Anarchy factions should only give criminal missions

Title says it all. Many, if not all of the anarchy factions I visit have delivery and trade missions instead of piracy and smuggling missions. Any good missions are hidden away beyond reputation barriers.

FD, could you please edit this? I'd love to fly to an anarchic station and be able to pick and choose my work, or at least have a good selection, rather than having to have an eagle-eye for good jobs.

Thanks for reading!
 
All good missions, legal or not, are behind reputation barriers. Getting a good rep in a system is vital, regardless of what you want to do.
 
criminal factions do give criminal missions all over the bubble iirc.. maybe you want to check a criminal faction controlling an anarchy system (will give you more and better that if just exists in that system), I guess they will give you what you are looking for :)

besides, criminals need water and fish too, not that has to be stolen all the time :)
 
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All good missions, legal or not, are behind reputation barriers. Getting a good rep in a system is vital, regardless of what you want to do.

That is how it is now, but DB has stated that this is not how he wanted it to be - he wants missions to propel the player around the galaxy.

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criminal factions do give criminal missions all over the bubble iirc.. maybe you want to check a criminal faction controlling an anarchy system (will give you more and better that if just exists in that system), I guess they will give you what you are looking for :)

besides, criminals need water and fish too, not that has to be stolen all the time :)

I have been checking anarchic systems :c
 
Anarchy =/= criminals.

If I went to Somalia and loaned myself out as a servant to someone (hypothetically speaking), and asked them for jobs to do, what percentage of the time would I get a nice friendly job like hauling or something, and what percentage of the time would I be told to man a machine gun on a motorboat?

What I'm trying to say is, evil is man's default state. When presented with an opportunity for personal gain via an evil method, most people would take it, especially if there are few repercussions (like there are in anarchy systems)
 
If I went to Somalia and loaned myself out as a servant to someone (hypothetically speaking), and asked them for jobs to do, what percentage of the time would I get a nice friendly job like hauling or something, and what percentage of the time would I be told to man a machine gun on a motorboat?

What I'm trying to say is, evil is man's default state. When presented with an opportunity for personal gain via an evil method, most people would take it, especially if there are few repercussions (like there are in anarchy systems)
Anarchy just means no structured government. People still might need stuff to be mined/delivered/retrieved. It doesn't mean that it's populated by terrorists, murderers, and pirates.
 
Anarchy just means no structured government. People still might need stuff to be mined/delivered/retrieved. It doesn't mean that it's populated by terrorists, murderers, and pirates.

Regardless of what it may mean IRL, it means criminals in Elite: Dangerous. In Supercruise and in RES of anarchy systems, you will be interdicted and/or attacked by members of the anarchy faction. While the chance of pirates belonging to other factions exists, the massive majority are from anarchy factions.

I'm not saying that there are absolutely no good people, but evil is the majority and missions should reflect that. Besides, Gameplay > Realism, making anarchy stations spawn more missions would give players a more obvious place to go to be criminals, and there's no use in arguing the meaning of anarchy in a political sense as it means criminal in the game.
 
Even Criminal factions have to trade good to support them self. So it hard to say.

Need not be legal goods though. Crom is a good example of a pirate system that should have very little legal economy. There is nothing in the system except the outpost. Now that it has a rare narcotic, it can make a living, before that it should only have survived through piracy.
 

Lestat

Banned
I agree Limoncello Lizard. But they could want some food stuff and other normal stuff so. I can't say It should just be they trade all bad stuff.
 
Fair enough. But they shouldn't be too fussy about where it came from.

There is a flaw in the BGS where if you sell stolen goods to a blackmarket it lowers the influence of the controlling faction and can cause civil unrest or lockdown. Fair enough in most jurisdictions, but in an anarchy system this is a little silly. They won't fine you for stolen goods, they should actually buy them on the commodities market. But there also should be a chance that anything you buy from them is labelled stolen when you leave the system.
 
Our player faction is Anarchy yet has a thriving economy and we certainly are not all criminals.

Many ToC commanders have fallen into debauchery and of course we do sell "Vesuvian pleasure drones" which the authoritarian powers consider illegal.

Anarchy = freedom -to me- and not necessarily anything criminal....i suppose it depends what form of "authority" you prescribe to :)
 
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“The lawyer with the briefcase can steal more money than the man with the gun.” (Godfather)

... anyway, my impression is, that anarchy factions without a state generate the right missions, but if at boom, they generate the wrong kind of missions (e.g. same spawn table as other factions ...). what would be great, if they would always accept stolen goods.
 
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