9 to help. Cheers!Mines or Shock Mines?
The people need to know!!
I run 4 class 2 regular non-engineered mines on medium hardpoints of my trade cutter (A grade FSD, D grade everything else, 720 cargo). I used to run from Anacondas but recently figured I had the speed to jump if I needed. To my surprise I've taken out the last two Anacondas with no damage to myself just using the mines. Conversely I ran my T9 miner with no mines, submitted to the interdiction, and an Anaconda had me to 79% before I could high wake, boosting and not wasting any time. So, I was wondering if I could get enough mines on my T9 to help. Cheers!
Mines or Shock Mines?
The people need to know!!
Mines, because blowing up will be the only shock they get!
When NPC pirates drop in to get their hands on my big haul of tasty fruit and vegetables (all 6 tonnes of it - for charity no less), i'm so very grateful to have 6 hardpoints worth of mine launchers with which to 'scratch their paint'. They soon go down in a hail (collective noun needed) of carefully placed, ahem no, hurriedly ejected projectiles which prove an impenetrable barrier for any ship of ill-intent.
Read about it a few times on the boards, but couldn't believe how great these were. When you get hassled continuously for carrying the most innocuous of household supplies it's just great to be able to dispatch them without lengthy engagements. Now I run these missions and often have a nice little bonus at the end of them.
Seriously and Please FD - don't touch this mechanic - it makes mission hauling and trading somewhat sane again!
Loving Elite Dangerous right now.
[yesnod]
DW
Wait till mines get nerfed or the AI finally figures that flying in a straight line after a target is not too smartAbout time fdev got something right this season.