What ED is Missing

+1 Cynaqq - a lot of what you suggest would be a nice addition.

+1 OP in so far as the game could use clearer reasons why I would want to support one major or minor faction over another. When you enter a system where there are 2 corporate factions in addition to the political, broker, feudalist, plus anarchy, I'd like something to base my decision to take missions on more than the blah pics and the minimal flavor text. There may be minor factions that have representatives in neighboring systems, and so helping them would help me in more than the current system I am in. There's some reasons suggested in game, but very little, and not very motivating.
 
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Lore in each system. Might be neat. Not sure when you'd get a chance to read it let alone it be created for 4.2 billion systems. That is a mess load of over head filewise
 
Agreed, that's the root of the problem. I have very low hopes that this will ever change. Minimalistic gameplay in Elite is kinda tradition with all Elite titles, starting with the original from 1984, so... Gameplay is, as an integrativ part, the bones of a game and therefore almost impossible to add as an afterthought when all basic functions of the game are finished with never any real gameplay in mind. Throwing in some lore is always possible but it's also poor man's cheap replace for any lacking gameplay.
I agree. They've never made an effort to integrate the various portions of the game into a cohesive whole. Powerplay doesn't really fit with anything else, Engineers is entirely isolated as well. Conflict Zones don't really mean much to the system you're in. OVerall, things feel static. There's no reason to care about a system or who is in control of it, what government it has, or basically anything else, because nothing changes. Part of this is forced by the choice to go with such a massive bubble, but they could still right the ship if they were willing to make some overhauls to existing parts of the game.
 
Adding system lore doesn't have to be any more "creative" than the missions system. They can create a few dozen system-lore "types", build some algorithms to look at government type, population, and resources, and have it generate the relationships between factions (major & minor) in a system, and let it build these lores the way the Forge created the galaxy. It followed some basic formulas and created the billions of systems in the galaxy, determining which ones had multiple suns, the type, etc. They don't need to hand build each system.
 
Given the huge amount of lore that would need to be created about all you would get is something like this.
"First discovered in the year ---- by ----- from the -------. In the year ------ there was a major war over ----- and ------ took control of the system."

This adds nothing in my opinion. Lets focus on real game mechanics please.
 
Lore in games is a relative weak driving force. Much better are survival mechanics like limited resources that actually matter, not just some ship enhancements. And a decent risk/resource ratio where the most valuable resources are in the most dangerous locations.

The walking around ships part of the game needs to have a survival element.

Like the need to eat and sleep.

If your on a long run your guy should get hungry and tired.

You should be able to land on a backwater deserted planet and hide in a canyon to sleep there, your character should have to physically leave his seat and go to his sleeping quarters and the galley to make his space food in the food hydrator

Otherwise, what's the point in being able to walk around your ship if all you can do is walk around the compartments and do nothing else?
 
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The walking around ships part of the game needs to have a survival element.

Like the need to eat and sleep.

If your on a long run your guy should get hungry and tired.

You should be able to land on a backwater deserted planet and hide in a canyon to sleep there, your character should have to physically leave his seat and go to his sleeping quarters and the galley to make his space food in the food hydrator

Otherwise, what's the point in being able to walk around your ship if all you can do is walk around the compartments and do nothing else?

That's where piracy would get in.
 
I agree. They've never made an effort to integrate the various portions of the game into a cohesive whole. Powerplay doesn't really fit with anything else, Engineers is entirely isolated as well. Conflict Zones don't really mean much to the system you're in. OVerall, things feel static. There's no reason to care about a system or who is in control of it, what government it has, or basically anything else, because nothing changes. Part of this is forced by the choice to go with such a massive bubble, but they could still right the ship if they were willing to make some overhauls to existing parts of the game.

Credits are the only persistent thing in elite.

That is its major downfall, nothing else you do matters or lasts for more than 7 days.

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That's where piracy would get in.

Exactly, the risk of being attacked and boarded would compel you to hide in the best places while you eat etc.

Hiding in an asteroid field or on a small moon, powering down all your stuff other than life support to lower your thermal signature.

Everyone complains that all ED has to offer is a credit grind.

Adding in stuff like the above removes the race for credits and adds immersion, helping us to realise a living galaxy where you live day to day doing different things at your own pace.
 
It needs a real economy. It needs miners and traders and explorers, as well as bounty hunters and security. It needs to allow the players to make a difference, instead of: "Meh. You're just one of thousands (millions?) of pilots. What difference do you really make in a galaxy as big as this? Fly your ship. Earn credits. Buy bigger ships, better modules. Grind for rngineered upgrades. That's fun - right?"
 
Lore in each system.

How that system came to be. What happened there, what should I see in that system? Monuments from battles? Specific landmarks that aren't available in other systems? I think some handcrafting in the human bubble needs to start happening. Now at the capitals and a few systems surrounding Sol you can see the system description, but that's it. Give us a bit more :)

Not to bring Star Citizen into this, but already you can see that they have stories/lore to each of their systems. The little things like that give you so much to do/see.

I understand that not all systems could be handcrafted because I'm sure there's 500+ that are colonized. But I think the ones with over 1 billion people should have some hand crafted sights to see. I could spend HOURS researching and looking at that kind of stuff.

Get a job at Frontier and do it then , if you thinks its going to be that easy.
 
Credits are the only persistent thing in elite.

That is its major downfall, nothing else you do matters or lasts for more than 7 days.

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Exactly, the risk of being attacked and boarded would compel you to hide in the best places while you eat etc.

Hiding in an asteroid field or on a small moon, powering down all your stuff other than life support to lower your thermal signature.

Everyone complains that all ED has to offer is a credit grind.

Adding in stuff like the above removes the race for credits and adds immersion, helping us to realise a living galaxy where you live day to day doing different things at your own pace.

But I only have 30 minutes to play a day! I don't have time for immersion! See ya at Robigo!

Is what some people would say. But that would mean FDev should add a feature that makes it so your signal can be detected in SC from normal space.
 
Exactly, the risk of being attacked and boarded would compel you to hide in the best places while you eat etc.Hiding in an asteroid field or on a small moon, powering down all your stuff other than life support to lower your thermal signature.Everyone complains that all ED has to offer is a credit grind.Adding in stuff like the above removes the race for credits and adds immersion, helping us to realise a living galaxy where you live day to day doing different things at your own pace.
I'd like if they modified the repair system so that repairs at a station were significantly more expensive, but you could do your own repairs using scrap materials in EVA. Basically have them serve as stopgap solutions until you can get back to dock and do a full repair, and have repairs expensive enough that it isn't something you want to be doing every time you dock like we do currently.
 
I'm afraid Elite started big, huge even, with vast oceans of space to explore. It's a massive game, but I guess, as time goes it only shows that the game is just a massive framework - with the core of the game itself being very small and fractured.
 

Kylby36

Banned
Lore in each system. Might be neat. Not sure when you'd get a chance to read it let alone it be created for 4.2 billion systems. That is a mess load of over head filewise
Well, no offense, but if you used your critical thinking skills, you'd know that I meant only in the human bubble. (Which I even said in my original post) But I mean hey... We're not all good at thinking. It's hard nowadays.

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Get a job at Frontier and do it then , if you thinks its going to be that easy.
Never said it was going to be easy. Don't put your own words into my post to benefit yourself.

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Adding system lore doesn't have to be any more "creative" than the missions system. They can create a few dozen system-lore "types", build some algorithms to look at government type, population, and resources, and have it generate the relationships between factions (major & minor) in a system, and let it build these lores the way the Forge created the galaxy. It followed some basic formulas and created the billions of systems in the galaxy, determining which ones had multiple suns, the type, etc. They don't need to hand build each system.
Even this would be enough. Just SOMETHING.
 
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