FD: Please code the Thargoids to grief the griefers

Off topic Some kind of Predator esqe motivated race might be cool, more likely to target you if you're elite, have a big bounty, basically if you look look e a worthy challenge.
 
I don't thing FD is going to actually code in a griefing mechanic, which is basically what you're asking for.

Would be much better if they would just implement a sensible crime and punishment system already.

Team Thargoidica: Galactic Police
 
How do you programmatically define a griefer again?

FD have previously indicated thaf they can identify griefing behaviour, and could shunt griefers into instances where they can grief each other. So basically, they have the means to act. If they want.
 
FD have previously indicated thaf they can identify griefing behaviour, and could shunt griefers into instances where they can grief each other. So basically, they have the means to act. If they want.

A 'griefing behaviour' isn't enough to define a griefer though. There's always that nagging issue of intent. You'll notice despite being able to 'identify griefing behaviour', Frontier hasn't done anything. Being able to tell normal murderhobo gameplay from legit griefing would require way too much work for very little reward.
 
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Ab

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FD have previously indicated thaf they can identify griefing behaviour, and could shunt griefers into instances where they can grief each other. So basically, they have the means to act. If they want.

If Age<30 and iq> 100 and EQ< 100 then probably > 50. If girlfriend Or partner = false and If income= False then griefer = True And mummy loves me > 50

or something similar
AB
 
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I imagine after the tsunami of wailing at how difficult the thargoids are and how "its so unfair that I have lost 0.000000000000000000001% of my amassed trazillions" they will be smacked so hard with the nerf stick that you can blow them up with one shot from a pulse laser (un-engineered v1.0) as they spin helplessly on their Z axis.
 
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>The image of FD coding AI

*remembering rapid fire PAs, spinning in place, borked by flying backwards*

These thargoids will be nothing to be scared of if FD has their way and it isn't bugged. I've yet to see anything of AI in Elite that hasn't made me burst out laughing.
 
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Would be much better if they would just implement a sensible crime and punishment system already.

I will ignore all the talk about griefers and similar topics. I've been thinking about how an alien invasion in ED would/should happen and how the alien NPCs should/would work.
A good crime and punishment system is needed, but an alien invasion would, in my opinion, require a different method to decide what CMDRs get targeted by the alien NPCs.

I'm not sure how it would be the most "realistic". "Realistic" is a bit problematic as this is a game and it's about aliens and those surely should behave in an alien way.

If they (the aliens) start an invasion they aren't that extremely different from us. In that case they would probably target those CMDRs that are the biggest threat first. Since they know nothing about PF ranks they would probably target CMDRs based on the ship the CMDR flies. Corvettes, Anacondas, Cutters, FDL and FAS would probably the prime targets. Those ships would get attacked very often.
The next targets would be big trading ships and only then smaller multipurpose or small combat ships.

If they aim for colonization they would probably try to disrupt the supply routes and destroy all trading ships first and avoid direct confrontations with combat capable ships. Without supplies the combat ships can only be used to protect single systems and get spread out to much. This would make "system hopping" possible for the aliens.

The problem is if the aliens are extremely different from us and have motives that we simply don't understand. In that case everything is possible. They might avoid all human vessels at all cost and only if a CMDR is interfering with whatever the aliens want to achieve that CMDR gets attacked and disabled or destroyed or driven away.

I think FD will go with the first option: Invasion. In that case big combat ships should get constantly attacked by superior alien forces.
 
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Not all "greifers" are bad guys and not all "non greifers" are good guys; I had to get shot by a "greifer" and then be one for half a day to learn that. Besides I think "commander hunter" is the pc term and by using the term "greifer" you're hurting my feelings. :p :p

But it would be funny to watch some "commander hunters" get chased from system to system.
 
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These are not griefers. They are players engaging in PVP. They are fighting on their terms, not their targets, using every possible advantage they can think of. That is actually how you would want to fight most fights, now that I think about it, unless it's a duel at 20 paces. And a duel at 20 paces is most certainly not a good description of the Elite universe.

If you want Elite: Carebear mode, you can always try Solo, or maybe see if you can possibly get an invite to Mobius if you find the single-player version of Elite to be too boring. Not that I would expect Mobius to be much better than playing in Solo, but you do have options other than mischaracterizing regular PVP activities as "griefing".

LOL. All PVP isn't griefing, and not all griefing is PVP.
 
"FD, can you please code NPCs to kill the ones who killed me? 'Cause I ain't have the skills to take revenge myself but it is my right that my revenge shall be done! As I am unable to do it myself ... can you please do it for me?"

This is what I understand fro mthe OP's post and as of such, I don't take it seriously. Good joke, tho. :D
 
I don't thing FD is going to actually code in a griefing mechanic, which is basically what you're asking for.

Would be much better if they would just implement a sensible crime and punishment system already.

Better to implement GUILD support so vulnerable players can arrange escorts in-game.
 
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Look, I don't like the kiddie griefers, but the OP is a bit silly. Sorry , but that would be as bad as the griefers for bullying.

An eye for an eye. Or as the saying goes: 2 wrongs DO make a right.

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"FD, can you please code NPCs to kill the ones who killed me? 'Cause I ain't have the skills to take revenge myself but it is my right that my revenge shall be done! As I am unable to do it myself ... can you please do it for me?"

This is what I understand fro mthe OP's post and as of such, I don't take it seriously. Good joke, tho. :D

I think you're literally the first one to get the humor. I thought the smiley face was a solid hint. I also thought my follow up post about it being top of the development roadmap was a good second hint. But alas, it wasn't meant to be. This is a serious place for serious people.
 
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