More heat weapons.
Lore in each system. Might be neat. Not sure when you'd get a chance to read it let alone it be created for 4.2 billion systems. That is a mess load of over head filewise
I agree. They've never made an effort to integrate the various portions of the game into a cohesive whole. Powerplay doesn't really fit with anything else, Engineers is entirely isolated as well. Conflict Zones don't really mean much to the system you're in. OVerall, things feel static. There's no reason to care about a system or who is in control of it, what government it has, or basically anything else, because nothing changes. Part of this is forced by the choice to go with such a massive bubble, but they could still right the ship if they were willing to make some overhauls to existing parts of the game.Agreed, that's the root of the problem. I have very low hopes that this will ever change. Minimalistic gameplay in Elite is kinda tradition with all Elite titles, starting with the original from 1984, so... Gameplay is, as an integrativ part, the bones of a game and therefore almost impossible to add as an afterthought when all basic functions of the game are finished with never any real gameplay in mind. Throwing in some lore is always possible but it's also poor man's cheap replace for any lacking gameplay.
Lore in games is a relative weak driving force. Much better are survival mechanics like limited resources that actually matter, not just some ship enhancements. And a decent risk/resource ratio where the most valuable resources are in the most dangerous locations.
The walking around ships part of the game needs to have a survival element.
Like the need to eat and sleep.
If your on a long run your guy should get hungry and tired.
You should be able to land on a backwater deserted planet and hide in a canyon to sleep there, your character should have to physically leave his seat and go to his sleeping quarters and the galley to make his space food in the food hydrator
Otherwise, what's the point in being able to walk around your ship if all you can do is walk around the compartments and do nothing else?
I agree. They've never made an effort to integrate the various portions of the game into a cohesive whole. Powerplay doesn't really fit with anything else, Engineers is entirely isolated as well. Conflict Zones don't really mean much to the system you're in. OVerall, things feel static. There's no reason to care about a system or who is in control of it, what government it has, or basically anything else, because nothing changes. Part of this is forced by the choice to go with such a massive bubble, but they could still right the ship if they were willing to make some overhauls to existing parts of the game.
That's where piracy would get in.
Lore in each system.
How that system came to be. What happened there, what should I see in that system? Monuments from battles? Specific landmarks that aren't available in other systems? I think some handcrafting in the human bubble needs to start happening. Now at the capitals and a few systems surrounding Sol you can see the system description, but that's it. Give us a bit more
Not to bring Star Citizen into this, but already you can see that they have stories/lore to each of their systems. The little things like that give you so much to do/see.
I understand that not all systems could be handcrafted because I'm sure there's 500+ that are colonized. But I think the ones with over 1 billion people should have some hand crafted sights to see. I could spend HOURS researching and looking at that kind of stuff.
Credits are the only persistent thing in elite.
That is its major downfall, nothing else you do matters or lasts for more than 7 days.
- - - - - Additional Content Posted / Auto Merge - - - - -
Exactly, the risk of being attacked and boarded would compel you to hide in the best places while you eat etc.
Hiding in an asteroid field or on a small moon, powering down all your stuff other than life support to lower your thermal signature.
Everyone complains that all ED has to offer is a credit grind.
Adding in stuff like the above removes the race for credits and adds immersion, helping us to realise a living galaxy where you live day to day doing different things at your own pace.
I'd like if they modified the repair system so that repairs at a station were significantly more expensive, but you could do your own repairs using scrap materials in EVA. Basically have them serve as stopgap solutions until you can get back to dock and do a full repair, and have repairs expensive enough that it isn't something you want to be doing every time you dock like we do currently.Exactly, the risk of being attacked and boarded would compel you to hide in the best places while you eat etc.Hiding in an asteroid field or on a small moon, powering down all your stuff other than life support to lower your thermal signature.Everyone complains that all ED has to offer is a credit grind.Adding in stuff like the above removes the race for credits and adds immersion, helping us to realise a living galaxy where you live day to day doing different things at your own pace.
Well, no offense, but if you used your critical thinking skills, you'd know that I meant only in the human bubble. (Which I even said in my original post) But I mean hey... We're not all good at thinking. It's hard nowadays.Lore in each system. Might be neat. Not sure when you'd get a chance to read it let alone it be created for 4.2 billion systems. That is a mess load of over head filewise
Never said it was going to be easy. Don't put your own words into my post to benefit yourself.Get a job at Frontier and do it then , if you thinks its going to be that easy.
Even this would be enough. Just SOMETHING.Adding system lore doesn't have to be any more "creative" than the missions system. They can create a few dozen system-lore "types", build some algorithms to look at government type, population, and resources, and have it generate the relationships between factions (major & minor) in a system, and let it build these lores the way the Forge created the galaxy. It followed some basic formulas and created the billions of systems in the galaxy, determining which ones had multiple suns, the type, etc. They don't need to hand build each system.