I know nothing about networking so am wondering if the below could work.
One of the issues which gets mentioned when the actions of emergent content providers (ECPs) trigger a deluge of crime and punishment threads is that players who want to oppose the actions of the ECPs cannot instance with them.
I was wondering if it is possible for FD to introduce some kind of smart instancing to make it more likely for them to be together.
This could be triggered actively, by say having a toggle option 'bounty hunt players' which increases the instancing likelihood with wanted players (good for masocistic traders too).
Or passively, say if you have a pure combat ship or kws fitted.
One of the issues which gets mentioned when the actions of emergent content providers (ECPs) trigger a deluge of crime and punishment threads is that players who want to oppose the actions of the ECPs cannot instance with them.
I was wondering if it is possible for FD to introduce some kind of smart instancing to make it more likely for them to be together.
This could be triggered actively, by say having a toggle option 'bounty hunt players' which increases the instancing likelihood with wanted players (good for masocistic traders too).
Or passively, say if you have a pure combat ship or kws fitted.