Ship Leasing & Fleet Management

Poll to follow hopefully: Do you want ship & module leasing with fleet management, just ship & module leasing or just fleet management?

It dawned on me that one thing that might be popular in-game, and lead to further gameplay, would be the ability to lease ships & modules and fleet management. These could be implemented as facilities in-game where you could lease a ship or module for a fee based on term, optionally outfit it for certain capabilities and return it when done. The fleet management portion would would be the ability to request that a ship or module, either locally or remote, be transported to another remote location.

Modules would include engineered modules if you are "licensed" for that mod, by already owning that level or range of mod. It's plausible that the facility could commission mods from engineers through pilots as a mission item with rewards. In the poll I will not break out the ship vs. module question, if you want one vs. the other, please post.

While the details of the implementation are open to interpretation I would suggest the following:

Ship & Module Leasing:
1. If you already own the ship or module in question but it is not stored locally or for-sale you can lease the ship or module with the exact specs that you currently own.
2. If you do not currently own a ship or module you may lease a ship or module from a selection of models. The lease facility may carry models that the shipyard does not sell.
3. During the initial implementation, lease periods would be open-ended but once returned the period would end.
4. In later implementations the lease period would be fixed or variable with a fee structure.
5. Once lease periods were enabled, not returning the ship or module would be considered theft, fines and a wanted status would result.
6. The implementation would require a certain rep level with the controlling faction and a certain rank to be determined later.

Ship and module leasing could lead to added gameplay in the form of contracts with a facility to procure or deliver ships or commission Engineered mods of a certain calibre. It would also allow players to have a try before buy ability.

Fleet Management:
1. At any shipyard facility you would request a ship or module transfer from any station to any station. Cost would be very low and allow bulk shipments but incur economical route delivery times. Costs would vary based on ship value and distance.
2. Using the new crew lounge feature, you may hire and NPC pilot to deliver any single ship from the local port to any other port for a higher fee than bulk.
3. Using the same crew lounge feature you may hire an NPC pilot to leave and retrieve a ship from a remote port and deliver it elsewhere, for a higher fee than a single point delivery.

Fleet management could lead to added gameplay by giving the player similar delivery missions as the NPC, being hired by a faction to deliver and return civilian and military ships with all associated risks. In the future larger ships could be purchasable in-game to support bulk deliveries as mission objectives.

Insurance would pay for loss of leased vessels or modules. If you do not have sufficient funds to cover ship or module losses the lease would be denied. Similarly, in the case of added gameplay, sufficient insurance would be required to accept the mission. In all cases, once insurance was paid for the loss, there would be no rebuy screen, you would be returned to the vessel you left at the lease facility.

Finally, these implementations should tie into the BGS and faction control. A certain system state should guide the controlling faction's ability to limit certain leases in that area. Large ship movements, especially of military vessels could destabilize certain regions.
 
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I don't think there is any need for a lease when credits are about the easiest thing to come by in game now. Why lease when you can play for half an hour than buy instead. Jumping up the ship tree is pitifully trivial now.
 
I don't think there is any need for a lease when credits are about the easiest thing to come by in game now. Why lease when you can play for half an hour than buy instead. Jumping up the ship tree is pitifully trivial now.

I can think of a few reasons

1. Not all commanders are flush with credits all the time, we do hear plenty of people without enough insurance to cover more than a single loss.

2. Another might be that you have a similar ship and while you could do a transfer you don't want to go to the trouble of paying to transfer then re-outfitting it for a specific purpose.

3. You might not want to blow 1.5 billion credits on a major purchase to find out you don't like the way the ship handles.

4. Leasing would be much cheaper and for a limited period so you don't have worry about looking for certain upgrades or selling them back.

Finally, having the credits and buying a ship adds nothing to the game. A leasing program could add extra gameplay and content to the game.

P.S. I did want to add a poll but forgot to check the box. Hopefully a mod can add one.
 
I don't like the idea of leasing ships. You should earn what you fly.

However, missions that require you to use a particular ship for the duration of the mission would be a good thing. The mission giver would supply the ship and you wouldn't be able to change the loadout (i.e. steal the modules), store or sell the ship. The ship would be returned at the end of the mission, and if you abandoned the mission and didn't return the ship you would be in for an interesting game experience for a while.
 
I dont like any of the leasing ideas. Sorry.
You earn what you fly and if you buy something you dont like then it is only a 10% penalty when you sell the ship back. So in effect that is like leasing already - you only paid a small fee relative to the total cost of the ship for using it.

Same thing for modules. It took me a long time to earn the credits for an 8A powerplant. I made do with a 7A or an 8C until then. Thats ok because it was part of the experience of owning and building my Anaconda.

Same thing with my Corvette. I nearly bankrupt myself buying it and bringing it to my home system. Earning credits to Outfit the beast was another new adventure. I wouldn't give those ships up for anything.
 
I don't like the idea of leasing ships. You should earn what you fly.

However, missions that require you to use a particular ship for the duration of the mission would be a good thing. The mission giver would supply the ship and you wouldn't be able to change the loadout (i.e. steal the modules), store or sell the ship. The ship would be returned at the end of the mission, and if you abandoned the mission and didn't return the ship you would be in for an interesting game experience for a while.

I can see your concerns so perhaps a lease would require that the pilot to be licenced already, evident by already owning the ship in question. Although I like the idea of a short term try before you buy option but that could be relegated to the ship sales function

The mission idea is something I had considered, I especially like the idea of being provided a ship specifically for a mission and needing to return it.
 
I don't like the idea of leasing ships. You should earn what you fly.

However, missions that require you to use a particular ship for the duration of the mission would be a good thing. The mission giver would supply the ship and you wouldn't be able to change the loadout (i.e. steal the modules), store or sell the ship. The ship would be returned at the end of the mission, and if you abandoned the mission and didn't return the ship you would be in for an interesting game experience for a while.

Thats a very cool ideia. :D But once you "stole" the ship, you could modify it... so you could put money on something that you could loss at any moment would be crazy nice
 
Thats a very cool ideia. :D But once you "stole" the ship, you could modify it... so you could put money on something that you could loss at any moment would be crazy nice

I would expect that once the ship is stolen, or even before since you don't own it, you can't modify it. You should be able to outfit it during the lease process though.

I do wonder about a career in spaceship theft though. Wonder if the Engineers might serve as a chop-shop!
 
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Thats a very cool ideia. :D But once you "stole" the ship, you could modify it... so you could put money on something that you could loss at any moment would be crazy nice
I wasn't expecting players to get away with a stolen ship for long. But why not. Just as long as you couldn't loot the modules out of a mission ship, upgrading it would be fine. It would be fun being hunted down by the ship owners, especially if the mission ship already had an edge not available to us on the market - such as a Cobra with class 4 enhanced drives.
There would be no insurance screen. Straight to a spinning Sidey on destruction, though you would still have your old ship - parked in a station where you are now hostile :)
 
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I really wish I hadn't been so tired that I forgot to add the poll.

I really wish I knew if players wanted fleet management as well or apart from leasing. Seems fleet management would be nice and could add mission content and maybe even ships.
 
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